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121. Squad colour change on overhead map please. - in Feedback/Requests [original thread]
it needs to be pink or a dark purple.
- by Wojciak - at 2013.05.08 21:59:00
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122. Hyperbole is the opposite of good feedback! - in Feedback/Requests [original thread]
Right place
- by Wojciak - at 2013.05.08 21:16:00
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123. Tanks are to weak now - in Feedback/Requests [original thread]
Have you used the milt swarms, they are not as good as they were. i do not know about the higher lvl swarms.
- by Wojciak - at 2013.05.08 21:09:00
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124. Minmatar Scout Suit - Base Health. - in Feedback/Requests [original thread]
no it is not, get the armor and shield skills. i play scout and win 1v1 most of the time. btw i play heavy
- by Wojciak - at 2013.05.07 21:50:00
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125. CCP forgot- or did they - in Feedback/Requests [original thread]
I think they still do not have one for eve, so ya.
- by Wojciak - at 2013.05.07 20:47:00
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126. The Black Jackal's Controversial Idea #73 (Opening the World) - in Feedback/Requests [original thread]
Keep in mind that Defiance is still buggy and that it is only one map. Having open would wold be great and I would like to see this but i do not think it will be able to happen for a while.
- by Wojciak - at 2013.04.20 18:09:00
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127. The Black Jackal's Controversial Idea #901 (An explosive topic of Grenades.) - in Feedback/Requests [original thread]
AV grenades need to stay but if they can make them AM (anti-Material, to take out vehicles and installations) or thermite, but yes we need more different grenades. If AV grenades are homing then they do need to get rid of that feature. web finder ...
- by Wojciak - at 2013.04.20 18:00:00
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128. The Black Jackal's Controversial Idea #73 (Opening the World) - in Feedback/Requests [original thread]
The limits are in the differences of the games, a open world game with destructible world has been made and games like defiance and rift are open world games that are mmo with not much variety in the weapons. i don't think we have the computing po...
- by Wojciak - at 2013.04.19 21:04:00
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129. [Request] Missile bombardment - Tank Missile Turret - in Feedback/Requests [original thread]
i would say have a XL version of the turrets and they would be the long range Artillery version of the turrets, they would only be around the teams base and would not be able to kill people across the map. i would also want to see a equipment that...
- by Wojciak - at 2013.04.13 23:41:00
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130. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
I would say yes but they have to be placed to start firing.
- by Wojciak - at 2013.04.11 17:55:00
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131. request - Visual Effects - blood, dirt, cracks in the display. - in Feedback/Requests [original thread]
I say no because it is just a distraction. it would have no real purpose and ad nothing but a "look at how real this game is" and would just end up as a gimmick at best. Before the even thinks of doing this kind of thing they should finish the b...
- by Wojciak - at 2013.03.17 23:55:00
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132. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
i think their should be a variant of the that could be a sidearm but making all ARs a sidearm is a little extreme.
- by Wojciak - at 2013.03.17 03:04:00
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133. Feedback - Heavy changes low level heavys need a bit of a nerf, adv and proto he... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: 2-Ton Twenty-One wrote: #1 Armor plates and shield extenders should be a % of dropsuit base armor or shields. (info from Sloth9230) I agree with everything but this ^. That totally screws scouts over, the CPU/PG re...
- by Wojciak - at 2013.03.17 02:50:00
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134. New Vehicle Classes - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Texs Red wrote: All very interesting ideas! But I don't think an APC should have a heavy turret, otherwise you really just have a tank with -1 small turret (who cares about those anyway?) and +3 more people in it. I s...
- by Wojciak - at 2013.03.17 02:43:00
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135. Proof that Militia forge gun is OP - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Wojciak wrote: Forge guns do more damage to shields than they do to armor. keep that in mind. This isn't true. Point a forge gun at a shield HAV, it'll say "efficiency: 100%". Unless you point it at the bott...
- by Wojciak - at 2013.03.17 02:18:00
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136. [REQUEST] Mines - in Feedback/Requests [original thread]
Vermaak Doe wrote: TheEnd762 wrote: +1 for proxy mines. Just like people who complain about getting sniped, of you don't want to get killed by a proxy mine, don't run around blindly. Watch where you're going and move tactically. I other wo...
- by Wojciak - at 2013.03.17 02:06:00
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137. [REQUEST] Mines - in Feedback/Requests [original thread]
Eris Ernaga wrote: proximity mines are mines that automatically detonate when a vehicle is near making them like land minds. remote explosives have to be detonated by the player are are most used to defend points. When a enemy trys to hack it t...
- by Wojciak - at 2013.03.17 01:39:00
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138. [REQUEST] Mines - in Feedback/Requests [original thread]
Vermaak Doe wrote: No, you're just pulling conclusions out of thin air, I like the Av promies because they only work against vehicles and vehicles are much less predictable . There's a difference between camping with an automated kill method an...
- by Wojciak - at 2013.03.17 01:37:00
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139. [REQUEST] Mines - in Feedback/Requests [original thread]
Vermaak Doe wrote: Wojciak wrote: Vermaak Doe wrote: Wojciak wrote: camping is a good strategy, if you don't like it flank and drive them out. There should be AI (anti-infantry) mines so i can rig traps in locations like at the top of ...
- by Wojciak - at 2013.03.17 00:54:00
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140. [REQUEST] Mines - in Feedback/Requests [original thread]
Vermaak Doe wrote: Wojciak wrote: camping is a good strategy, if you don't like it flank and drive them out. There should be AI (anti-infantry) mines so i can rig traps in locations like at the top of ladders. Camping and strategy? You're...
- by Wojciak - at 2013.03.17 00:31:00
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