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The Black Jackal
The Southern Legion RISE of LEGION
397
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Posted - 2013.04.19 14:32:00 -
[1] - Quote
The number 73 was chosen arbitrarily, but it is also the best number in the world, it is the 21st Prime Number, and the product of it's two digits 3 x 7 = 21. The binary code is a palindrome 1001001, which backwards is 1001001. (There's more but I can't be bothered typing, and it's late.)
Now onto the Controversy!
This is where CCP needs to add MORE EVE, and less CoD and BF3.
DUST needs to progress to Open World...
Wait, what?
Each District in this game is large... not just large, let's say it has the potential to be immense. However, it is still 'instanced' battles. Each of which runs it's course on it's little corner of the server, and the map gets stowed away until combat happens on it again.
In this particular case I've going to spout a little RIFT and recently Defiance.
Each District should be an open-world map, that has dynamic random PvE encounters on it. (Sansha Incursions, Rogue Drone Infestations, pirate raids, etc.) In the spirit of EVE, these places would also house our infrastructure, and base, and so on and so forth.
With Friendly Fire on, you could easily set Nametags to display Colour proportionate to their Reputation with your own Corporation. Work together to take down rogue drones, pirates, etc. Or fight each other.
To incorporate the Planetary Conquest ideal, for that hour each day, the District becomes 'vulnerable' in a similar way to current ideals, but the enemy have moved an MCC into the District... that is their lifeline. While that exists, and can provide clones, they can continue the attack. So the defenders would be trying to destroy the MCC.
While this war is being waged, people are still free to 'mine', do PvE, clear out rogue drone nests etc. Only the parties involved in the war would participate (however with an option to recruit an 'irregulars' unit from people in the district.
This means, that not only is the game persistent, but people can actually do something with their controlled territory other than collect clones from it, and only see it in real time when it's being attacked.
In addition, this would give vehicles drivers much greater need to be present. A Dropship Pilot would be a great asset to any group wanting to traverse the District.
Travelling between Districts on a Planet would be accomplished by 'Gates' Similar to EVE Stargates. Positioned Gates. with Gate-houses, that people enter and get thrown across a minor fold in space to the other district. Interplanetary travel is done from larger variations called Warp Compounds. They link 1 District on the planet to another district on another planet, and thus, are a good place to blockade to prevent attacks should they come through.
In conjunction with my idea previous, MCC's as Carriers. This idea has the potential to have the MCC as a mobile assault fortress, filled with it's supply of clones for an invasion, as well as equipment, vehicles, and aircraft. As well as being a force of it's own.
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The Black Jackal
The Southern Legion RISE of LEGION
397
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Posted - 2013.04.19 14:32:00 -
[2] - Quote
Reserved. |
The Black Jackal
The Southern Legion RISE of LEGION
397
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Posted - 2013.04.19 15:04:00 -
[3] - Quote
reserved
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Daedric Lothar
Onslaught Inc
258
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Posted - 2013.04.19 15:12:00 -
[4] - Quote
This actually looks alot like what they are doing, other then the open world stuff. Those aren't bad ideas. I'm not sure what the "technical" limitations are they say is preventing them from doing the open world stuff. If they can't do open world I would still like to see the skirmishes against the bugs as something to do on your planet while you wait around, maybe especially something you can instantly drop out of when its time for a corp/district match. |
The Black Jackal
The Southern Legion RISE of LEGION
397
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Posted - 2013.04.19 15:14:00 -
[5] - Quote
Daedric Lothar wrote:This actually looks alot like what they are doing, other then the open world stuff. Those aren't bad ideas. I'm not sure what the "technical" limitations are they say is preventing them from doing the open world stuff. If they can't do open world I would still like to see the skirmishes against the bugs as something to do on your planet while you wait around, maybe especially something you can instantly drop out of when its time for a corp/district match.
If technical limitations were to prevent this, then Defiance, RIFT, and so many others wouldn't be possible...
And Defiance is Open World on PS3, PC, and Xbox. |
Daedric Lothar
Onslaught Inc
258
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Posted - 2013.04.19 15:18:00 -
[6] - Quote
The Black Jackal wrote: If technical limitations were to prevent this, then Defiance, RIFT, and so many others wouldn't be possible...
And Defiance is Open World on PS3, PC, and Xbox.
Thats what they said, not me. Even FF14 is open world coming to PS3. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
312
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Posted - 2013.04.19 15:28:00 -
[7] - Quote
Sounds nice but you're going to melt our PS3s. |
Ulysses Knapse
Nuevo Atlas Corporation
313
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Posted - 2013.04.19 19:34:00 -
[8] - Quote
This. And this. Also this. |
Daedric Lothar
Onslaught Inc
266
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Posted - 2013.04.19 19:40:00 -
[9] - Quote
I like your post. They seem like you spent alot of time thinking about them. |
Wojciak
Soldiers Of One Network Orion Empire
13
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Posted - 2013.04.19 21:04:00 -
[10] - Quote
The limits are in the differences of the games, a open world game with destructible world has been made and games like defiance and rift are open world games that are mmo with not much variety in the weapons. i don't think we have the computing power to combined the two and have a solid game. your suggestions are good but they would limit the differences in the maps and i do not see having a sim city/defiance/red faction guerrilla coming out for a few years if ever. |
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Buster Friently
Rosen Association
288
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Posted - 2013.04.20 00:12:00 -
[11] - Quote
I like these ideas.
Also, there are no real technical limitations. Check the map out in full sometime when you're in a game. The area that isn't redlined is already there in game when you drop. It's already loaded or streamed as part of the Unreal engine functionality.
Just removing the redline on the existing maps, that we're already playing on, would increase the area vastly and provide that open world feel.
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The Black Jackal
The Southern Legion RISE of LEGION
399
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Posted - 2013.04.20 09:38:00 -
[12] - Quote
Quote:Behind the Lines (Covert Raids and Tactics)
One of the best things about an Open World is the fact that you can do your 'prep' work, or utilise guerrilla tactics to weaken your enemy's forces.
Raiding into a hostile District without an MCC, maybe just a limited Clone Unit (20 Clones or so) inserted by stealth, could allow you and a squad to wreak havoc on the infrastructure, steal supplies, or simply fight them on and off in hit-and-fade tactics. This would become an art form, that could precede any major invasion (or just be used to grief larger corporations when you haven't got the manpower to challenge them directly.)
Clone Reanimation Units (The Ins and Outs)
Clone Reanimation Units, the name says it all doesn't it? You die, your mind is transferred to one fo these, and then placed into a new clone. Brilliant.
What, however, does this serve at the moment? Not much beyond a permanent Drop Uplink. So instead, to make these valuyable assets worth taking , holding, and defending, I proporse that they have a stock of clones in them. Say 50 Clones. (Preloaded when Player-Owned).
So when you land on a battlefield, and your enemy has a CRU deployed, they get a bonus 50 Clones to their clone count. A place to spawn, and each time they spawn there, it takes away from that unit's clone count.
2 options stand before you. You can Destroy this CRU, denying them a spawn location, and reducing their clones by the same amount as what is storted in there, or, you can capture it, making it a spawn point of your own, and adding those clones to your own stock.
UPDATED Original Posts with the above.
As ideas come to mind for Open World, or if people suggest them, I will gladly weave them into this tapestry and let them grow alongside our own. |
Arkena Wyrnspire
Turalyon Plus
77
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Posted - 2013.04.20 09:45:00 -
[13] - Quote
The Black Jackal wrote:Daedric Lothar wrote:This actually looks alot like what they are doing, other then the open world stuff. Those aren't bad ideas. I'm not sure what the "technical" limitations are they say is preventing them from doing the open world stuff. If they can't do open world I would still like to see the skirmishes against the bugs as something to do on your planet while you wait around, maybe especially something you can instantly drop out of when its time for a corp/district match. If technical limitations were to prevent this, then Defiance, RIFT, and so many others wouldn't be possible... And Defiance is Open World on PS3, PC, and Xbox.
If every single terran planet suitable for dust was made completely open world, then it would be a hell of a lot bigger than any of those games you mentioned. |
The Black Jackal
The Southern Legion RISE of LEGION
399
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Posted - 2013.04.20 09:55:00 -
[14] - Quote
Wojciak wrote:The limits are in the differences of the games, a open world game with destructible world has been made and games like defiance and rift are open world games that are mmo with not much variety in the weapons. i don't think we have the computing power to combined the two and have a solid game. your suggestions are good but they would limit the differences in the maps and i do not see having a sim city/defiance/red faction guerrilla coming out for a few years if ever.
The beauty of it lies in it's simplicity.
Each map is pre-created. You start with 250 Districts (according to PC) and however many are currently in Faction Warfare. These maps are dumped into the server. Each one generated previously on a differential height map. Then vegetated, populated, and such based on the SI, planet, and maybe the area of space.
You have your MMO map there. But each player only needs the map they are on, and not the entie planet of districts. So when they 'jump' the gates, the system loads the next map, and lets the last fall into memory... Not exactly seamless, but it gets the job done, and keeps with the EVE spirit.
Now on these maps, you have encounters that are randomly generated.
Lets start with a list of 2:
- Sansha Raid The Sansha are coming to steal away the populace on the planet, and cyborg soldiers / harvesters / gatherers are attacking a random settlement. The objective is to eliminate the Sansha 'control' ship or eliminate the enemy before they make off with their hostages. > Success = ISK, SP, Salvage / Loot > Failure = The District Loses some of it's potency (1-5% dependant on size of raid).
- Rogue Drone Infestation Rogue Drones have adapted to begin creating hives on planets now, and these technological terrors are burrowing into the ground, collecting resources, and expanding themselves outwards. A never-ending plague that falls from the stars. Your objective is to eliminate every single Rogue Drone, or their Queen / Overseer in the hive. > Success = ISK, SP Salvage / Loot > Failure = Progressive expansion and loss of income. As the Hive grows, it draws more resources, kills more populace, and stops machinery working. Each day it's left unchecked, the District gains a proportionate loss of income. 1%, 2%, 4%... constantly growing, so that in left unchecked, it can swallow up the entire District's income and remain so until the Rogue Drone Infestation is purged.
These could occur randomly, or in conjunction with EVE Online Events. Such as Sansha Incursions making each District in Affected Systems. Rogue Drone Infestations could be devastating, so could happen frequently, spread across many planets and Districts.
The destructible Environments, I can live without for now, as it would only add to the depth, but Open World is something that needs to be put into play. For the game's sake, as well as immersive gameplay.
[Added above 'Encounters' to OPs.] |
The Black Jackal
The Southern Legion RISE of LEGION
399
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Posted - 2013.04.20 09:56:00 -
[15] - Quote
Arkena Wyrnspire wrote:The Black Jackal wrote:Daedric Lothar wrote:This actually looks alot like what they are doing, other then the open world stuff. Those aren't bad ideas. I'm not sure what the "technical" limitations are they say is preventing them from doing the open world stuff. If they can't do open world I would still like to see the skirmishes against the bugs as something to do on your planet while you wait around, maybe especially something you can instantly drop out of when its time for a corp/district match. If technical limitations were to prevent this, then Defiance, RIFT, and so many others wouldn't be possible... And Defiance is Open World on PS3, PC, and Xbox. If every single terran planet suitable for dust was made completely open world, then it would be a hell of a lot bigger than any of those games you mentioned.
Only each District, broken up across a Planet.
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Cat Merc
BetaMax. CRONOS.
517
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Posted - 2013.04.20 11:15:00 -
[16] - Quote
That's what I wanted from the start. |
Grit Breather
BetaMax. CRONOS.
668
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Posted - 2013.04.20 12:41:00 -
[17] - Quote
This sounds great and I'd love to see it. What I am afraid of is not currently having enough players for so many open world districts... |
Galrick M'kron
Sand Mercenary Corps Inc.
63
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Posted - 2013.04.20 12:56:00 -
[18] - Quote
I hope Singularity doesn't explode if this is implemented. Maybe it could freeze districts with no players inside? |
slypie11
Planetary Response Organisation
165
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Posted - 2013.04.20 13:14:00 -
[19] - Quote
Galrick M'kron wrote:I hope Singularity doesn't explode if this is implemented. Maybe it could freeze districts with no players inside? Districts with no players on them would drop put of existence. Love this idea. Player count would have to be bumped drastically, and for that we will probably have to wait for the ps4, but it will be well worth the waiting. |
The Black Jackal
The Southern Legion RISE of LEGION
409
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Posted - 2013.04.20 14:15:00 -
[20] - Quote
slypie11 wrote:Galrick M'kron wrote:I hope Singularity doesn't explode if this is implemented. Maybe it could freeze districts with no players inside? Districts with no players on them would drop put of existence. Love this idea. Player count would have to be bumped drastically, and for that we will probably have to wait for the ps4, but it will be well worth the waiting.
We shouldn't have to. Defiance is doing it now with hundreds and thousands of players on the same Map. On PS3.
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Wojciak
Soldiers Of One Network Orion Empire
13
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Posted - 2013.04.20 18:09:00 -
[21] - Quote
Keep in mind that Defiance is still buggy and that it is only one map. Having open would wold be great and I would like to see this but i do not think it will be able to happen for a while. |
RINON114
B.S.A.A.
97
|
Posted - 2013.04.21 01:29:00 -
[22] - Quote
The Black Jackal wrote:Arkena Wyrnspire wrote:The Black Jackal wrote:Daedric Lothar wrote:This actually looks alot like what they are doing, other then the open world stuff. Those aren't bad ideas. I'm not sure what the "technical" limitations are they say is preventing them from doing the open world stuff. If they can't do open world I would still like to see the skirmishes against the bugs as something to do on your planet while you wait around, maybe especially something you can instantly drop out of when its time for a corp/district match. If technical limitations were to prevent this, then Defiance, RIFT, and so many others wouldn't be possible... And Defiance is Open World on PS3, PC, and Xbox. If every single terran planet suitable for dust was made completely open world, then it would be a hell of a lot bigger than any of those games you mentioned. Only each District, broken up across a Planet. Each District would amount to a map 25 times bigger than what we have now. Then link to other Districts via Gates that essentially transport you off one grid, onto another. Similar in effect to what EVE Online does, but based on a FPS MMO Model. http://files1.guildlaunch.net/guild/library/283303/Simple_District_Map.pngAbove is a poor attempt at quickly whipping up a simple design overlay of what I am trying to say. It's done is MS Paint, and done very quickly and crudely, so forgive the child-like scribble. I'll be creating a much more impactful version at a later date. [Link Added in OPs.] Sounds like a plan to me, but EVE's systems are mostly empty space, they can do all kinds of computer sorcery to limit how hard wearing that is on the hardware (get it!?).
DUST, I imagine is a very different beast, you have to have ground to walk on, buildings to explore and I'm certain that these two things would make the game ridiculously huge. Unless you propose that we download every new map we come across? |
The Black Jackal
The Southern Legion RISE of LEGION
418
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Posted - 2013.04.26 06:21:00 -
[23] - Quote
Bumping for an Open World!
Down with instanced battles! A little more EVE in our MMO FPS! |
The Black Jackal
The Southern Legion RISE of LEGION
418
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Posted - 2013.04.26 06:27:00 -
[24] - Quote
RINON114 wrote:The Black Jackal wrote:Arkena Wyrnspire wrote:The Black Jackal wrote:Daedric Lothar wrote:This actually looks alot like what they are doing, other then the open world stuff. Those aren't bad ideas. I'm not sure what the "technical" limitations are they say is preventing them from doing the open world stuff. If they can't do open world I would still like to see the skirmishes against the bugs as something to do on your planet while you wait around, maybe especially something you can instantly drop out of when its time for a corp/district match. If technical limitations were to prevent this, then Defiance, RIFT, and so many others wouldn't be possible... And Defiance is Open World on PS3, PC, and Xbox. If every single terran planet suitable for dust was made completely open world, then it would be a hell of a lot bigger than any of those games you mentioned. Only each District, broken up across a Planet. Each District would amount to a map 25 times bigger than what we have now. Then link to other Districts via Gates that essentially transport you off one grid, onto another. Similar in effect to what EVE Online does, but based on a FPS MMO Model. http://files1.guildlaunch.net/guild/library/283303/Simple_District_Map.pngAbove is a poor attempt at quickly whipping up a simple design overlay of what I am trying to say. It's done is MS Paint, and done very quickly and crudely, so forgive the child-like scribble. I'll be creating a much more impactful version at a later date. [Link Added in OPs.] Sounds like a plan to me, but EVE's systems are mostly empty space, they can do all kinds of computer sorcery to limit how hard wearing that is on the hardware (get it!?). DUST, I imagine is a very different beast, you have to have ground to walk on, buildings to explore and I'm certain that these two things would make the game ridiculously huge. Unless you propose that we download every new map we come across?
There's computer sorcery you can do with FPS as well...
I'll try do this verbally, and if it isn't clear, I'll put some effort into illustrating it.
You can utilitse a single template District map (currently announced at 5 x 5 maps) but get multiple results.
For example.
Templates: One-Alpha
Keep Alignment, apply texture pack 1, and surface infrastructure 1
Rotate 90 degrees, apply texture pack 2, and surface infrastructure 1
Rotate a further 90 degrees, apply texture pack 3, surface infrastructure 2
Now....
Invert the Map, (hill become water or dips, and dips become hills etc. repeat the above.
So the amount of times you use a template depends not only on the template or (height map) on it's own. You revegetate, rotate, replace the SI, and you end up with completely different maps. |
The Black Jackal
The Southern Legion RISE of LEGION
421
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Posted - 2013.04.27 13:27:00 -
[25] - Quote
I had someone PM me in game (DUST-side and EVE-side) about how would you initiate a conflict, such as a Planetary Conquest without an instanced 'declaration and an MCC'.
Though I'd believed I'd covered this in the topic, I'll reiterate what I believe are your options with the pros and cons under this OPEN WORLD system.
Option One - The Interplanetary Assault You have your War Barge (Controlled EVE-side, that houses 4 MCCs, 1200 Clones, and a Nano-Factory to create Vehicles from BPCs, thus.. if you have BPCs, you can call down as many vehicles as you like.
Your EVE Pilot puts the War Barge in position over District 7 - Planet V, Hrober and locks his 'deployment'. This unlocks an EVE-side interface that allows him to launch his loaded MCCs, with designated Clone Resources, to any District on that planet from orbit. They will sit there, however, until someone designated as being able to command those ships from your corporation / alliance comes and enters them.
Then your forces can utilise the resources of the MCCs and the War Barges to wage campaigns on the Districts.
Option Two - The Gate Attack You move your MCC through a Gate from a friendly, or neutral District (loaded with Clones and Resources to manufacture a limited number of Equipment Stes and Vehicles) to a Hostile District. Your soldiers can then use the 'Mobile TacNet' on the MCC to spawn there and wage their campaign.
Option Three - Low-level Insertion Cheapest of the three options presented here as examples, the Low-Level Insertion takes your force from one district to another. Until you deploy (or capture) one, you have no Clone Respawn Site and any vehicles, equipment you have, cannot be simply 'called in' since you're lacking Control Support.
These are just some of the options you can have. As well as mixing them up, buy perhaps deploying one MCC from your War Barge on a District weakened by your Guerilla Forces who used a low-level insertion to get in and wreak havoc.
Now under this system, being open world, it would be possible for multiple corporations, multiple MCCs, and multiple alliances to assault a District. However, to prevent the 'steamrolling' that would generally occur, the District Command Centres (Bases) will heavily favour the defenders.
Not only with the ability to 'place' them wherever you want on the District, along with the ability to shape the landscape either directly, or via destructible barriers, you can build a heavily defensive position that can be partially automated so that you are not immediately defencless if all your people are not online. Including a reinforcement timer for each 'layer' of defences.
Base Shields go down, wait minimum of 24 hours before you can assault and capture the Command Centre in the base. |
Aerion Spiritus
The Southern Legion RISE of LEGION
11
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Posted - 2013.05.24 03:10:00 -
[26] - Quote
I reckon this kind of feature would draw tons of players as this would make this unique from planetside 2, cod, defiance and unique in the entire mmo genre. Eve is unique there aren't games like it. CCP just needs to do that with Dust. Make another game that is unique |
Draxus Prime
BurgezzE.T.F Orion Empire
595
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Posted - 2013.05.24 03:20:00 -
[27] - Quote
Buster Friently wrote:I like these ideas.
Also, there are no real technical limitations. Check the map out in full sometime when you're in a game. The area that isn't redlined is already there in game when you drop. It's already loaded or streamed as part of the Unreal engine functionality.
Just removing the redline on the existing maps, that we're already playing on, would increase the area vastly and provide that open world feel.
this is very true along time ago in dust it spawned me miles away inthe redzone unlike other games this terrin was solid so this shows maps one day will be very big |
Draxus Prime
BurgezzE.T.F Orion Empire
595
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Posted - 2013.05.24 03:25:00 -
[28] - Quote
next time u play a match call in a dropship or climb a mountin and look off into the distance for a feel of how big maps will be,everything u see u will eventually stand on |
Cinnamon267
The Southern Legion RISE of LEGION
66
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Posted - 2013.05.24 07:37:00 -
[29] - Quote
Daedric Lothar wrote:This actually looks alot like what they are doing, other then the open world stuff. Those aren't bad ideas. I'm not sure what the "technical" limitations are they say is preventing them from doing the open world stuff. If they can't do open world I would still like to see the skirmishes against the bugs as something to do on your planet while you wait around, maybe especially something you can instantly drop out of when its time for a corp/district match.
Technical limitations aren't the issue. By the time anything like this comes to Dust it will be on a platform that isn't the PS3. You could do it on PS3, it would just be a heck of a lot easier on a newer platform with more memory.
Quote:Also, there are no real technical limitations. Check the map out in full sometime when you're in a game. The area that isn't redlined is already there in game when you drop. It's already loaded or streamed as part of the Unreal engine functionality.
Just removing the redline on the existing maps, that we're already playing on, would increase the area vastly and provide that open world feel.
You could put a bunch of small installations on there. It would be interesting to have installations on there that fire into orbit that you need to take out in PVE in order for an MCC to come in for planetary conquest. Or something. So many interesting ideas for PVE content in this game. |
The Black Jackal
The Southern Legion RISE of LEGION
466
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Posted - 2013.06.03 10:39:00 -
[30] - Quote
Going to bump my own thread here. Since this stuff is gold in more people's opinions than my own, and I've been asked to bump it by multiple parties!
Open World! |
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