Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
481. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Awesome Pantaloons wrote: ... Wait, what do you mean "numbers on forge guns"? ffs... You didn't seriously **** with my forges did you? :( Is it at least viable?? Or did I waste millions of SP on forges? I knew the nerf hammer would come down on...
- by Xaviah Reaper - at 2013.12.06 14:14:00
|
482. with 1.7 vehicle changes, we need trial and error - in Feedback/Requests [original thread]
bump
- by Xaviah Reaper - at 2013.12.02 17:03:00
|
483. Announcement:Server issues 2013-12-02 - in Announcement and Events [original thread]
power issues? research if there was a recent power spike / surge. then check all the Power supply units are okay. if not, replace them asap. if the spike surge caused damage to data etc, we're all doomed
- by Xaviah Reaper - at 2013.12.02 17:00:00
|
484. Tanks and Dropships in 1.7 - in Feedback/Requests [original thread]
I made a post about this. I disagree with not being able to shut down vehicles, that seems like a strategically legitimate tactic to use. but the supply depots themselves need changing.
- by Xaviah Reaper - at 2013.12.02 16:50:00
|
485. 1.7 Patch notes ? - in Feedback/Requests [original thread]
um .. did you try find any before you made this thread? its kinda spread all over the place
- by Xaviah Reaper - at 2013.12.02 16:47:00
|
486. Full spec mode - in Feedback/Requests [original thread]
HAICD wrote: It would be cool if we could test proto gear and fully loaded out tanks before we spec into them. Just make the game mode that we can try everything level 5 and turn the ISK and skill points off for this type of round. then...
- by Xaviah Reaper - at 2013.12.02 16:46:00
|
487. with 1.7, supply depots need an urgent change! - in Feedback/Requests [original thread]
bump
- by Xaviah Reaper - at 2013.12.02 16:45:00
|
488. with 1.7 vehicle changes, we need trial and error - in Feedback/Requests [original thread]
Happy Jack SD wrote: Turret wise, were you going to use anything other than small missiles? not for the caldari, well not as vehicles stand as is. PG / CPU works out so that missiles are optimal for Caldari
- by Xaviah Reaper - at 2013.12.02 16:40:00
|
489. with 1.7 vehicle changes, we need trial and error - in Feedback/Requests [original thread]
Happy Jack SD wrote: You didn't get a 'test run' with you initial SP, just invest into entry level skills. I don't have to run a weapon full proto before I know if I'll like it, I'd suggest not level 5'ing too many unnecessary skills before you...
- by Xaviah Reaper - at 2013.12.02 16:37:00
|
490. with 1.7 vehicle changes, we need trial and error - in Feedback/Requests [original thread]
AS the vehicle face is about to change dramatically, our knowledge of the vehicle fittings is going to be very rough. because of this, we may place our refunded SP into skills that are far weaker in the new optimal fitting, yet may have been the o...
- by Xaviah Reaper - at 2013.12.02 16:27:00
|
491. installations, supply depots, CRUs, and other fun stuff - in Feedback/Requests [original thread]
The skin for the current depot and CRU is getting dull :P maybe a new and interesting method should be developed! for example, the CRU could have 4 pods on it where clones are inside on standby, and when you spawn in, the pod opens and you jump o...
- by Xaviah Reaper - at 2013.12.02 15:34:00
|
492. with 1.7, supply depots need an urgent change! - in Feedback/Requests [original thread]
thats not a bad idea. would require messing with vehicle quotas though and LAVs would mess that up
- by Xaviah Reaper - at 2013.12.02 15:23:00
|
493. node deaths?? - in General Discussions [original thread]
a node is an end device ;) computer, server etc
- by Xaviah Reaper - at 2013.12.02 15:22:00
|
494. with 1.7, supply depots need an urgent change! - in Feedback/Requests [original thread]
Cat Merc wrote: Skihids wrote: Ambush maps are pretty small. Do you really expect vehicles to live long enough to need to resupply? Considering that infantry die uber quick in ambush because a tank can cover 50% of the map at any time, yes...
- by Xaviah Reaper - at 2013.12.02 15:18:00
|
495. with 1.7, supply depots need an urgent change! - in Feedback/Requests [original thread]
Skihids wrote: Ambush maps are pretty small. Do you really expect vehicles to live long enough to need to resupply? thats a fair point, but maybe vehicles should be blocked altogether from 50 clones ambush. delicate subject
- by Xaviah Reaper - at 2013.12.02 15:17:00
|
496. Feedback - WP potential is far too unbalanced. - in Feedback/Requests [original thread]
kills with sniper rifles, shotguns, and novaknives should gain 150 wp ea to balance out the kill / survivability rate. heavies should be killing people just as much as assaults and more in closer quarters so changes should be made there. OR heavie...
- by Xaviah Reaper - at 2013.12.02 15:15:00
|
497. with 1.7, supply depots need an urgent change! - in Feedback/Requests [original thread]
Firstly, 50 clone ambush maps dont even have one secondly, 80 clone ambush maps have one in the centre of all combat thirdly, most dropship pilots are only just capable of taking off .. how can you expect them to fly next to the current supply dep...
- by Xaviah Reaper - at 2013.12.02 15:10:00
|
498. specialisations - in Feedback/Requests [original thread]
I try ;)
- by Xaviah Reaper - at 2013.12.02 15:01:00
|
499. Announcement:Server issues 2013-12-02 - in Announcement and Events [original thread]
CCP Logibro wrote: Greetings Mercenaries Tranquility has recently experienced a series of node deaths, and this has caused a number of battleservers for DUST 514 to go offline. We currently have no ETA for when the battleservers will be back o...
- by Xaviah Reaper - at 2013.12.02 14:59:00
|
500. node deaths?? - in General Discussions [original thread]
but its more fun to be an idiot and lure in people like you to tell me that :P trollolol
- by Xaviah Reaper - at 2013.12.02 14:58:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |