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61. Anyone know what the fittings like on the Templar gear? - in General Discussions [original thread]
Mauren NOON wrote: What codes? And how do you get this stuff? Lol From https://store.eve.com/collector-s-edition/eve-the-second-decade-collector-s-edition-116 Check Amazon as well though, in case it's cheaper for your location from there.
- by Winsaucerer - at 2013.10.16 02:43:00
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62. Australian and NZ Pricing - in The Council's Chamber [original thread]
Brokerib wrote: Bumpity bump. Additions to the Oceanic packs to make up for additional cost sounds like a reasonable compromise, and should be possible considering that Sony has decoupled the various markets so they can get away with charging ...
- by Winsaucerer - at 2013.10.14 23:30:00
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63. The wiki needs some love... - in General Discussions [original thread]
SponkSponkSponk wrote: Cosgar wrote: Michael Arck wrote: This 1 seems to be up to date and have more activity It still has the MD stats from Chromosome... Well go in and fix it then. It's a wiki , not the Constitution. Exactly...
- by Winsaucerer - at 2013.10.14 23:27:00
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64. Crowd Sourcing New versus Old Stats - in General Discussions [original thread]
Iron Wolf Saber wrote: There is a Crap Tonn of Information out there, and I DO KNOW the wiki/wikia is likely out of date. If by the wiki you mean wiki.dust514.info , please feel free to update it if you find any outdated info.
- by Winsaucerer - at 2013.10.03 11:07:00
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65. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Uravm0d groundforce wrote: ...Seriously the way to make vehicles fun is to make it profitable and with the info provided I would say they would have to cost the same as a drop suit. Thats my verdict. Yep. What I think should be considere...
- by Winsaucerer - at 2013.10.03 03:06:00
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66. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Also, I too would like to know what's going to be done with existing modules/vehicles in inventory, and skills, when these changes come out. Also, are there going to be any changes to existing costs of vehicles along with these changes? The balan...
- by Winsaucerer - at 2013.10.02 14:25:00
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67. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Just like last time, I don't like the general look of these changes, but even with these numbers it's hard for me to evaluate properly. Things come out when playing. Overall, I have a negative reaction to the "waves of opportunity" rework for veh...
- by Winsaucerer - at 2013.10.02 14:23:00
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68. Will there be merc packs in the future containing bpos? - in General Discussions [original thread]
This is a very interesting question. While they've said the packs will still have them, that does not necessarily mean that future iterations on the packs will include BPO's. Presumably, the reason they have for removing BPO's from the in-game mar...
- by Winsaucerer - at 2013.10.01 03:19:00
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69. What do you hate most about the game? - in General Discussions [original thread]
Two primary things: 1. Lack of EVE<-->Dust links 2. Australian pricing
- by Winsaucerer - at 2013.10.01 03:12:00
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70. Announcement:Dev Blog: Delegating Duties: Corporation Roles in Uprising 1.5 - in Announcement and Events [original thread]
CCP Nullarbor wrote: I will also have a look into allowing squad members to join a squad already deployed into a PC battle provided the squad leader has the TCO role. This would allow substitutes to be pulled in on short notice without the squa...
- by Winsaucerer - at 2013.09.25 01:27:00
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71. CREST District missing owner data once - in Technical Support/Bugs [original thread]
Thanks for the reply! So for now, am I right to think then if the owner field is blank for any of these current 245 districts, then it is because it has no owner? Also, if you feel so inclined I would happily accept a copy of these non-public do...
- by Winsaucerer - at 2013.09.19 15:24:00
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72. CREST District missing owner data once - in Technical Support/Bugs [original thread]
Hi, I've been experimenting with the CREST districts data. I just noticed a hole in one. I've put the hole lot at http://pastebin.com/CEi9auiW . If you search that, you'll see that there's only 244 "owner" objects, where normally there's 245. Th...
- by Winsaucerer - at 2013.09.19 11:20:00
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73. Australian and NZ Pricing - in The Council's Chamber [original thread]
dustwaffle wrote: TBH I don't really think this is CCP's fault. Blame tariff laws, taxes etc. As a consultant, the issue of digital goods costing more in Australia etc. often pops up at work, and while companies shoulder some of the blame, the...
- by Winsaucerer - at 2013.09.16 10:33:00
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74. Australian and NZ Pricing - in The Council's Chamber [original thread]
Just reminding that this is not forgotten. Things may be quieter, but my active boosters ran out some time ago, and passive's will run out in a bit over a month. Won't be buying any more if this isn't fixed.
- by Winsaucerer - at 2013.09.07 02:45:00
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75. (PETITION) KEEP aim assist - in General Discussions [original thread]
Is aim assist just for DS3, or for K+M as well?
- by Winsaucerer - at 2013.09.04 04:51:00
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76. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Our Deepest Regret wrote: What I'm taking from that is that damage oriented tanks will focus on active modules. Defensive oriented guys like me will load up on passive modules to maximize survivability over killing power. I'm all about dat def...
- by Winsaucerer - at 2013.08.28 05:12:00
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77. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Lurchasaurus wrote: read before you type. CCP said they will start 1.5 with a limited selection of mods. Shield tanks will get an active shield booster and armor tanks will get a passive armor rep mod. There will not be any active armor harden...
- by Winsaucerer - at 2013.08.28 02:53:00
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78. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Bojo The Mighty wrote: So you ignore that: Turrets: getting buff with the finite ammo Small turrets are no longer required passive armor repair And these aren't patchnotes either, there is nothing terminal here. From the OP: Armor has ...
- by Winsaucerer - at 2013.08.28 01:54:00
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79. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Nova Knife wrote: One of the reasons vehicles are not 'fun' is because unlike a dropsuit... You can't really die in them without it being a huge deal and taking up several matches of earnings to even pay for it. In a game where the whole point...
- by Winsaucerer - at 2013.08.27 11:28:00
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80. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Thoughts so far from a quick read. 1. High powered for short time...my immediate concern is that this is going to make driving vehicles less fun and more stressful. How "short" will this period be? Tanks are slower to maneuver (turn around, figur...
- by Winsaucerer - at 2013.08.27 10:18:00
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