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XxGhazbaranxX
Eternal Beings Proficiency V.
1671
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Posted - 2014.07.10 07:04:00 -
[1] - Quote
INTRODUCTION
While CCP is deciding to give all logistics the same amount of fitting slots i recognize that the caldari logistics is missing something. A simple bonus to nanohives does not create a good enough incentive to use caldari logistics. Shields being what they are and nanohive being on the bottom of the food chain in terms of importance since they already do their job efficiently in any suit and, nerfing them more to make the caldari logistics relevant would break nanohives in general, it is imperative to give the caldari suit an equipment bonus that would entice normal users to want to specialize in it.
IDEA
The current caldari bonus to nanohive and the "nanites" inside them I would suggest a bonus to nanite injecters. A 20% bonus to nanite injector effectiveness would be very beneficial to the suit itself
REASONING
While a 20% increase per level sounds like a lot, It would help bump their effectiveness in fast paced combat due to the nature of being able to revive fallen allies with a greater HP pool, circumventing the necessity of reps and the immobility of nanohives.
- How would this work?
The answer to this question is simple, with more levels into caldari logistics, apart from regenerating armor with the injector after you reach 100% armor repair, the injector will also revive someone with the percentage of shields left over. To explain this further lets use the prototype injector as an example:
Example:
Prototype nanite injector: 80% armor bonus
Caldari logistics level 5: 200% efficiency
Total %: 80% * 2 = 160%
This would equate to 100% armor and 60% shields.
HOW WOULD THIS IMPACT GAMEPLAY
This is simple. Injectors are currently used in a trollish manner and their relevance to hardcore gamepley like PC is minimal. Being used in conjunction to a fully specced caldari logistic will make the use of these very powerful, specially at protoype and factional level; making these two variants a very very powerfull and making the basic and advanced noteworthy when used by specialized caldari logistics.
DISCLAIMER
This is just an idea of how to make caldari logistics more relevant. The caldari logi has fallen out of relevance and I fear that even with the changes CCP is thinking about giving logistics it wont be enough to make this suit as useful as the minmatar and the amarr with gallente being another exception. Comment if you like it or explain why you don't like it.
Plasma Cannon Advocate
Dust 514 Survivor
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
400
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Posted - 2014.07.10 07:58:00 -
[2] - Quote
U noooooooo RR nano triage camping ? |
XxGhazbaranxX
Eternal Beings Proficiency V.
1671
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Posted - 2014.07.10 08:01:00 -
[3] - Quote
Faquira Bleuetta wrote:U noooooooo RR nano triage camping ?
I beleive that equipment spamming is detrimental to the game in general. RR triage camping goes away with 1 flux/mass driver round/plasma cannon round/grenade. Not really an effective tactic against seasoned players
Plasma Cannon Advocate
Dust 514 Survivor
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RKKR
The Southern Legion Final Resolution.
958
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Posted - 2014.07.10 08:04:00 -
[4] - Quote
Offcourse this will only be implemented after people get the choice to not be revived (99% of the people). |
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
400
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Posted - 2014.07.10 08:05:00 -
[5] - Quote
XxGhazbaranxX wrote:Faquira Bleuetta wrote:U noooooooo RR nano triage camping ? I beleive that equipment spamming is detrimental to the game in general. RR triage camping goes away with 1 flux/mass driver round/plasma cannon round/grenade. Not really an effective tactic against seasoned players lol usuckatdust |
Zatara Rought
General Tso's Alliance
3565
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Posted - 2014.07.10 08:15:00 -
[6] - Quote
Fascinating idea.
I have always been frustrated using shield tanked suits at getting picked up because it's usually directly followed with getting killed again.
Candidate for CPM1 Go VOTE! Dust514.com
They call me Princess Zatata <3
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Sum1ne Else
G0DS AM0NG MEN General Tso's Alliance
1255
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Posted - 2014.07.10 08:28:00 -
[7] - Quote
That is a great idea; nanocircuitry does include the needle. I would say keep the nanohive efficacy levels and add in a 24% per level to nanite efficacy.
Why 24% per level?; well if I have an 80% needle, to revive somebody fully (shields and armour) I would need 120% so 5 x 24=120.
Impressive? Longest PLC Kill 151.8m - OHK on a Heavy
Logi mk.0 - Commando gk.0 - Scout gk.0
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Cat Merc
Onslaught Inc RISE of LEGION
10766
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Posted - 2014.07.10 08:43:00 -
[8] - Quote
*Cough* There's nothing wrong with shields if you compare them to armor suits with the same speed *Cough*
Feline overlord of all humans - CAT MERC
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XxGhazbaranxX
Eternal Beings Proficiency V.
1671
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Posted - 2014.07.10 09:22:00 -
[9] - Quote
Sum1ne Else wrote:That is a great idea; nanocircuitry does include the needle. I would say keep the nanohive efficacy levels and add in a 24% per level to nanite efficacy.
Why 24% per level?; well if I have an 80% needle, to revive somebody fully (shields and armour) I would need 120% so 5 x 24=120.
Yes but you are not taking into consideration that there exists a caldari factional needle that already hass 100% armor revive.
So as explained 20% bonus at level 5 means you are getting 100% efficiency of every needle. Basic will be 60% revive, adv will be 100% armor, proto would be 100% armor and 60% shields and caldari factional needle woulde be 100% armor and 100% shields. Factional needle should stay best of the best simply because it's specialized.
Faquira Bleuetta wrote:lol usuckatdust
No reason to project yourself
Cat Merc wrote:*Cough* There's nothing wrong with shields if you compare them to armor suits with the same speed *Cough*
This thread is about making caldari logistics more advantageous to have. Shields are for another topic.
Plasma Cannon Advocate
Dust 514 Survivor
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SirManBoy
Molon Labe. General Tso's Alliance
619
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Posted - 2014.07.10 09:55:00 -
[10] - Quote
Just work a nanite injector bonus in such a way that a 30% injector is elevated to 50%, 50% is elevated to 70%, and 80% is now essentially a 100% nanite injector. All you would need to do is make it a 4% efficacy increase per level for five levels, right?
That seems simple. |
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Sum1ne Else
G0DS AM0NG MEN General Tso's Alliance
1256
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Posted - 2014.07.10 10:03:00 -
[11] - Quote
SirManBoy wrote:Just work a nanite injector bonus in such a way that a 30% injector is elevated to 50%, 50% is elevated to 70%, and 80% is now essentially a 100% nanite injector. All you would need to do is make it a 4% efficacy increase per level for five levels, right?
That seems simple.
But the point of this would be to fully restore shields also, this would definitely make the Cal logi a very viable suit again, especially in PC.
Impressive? Longest PLC Kill 151.8m - OHK on a Heavy
Logi mk.0 - Commando gk.0 - Scout gk.0
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XxGhazbaranxX
Eternal Beings Proficiency V.
1671
|
Posted - 2014.07.10 10:13:00 -
[12] - Quote
SirManBoy wrote:Just work a nanite injector bonus in such a way that a 30% injector is elevated to 50%, 50% is elevated to 70%, and 80% is now essentially a 100% nanite injector. All you would need to do is make it a 4% efficacy increase per level for five levels, right?
That seems simple.
The idea is so the caldari logistics can also give benefit to shield based suits. As many would know, reviving a merc that is shield based, even using the best of the injectors, still results in their immediate death. By making it high enough for the repair when revived "bleed into shields" we make it viable to effectively revive not only armor based suits but also shield based suits.
Plasma Cannon Advocate
Dust 514 Survivor
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SirManBoy
Molon Labe. General Tso's Alliance
620
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Posted - 2014.07.10 10:21:00 -
[13] - Quote
Sum1ne Else wrote:SirManBoy wrote:Just work a nanite injector bonus in such a way that a 30% injector is elevated to 50%, 50% is elevated to 70%, and 80% is now essentially a 100% nanite injector. All you would need to do is make it a 4% efficacy increase per level for five levels, right?
That seems simple. But the point of this would be to fully restore shields also, this would definitely make the Cal logi a very viable suit again, especially in PC.
I definitely get what you're saying, but that seems like a rather strange and inconsistent functionality to bestow upon the Caldari logi. I love the idea of pairing an injector perk with the preexisting nanohive bonus, but I don't know if giving it shield rep capabilities is the way to go.
Another thing that the Caldari and Amarr suits could both use is some help with how the bonuses perform with deployable equipment. Why the heck does a piece of deployable equipment--Nanohives for Caldari logis and Uplinks for Amarr logis--lose its efficacy after a death or suit change? That seems rather silly to me. It's deployed already, why would the characteristics of a deployed piece of equipment change when it isn't actively operated by the user or attached to the suit? |
Sum1ne Else
G0DS AM0NG MEN General Tso's Alliance
1256
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Posted - 2014.07.10 11:42:00 -
[14] - Quote
SirManBoy wrote:why would the characteristics of a deployed piece of equipment change when it isn't actively operated by the user or attached to the suit?
CCP did have this bonus in place, but the community winged about link/hive spam if I remember..
Impressive? Longest PLC Kill 151.8m - OHK on a Heavy
Logi mk.0 - Commando gk.0 - Scout gk.0
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Klutch Cordova
Direct Action Resources
17
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Posted - 2014.07.10 15:58:00 -
[15] - Quote
Sum1ne Else wrote:SirManBoy wrote:why would the characteristics of a deployed piece of equipment change when it isn't actively operated by the user or attached to the suit? CCP did have this bonus in place, but the community winged about link/hive spam if I remember.. That doesn't make sense to me. You have to sink about 2M skill points, just for a maxed out bonus to a piece of equipment. I don't see a problem with spamming, if that's the trade-off you're willing to make. It's not like CCP has stopped logi-bombing anyway.
Whether you're an assault or whether you're a heavy, you're stayin' alive, stayin' alive.
It's "Klutch," not "Krutch."
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