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41. Cool type of stealth attack - in Feedback/Requests [original thread]
hmm i dunno ... can i teabag them first?
- by Xaviah Reaper - at 2014.04.05 03:24:00
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42. PVE Chant. - in Feedback/Requests [original thread]
" PVE .. PVE .. PVE" http://img3.wikia.nocookie.net/__cb20120714064712/degrassi/images/5/56/Tumblr_luira6AkXh1r67kedo1_500.gif
- by Xaviah Reaper - at 2014.04.05 03:15:00
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43. Request:Limit scouts to sidearms - in Feedback/Requests [original thread]
Meee One wrote: Heavy -Heavy weapon slot,sidearm slot -or- 2x light weapon slots Medium+ assault- Light weapon slot,sidearm slot Medium logistics- Light weapon slot Light-Light weapon slot, sidearm slot Why do scouts get 2 weapon slots? I m...
- by Xaviah Reaper - at 2014.04.05 03:12:00
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44. SCOUT DROPSHIP idea? - in Feedback/Requests [original thread]
scout = fast and stealthy .. not vehicle assassination :P ADS should conquer this ship IF it can catch it. Scout ship should have a few stealthy tweaks, but ADS would need some tweaks too. also, a lot of vehicle stuff got cut ages ago, and its ...
- by Xaviah Reaper - at 2014.04.05 03:06:00
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45. heavy and light melee weapons pleeeeeease - in Feedback/Requests [original thread]
the heavy weapon is fitted to a heavy slot which means only a heavy basic or sentinel suit can equip this. All variants will "instantly kill" the enemy, unless the target is a tanked heavy suit. the changing factor between basic > prototype, is...
- by Xaviah Reaper - at 2014.04.05 03:01:00
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46. [Idea] - Racial Knives - CCP Please read - in Feedback/Requests [original thread]
omfg amarr lightsaber pleeeeease. gallente baseball bat ... minmatar katana :) assuming the knives are caldari?
- by Xaviah Reaper - at 2014.04.05 02:45:00
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47. question to senior Dev (any Dev will make my day!) - in Feedback/Requests [original thread]
As of 1.6, there was a big hype around vehicles and AV gear and just everything on that side of the tree. basically my question is, why did that abruptly come to a stop? The reason i am asking this question is because such a huge portion of the ...
- by Xaviah Reaper - at 2014.04.05 02:43:00
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48. Black ops dropships - in Feedback/Requests [original thread]
i would like to see black eagle vehicle gear .. :P and a way to show off my vehicles to other noobs :D
- by Xaviah Reaper - at 2014.04.05 02:38:00
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49. New Maps - in Feedback/Requests [original thread]
Kn1qht wrote: Xaviah Reaper wrote: whens fanfest? WHEN AND WHERE IS FANFEST 2014? The event will take place on May 1 - 3, 2014 at the Harpa Concert Hall and Conference Centre located at Austurbakki 2, 101 Reykjav+¡k, Iceland. Opening Ho...
- by Xaviah Reaper - at 2014.04.05 02:36:00
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50. What in-game asset do we want next? - in Feedback/Requests [original thread]
fill in the gaps ... fix vehicles and introduce the obviously missing content. then balance it out, and throw some awesome content our way like maps , game modes, more economic structure and a tycoon type play-style. then i'll be happy.
- by Xaviah Reaper - at 2014.04.04 23:01:00
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51. New Maps - in Feedback/Requests [original thread]
whens fanfest?
- by Xaviah Reaper - at 2014.04.04 22:55:00
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52. Black ops dropships - in Feedback/Requests [original thread]
i like this idea but i ran cru's today and didnt get one spawn in my ds. i cn see this being underused
- by Xaviah Reaper - at 2014.04.04 22:51:00
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53. non-combat dust 514 sp generation and trade - in Feedback/Requests [original thread]
is there any way we could implement a non-combat role into dust? maybe even a non-combat related way to earn sp from out-with the game through a phone / tablet application? could maybe even twist it up and take it to a new level by introducing a p...
- by Xaviah Reaper - at 2014.04.04 22:30:00
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54. armour heavies - in General Discussions [original thread]
Disturbingly Bored wrote: Amarr and Gallente heavies DO NOT need a buff. Make friends with a Logibro if you can't be bothered to fit Complex Armor Reps. never said the word buff or nerf .. this was just a general discussion xD if i wante...
- by Xaviah Reaper - at 2014.04.02 17:20:00
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55. armour heavies - in General Discussions [original thread]
shadow drake35 wrote: Xaviah Reaper wrote: why is it that shield heavies have high recharge rates, but amour heavies dont and are slowed down the more health they have? unsure of the balance here. Maybe armour heavies need faster passive ar...
- by Xaviah Reaper - at 2014.04.02 17:18:00
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56. armour heavies - in General Discussions [original thread]
why is it that shield heavies have high recharge rates, but amour heavies dont and are slowed down the more health they have? unsure of the balance here. Maybe armour heavies need faster passive armour rep? dunno
- by Xaviah Reaper - at 2014.04.02 17:12:00
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57. increase ISK cost for tanks - in Feedback/Requests [original thread]
Hansei Kaizen wrote: Xaviah Reaper wrote: a prototype scout suit fully fitted, basically a nice looking armoured wetsuit with the ability to hold a rifle, a sidearm, 2 pieces of equipment, and grenades ... this is 180k isk.. now compare that...
- by Xaviah Reaper - at 2014.04.02 17:09:00
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58. Jetpacks for Medium frames - in Feedback/Requests [original thread]
first impression = Planetside 2. would certainly add an aspect of skill to the game .. but the game is too buggy to support this kind of product at the moment :P
- by Xaviah Reaper - at 2014.04.02 15:54:00
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59. [Suggestion] Infantry Active Modules, have some! Meow! - in Feedback/Requests [original thread]
Odigos Ellinas wrote: Cat Merc wrote: Odigos Ellinas wrote: Active modules are not a good idea for infantry gameplay. Its a fps not a rpg.... Tell me one good reason. Not enough slots on the weapon equipment wheel. Dificult balancin...
- by Xaviah Reaper - at 2014.04.02 15:53:00
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60. Scrap UE3 and the PS3 and release with Carbon - in Feedback/Requests [original thread]
how did MAG cope with like 150 vs 150 players with 0 lag?
- by Xaviah Reaper - at 2014.04.02 15:51:00
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