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781. Dropships Need Some Love - in Feedback/Requests [original thread]
Hey, this post is in support of buffing the Dropship (specifically the Caldari) and its damage output/survivability. The Dropship itself is not strong enough to hold its own against anti-vehicle weapons, even at a prototype standard. I run both t...
- by Xaviah Reaper - at 2013.09.15 19:35:00
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782. Eryx Dropship Reimbursement - in Technical Support/Bugs [original thread]
ahwell, thanks
- by Xaviah Reaper - at 2013.09.15 19:22:00
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783. Eryx Dropship Reimbursement - in Technical Support/Bugs [original thread]
I was mid game in my Eryx with full shield flying by my MCC, when my entire client froze and I had to power button my Ps3 off. as a result, I lost the Eryx being about 1 million ISK? can I get a reimbursement? reaper
- by Xaviah Reaper - at 2013.09.15 18:17:00
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784. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range. either make the forge guns 300k isk each, or f***ing smash them with a nerf bat. I have a python ...
- by Xaviah Reaper - at 2013.08.24 15:45:00
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785. The massive issue concerning skillpoint respecs .. - in Feedback/Requests [original thread]
i hate to admit it ... but i think that maybe when all racial equipment is released, the whole game should be reset. existing players to like 10% current SP (unless that number falls below 500k) , and new players start with 500k SP. This would shu...
- by Xaviah Reaper - at 2013.07.26 01:53:00
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786. How ccp could work around in-game balancing - in Feedback/Requests [original thread]
*sigh ...
- by Xaviah Reaper - at 2013.07.26 01:47:00
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787. [Request] Jump link installations - in Feedback/Requests [original thread]
could cause problems in games such as skirmish and domination. however, i think a building with this "jump link" gate already inside it, should be hackable. However, you cant go back to the gate from the uplink. Also, the players who use uplinks s...
- by Xaviah Reaper - at 2013.07.26 01:46:00
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788. Making the grind less of a grind - in Feedback/Requests [original thread]
ISK rewards are fine the way they are. AFK players should have an inactivity time-kick if they decide to sit in the mcc for 5 minutes. however, some games are very expensive and a lot of clones dies, often with tanks. I think the higher the risk...
- by Xaviah Reaper - at 2013.07.26 01:41:00
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789. How ccp could work around in-game balancing - in Feedback/Requests [original thread]
well, they shouldn't have offered and announced no more skill respecs in secret... They should do one final respec and then make sure every player is aware before they decide to stop with the lucky few who got in the respec list. just one mass res...
- by Xaviah Reaper - at 2013.07.26 01:34:00
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790. How ccp could work around in-game balancing - in Feedback/Requests [original thread]
Within the game, items are being nerfed/buffed. new items are being introduced like the commando suit and minmatar/amar assault suits. With this, comes anger and disappointment. This is because players spend weeks and weeks farming skill points ...
- by Xaviah Reaper - at 2013.07.26 01:22:00
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791. (new players) From academy, to hell - in Feedback/Requests [original thread]
New players who join this game have no idea about the skill tree, weapons, fittings, and how the game functions. By that logic, after 10 games in academy with new players to their standard of gaming, how does it make sense to throw them immediatel...
- by Xaviah Reaper - at 2013.07.26 01:11:00
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792. DRAMA! - in General Discussions [original thread]
may i point out that issues related to skill points being placed into skills that have been changed for the worse, would be sorted with a simple respec system that players can use in-game. it would allow you to avoid new horrible module updates
- by Xaviah Reaper - at 2013.07.04 19:37:00
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793. The massive issue concerning skillpoint respecs .. - in Feedback/Requests [original thread]
I propose a system in-game where the player can purchase a skill point re-allocation through ISK, or even through sacrificing a percentage of current skill points. With every skill point re-allocation purchase, the cost of this feature will increa...
- by Xaviah Reaper - at 2013.07.04 19:20:00
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