Pages: [1] 2 3 4 5 6 7 8 |
1. [Feedback] Treat DUST players at least as good as EVE players. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: They do this now for EVE players. They should do it every single time they adjust the tree, regardless of how much they adjust it. The logistics suit require ~2M more SP to skill to Proto. Now the suit is less useful and t...
- by Wojciak - at 2013.07.19 12:28:00
|
2. [Feedback] Treat DUST players at least as good as EVE players. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: CCP is the driving force behind this game. Recognize that whenever the EVE Skill Tree gets modified the players affected are returned their ISK and SP. For the Caldari Logi Suit hammering they just received returning the S...
- by Wojciak - at 2013.07.19 12:05:00
|
3. Logi Nerf - in Feedback/Requests [original thread]
I welcome the change to the Logis, now i can run advanced gear and have a way to survive(sidearm). In 1.3 i will be able to run standard gear and have an advantage to other standard Logis. As for the Caldari changes they are good also, Assault is ...
- by Wojciak - at 2013.07.19 11:49:00
|
4. Nerf LAV's already - in Feedback/Requests [original thread]
HAICD wrote: I think the LAV are ok but they should take some damage when they hit a metal suit. I have found that proximity mines work well I get a few easy kills every round I use them. Also if you have advance mines you can place advance min...
- by Wojciak - at 2013.07.09 16:16:00
|
5. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
THE TRAINSPOTTER wrote: In short , nerf LAV's... No thx In short nerf Milt LAVs not all LAVs
- by Wojciak - at 2013.07.09 14:38:00
|
6. AV efficiency - in Feedback/Requests [original thread]
shaman oga wrote: i mean a swarm like you have now, with 4,5,6 missiles per shot, same amount of damage but guided by the player, with no scope. The splash damage is laughable, it would be difficult to use it against infantry, except for sniper...
- by Wojciak - at 2013.07.09 14:19:00
|
7. AV efficiency - in Feedback/Requests [original thread]
shaman oga wrote: Wojciak wrote: shaman oga wrote: I'm not a dedicated AV, but i've tried the ADV variants off all the AV weapons. Yes you have no AV experience. so do not post unless you are a vehicle user. Most of your ideas are bad...
- by Wojciak - at 2013.07.09 14:03:00
|
8. Shot through driver seat in LAV - in Feedback/Requests [original thread]
I have killed the driver of a LAV with a proxy mine, we need more of that.
- by Wojciak - at 2013.07.09 13:31:00
|
9. AV efficiency - in Feedback/Requests [original thread]
shaman oga wrote: I'm not a dedicated AV, but i've tried the ADV variants off all the AV weapons. Yes you have no AV experience. so do not post unless you are a vehicle user. Most of your ideas are bad. Swarms are more for Aircraft, they a...
- by Wojciak - at 2013.07.09 13:27:00
|
10. [Request] Contact Flux Grenades - in Feedback/Requests [original thread]
i would say have them be AV with small radius 1 to 2 m but doing like 3000 to shields only.
- by Wojciak - at 2013.07.09 13:10:00
|
11. [Feedback] Forge guns are still broken OP - in Feedback/Requests [original thread]
there should be a max and min angle that it can be fired at, like +/-45 from horizontal, anything other that that would start to damage or outright destroy the gun or person using it.
- by Wojciak - at 2013.07.09 00:25:00
|
12. Scouts: Upcoming Weapons Combos and Role Analysis - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Wojciak wrote: Scouts are scouts, get scanners and up-links. what we need ( for all frames) is more suit classes overall. For light i can see Classes like Saboteur (explosives and hacking), Assassin (Weapons [race rel...
- by Wojciak - at 2013.07.05 03:24:00
|
13. Scouts: Upcoming Weapons Combos and Role Analysis - in Feedback/Requests [original thread]
Scouts are scouts, get scanners and up-links. what we need ( for all frames) is more suit classes overall. For light i can see Classes like Saboteur (explosives and hacking), Assassin (Weapons [race related]), Field medic (healing and reviving), A...
- by Wojciak - at 2013.07.05 02:55:00
|
14. core flaylock - in Feedback/Requests [original thread]
nukel head wrote: Beeeees wrote: I agree that flaylocks are annoying but its more of an "HTFU" issue really. Having the status of sidearm doesnt mean you cant kill people with it, some people I know run it as their main. Besides, you do real...
- by Wojciak - at 2013.07.05 00:47:00
|
15. No more melee at 0 stamina - in Feedback/Requests [original thread]
We need to get rid of all the rabbits in the game, so no.
- by Wojciak - at 2013.07.05 00:47:00
|
16. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Drop Uplinkins need to interfere with each other, ie if one is right next to another they have to have max time then if the there is another all three have 1.5 time ect.
- by Wojciak - at 2013.07.05 00:24:00
|
17. core flaylock - in Feedback/Requests [original thread]
I say keep the Flaylock (more or less) as is at lest until all the other sidearms are out.
- by Wojciak - at 2013.07.05 00:17:00
|
18. HEADSHOT! - in Feedback/Requests [original thread]
The sound scares the **** out of me, but it is great. Keep it.
- by Wojciak - at 2013.07.05 00:13:00
|
19. Give Amarr Logistics suits 3 equipment slots at STD and ADV level - in Feedback/Requests [original thread]
Do that or give the sidearm to advanced
- by Wojciak - at 2013.07.04 02:15:00
|
20. Uprising 1.2 RDV's - in Feedback/Requests [original thread]
This is funny because my first WP in 1.2 is a RDV kill.
- by Wojciak - at 2013.07.03 01:55:00
|
Pages: [1] 2 3 4 5 6 7 8 |
First page | Previous page | Next page | Last page |