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1. Please, for the love of all that is holy, fix hit detection CCP - in General Discussions [original thread]
I really hope they work on hit detection, lag or no someone can sidestep through my HMG's stream of death and take next to no damage. Unless I lead the target a bit I seem to seldom hit at all. I would say it is because I play on a lower connectio...
- by XV1 - at 2014.04.28 14:43:00
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2. Small Railguns/blasters and Assault Dropships - in General Discussions [original thread]
Oh I see why it is called a Drop ship. You either drop the idea of it doing anything beneficial or it drops from the sky smoldering. The only reason to fly one now is to get up to a nice tall perch. Without the turrets it is essentially flying...
- by XV1 - at 2014.04.17 06:16:00
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3. Small Railguns/blasters and Assault Dropships - in General Discussions [original thread]
Harpyja wrote: You guys speak of the assault dropship pilot turret as if it were meant to be such a platform to utilize these small turrets to their full potential. The ADS is still just a troop transport vehicle with a little extra suppressio...
- by XV1 - at 2014.04.17 04:22:00
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4. Small Railguns/blasters and Assault Dropships - in General Discussions [original thread]
I feel that the ADS needs something to make it more useful against targets smaller than a tank, like maybe something we can hold to have it hold its current elevation and angle....... Sure would make shooting easier. Currently to readjust your aim...
- by XV1 - at 2014.04.17 03:44:00
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5. Jetpack 'grenade' - in General Discussions [original thread]
I agree that the trigger would give more control, but I think that selecting the Jet pack from control wheel as an equipment to activate it then it taking grenade button would be nice. Or make the jump button do it after activation.
- by XV1 - at 2013.06.28 07:10:00
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6. auto pilot/ "HOVER MODE" on ASSAULT DROPSHIP - in General Discussions [original thread]
I think that DS pilots need skill to use ADS, but would like to have this feature added just so I can AV stationary DS before they can respond for laughs. Good pilots will not use function as they do not need it.
- by XV1 - at 2013.05.30 21:06:00
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7. do flux grenades work on vehicles - in General Discussions [original thread]
They should reduce current flux grenade shield damage some and add AV flux grenades with current AV grenade lock on mechanics. We have standard explosive grenades and AV explosive grenades why not get the same for flux grenades?
- by XV1 - at 2013.05.24 05:59:00
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8. Did anyone get their respec yet? - in General Discussions [original thread]
SILVERBACK 02 wrote: Yes. This morning bro^ Sure this wasn't the dropsuit SP getting refunded. I heard they reduced the SP for all dropsuit skills.
- by XV1 - at 2013.05.24 05:55:00
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9. Hey... Guy who sits in the MCC Sniping.... - in General Discussions [original thread]
GetShotUp wrote: Sucky players find any way to exploit games. When did smart become synonymous with sucky?
- by XV1 - at 2013.05.24 05:53:00
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10. You know whats broken - in General Discussions [original thread]
Personally I would like to see vehicles get bonuses based on certain skill levels, such as the methana getting something like 5% more armor for every level you have in gallente LAV. This would encourage people to get out of their Balochs and Oniku...
- by XV1 - at 2013.05.23 13:16:00
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11. You know whats broken - in General Discussions [original thread]
LAVs currently have way more HP than they should.
- by XV1 - at 2013.05.22 23:16:00
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12. Logistics Question - in General Discussions [original thread]
Jebus McKing wrote: It applies to neither. You get a passive +1HP/s per skill level on your own dropsuit. So, even if don't use an armour repair module you still have that +1HP/s repair rate. Oh that makes sense, never even occurred to me thnx.
- by XV1 - at 2013.05.20 17:15:00
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13. Logistics Question - in General Discussions [original thread]
Didn't know where to put this post so I dropped it here. My question is simple does the skill bonus that logistics get towards armor repair modules work towards the passive self repair module or only towards the remote armor repairers?
- by XV1 - at 2013.05.20 16:17:00
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14. The Dropship situation. - in General Discussions [original thread]
While possible OHK on a proto suit takes alot of effort with forge guns as it seems to have an accuracy issue. I see my shots seemingly "veer" off into anything that can even be close to in the way. Not to mention that splash damage seems to just ...
- by XV1 - at 2013.05.18 12:36:00
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15. Letter/Petition to CCP for Skill Respec on May 14th - in General Discussions [original thread]
I am not exactly unhappy with my skills now, a few things I would change, but I am all for another respec soon as I did make a couple of mistakes. I would also like to point out that with all of the changes that people needed to spend skill points...
- by XV1 - at 2013.05.12 20:43:00
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16. Nova Knife buff by Lightning__V - in General Discussions [original thread]
I think that the biggest thing they need is a damage buff when you hit the target in the back. One of the few times a managed to sneak up on someone with them I only took the shields of a type 1 Logi, who turned and blasted my scout suit into dust...
- by XV1 - at 2013.03.25 19:56:00
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17. Infantry only mode isn't the answer, a skill based matchmaking system is. - in General Discussions [original thread]
Biggest complaint I have had yet, the matchmaking that is.
- by XV1 - at 2013.03.25 19:40:00
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18. Nerf Nova knives - in General Discussions [original thread]
Cody Sietz wrote: Buff:one hit kill from behind Nerf:you have a 2-3 sec kill animation (worth it imo) YEAH!!!
- by XV1 - at 2013.03.23 12:29:00
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19. Nova Knives vs SMG - in General Discussions [original thread]
Honestly nova knives seem utterly useless to me unless \you max out their skill then they might work a little. With basic nova knives and weaponry V I cannot even get into a Logis armor with a direct hit to the back, and yes I know how to charge t...
- by XV1 - at 2013.03.23 12:24:00
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20. Armor vs. Shields.... - in General Discussions [original thread]
I find it interesting that currently their is nothing really to counter an armor based dropsuit other than grenades which have limited accuracy at best. Mass drivers are the only other option and I personally suck with them. Shields seem to be a l...
- by XV1 - at 2013.03.23 12:01:00
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