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141. Tank Resistances - in General Discussions [original thread]
This is perhaps the philosopher in me coming out, but 'math' is not the reason, even if the things you calculate show the reason why CCP has done it this way. Same goes when some cry, 'Science!', or 'Because of science!'. Mathematics is in some se...
- by Winsaucerer - at 2013.06.19 04:18:00
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142. Tank Resistances - in General Discussions [original thread]
Anyone understand why?
- by Winsaucerer - at 2013.06.18 23:42:00
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143. CCP updates on aiming problem? - in General Discussions [original thread]
CCP Mintchip wrote: Hey you! Yep! Aiming is being worked on as we speak, the game developers are slaving tirelessly so that you can accurately blow your opponent's clone away! Very glad that this has not been forgotten.
- by Winsaucerer - at 2013.06.18 14:55:00
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144. Tank Resistances - in General Discussions [original thread]
The Attorney General wrote: Stacking penalties. Seems stupid, and I think it is, but that is how it goes. Not sure if it applies to active hardeners as well, but I suspect it does. As mentioned in my OP, stacking penalties don't give th...
- by Winsaucerer - at 2013.06.18 14:24:00
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145. The Dropship situation. - in General Discussions [original thread]
Just to add my thoughts to an already long thread that I haven't read through... There seem to be two main choices with vehicles: 1. Make them cheap, and therefore not be a problem if they die two or three times in a map 2. Make them FAR more exp...
- by Winsaucerer - at 2013.06.18 13:35:00
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146. Tank Resistances - in General Discussions [original thread]
Hi, When I have no mods on my tank, it has 10% armor resists, due to my skills. When I add a 15% resistance plate, it jumps to 23.5%, iirc. However, I don't understand why. If it uses the full 15% added, then it would be 25%. If we multiplied, i...
- by Winsaucerer - at 2013.06.18 13:23:00
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147. Australian and NZ Pricing - in The Council's Chamber [original thread]
castba wrote: For this reason, I only ever use my US account. Screw the AU store, their inflated prices and limited content. Too late for me, as I already made my character on the Australian PSN. Unless there is a way to transfer? On the p...
- by Winsaucerer - at 2013.06.09 23:24:00
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148. Australian and NZ Pricing - in The Council's Chamber [original thread]
While I would be quite happy with option 1, I suspect option 2 would actually be easier. It wouldn't run afoul of any exclusivity deals (and I suspect CCP has not handed over eternal exclusivity to Sony), and requires less work for CCP. That is, t...
- by Winsaucerer - at 2013.06.09 04:42:00
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149. Australian and NZ Pricing - in The Council's Chamber [original thread]
And I just noticed that if someone is interested in Dust 514, and wants to find out how much the various things are going to cost them, and type into google (without quotations) "dust 514 australia price" -- this thread shows up first. That is not...
- by Winsaucerer - at 2013.06.09 02:12:00
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150. Australian and NZ Pricing - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: However and most unfortunately Sony is responsible for price adjustment and international transactions involving multiple country zone purchases and thus set the adjusted prices based on taxes, tariffs, laws, and culture...
- by Winsaucerer - at 2013.06.09 02:04:00
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151. Australian and NZ Pricing - in The Council's Chamber [original thread]
Any word on this?
- by Winsaucerer - at 2013.06.06 01:02:00
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152. IGN review of DUST 514. ..........ouch :'o - in General Discussions [original thread]
Old news is old.
- by Winsaucerer - at 2013.06.03 11:14:00
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153. Announcement:Resolving Characters With ISK Issues - in General Discussions [original thread]
GM Grave wrote: Resetting characters to 0 ISK was a temporary fix that should allow players to play as normal during the our investigation, is it not the final step in resolving this issue. Those who over-spent their unintended ISK on assets ...
- by Winsaucerer - at 2013.05.31 23:36:00
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154. CCP Please explain: The Templar Suits - in General Discussions [original thread]
Zeylon Rho wrote: Grit Breather wrote: The "Templars" aren't going to keep those items. They got them assigned to a temp account which will be used only for this event. When someone buys the collector's edition they will get those items in W...
- by Winsaucerer - at 2013.05.31 14:46:00
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155. [EVENT] TEMPLAR MANHUNT EVENT: EARN REWARDS AND TEST-DRIVE EXCLUSIVE DROPSUITS - in General Discussions [original thread]
I just don't think they should be made weak. If them skilling into tanks is the concern, then as I mentioned give them a bunch of other infantry proto gear so that they have a *very* strong incentive to not skill into vehicles. Are the templars m...
- by Winsaucerer - at 2013.05.31 02:19:00
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156. Newbie tank question: defeat? - in General Discussions [original thread]
Iron Wolf Saber wrote: Heck if you're in your suit bleeding out and the match ends you get to keep it too. I did not know this.
- by Winsaucerer - at 2013.05.30 12:38:00
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157. Newbie tank question: defeat? - in General Discussions [original thread]
Hi, If I'm in a tank, and the mission ends in defeat, do I keep or lose that tank? Thanks!
- by Winsaucerer - at 2013.05.30 11:02:00
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158. [EVENT] TEMPLAR MANHUNT EVENT: EARN REWARDS AND TEST-DRIVE EXCLUSIVE DROPSUITS - in General Discussions [original thread]
CCP Cmdr Wang wrote: With 2 million skill points they can specialize into their given dropsuits and weapons and be competitive. We really don't want to give out over powered characters for this event, and prefer that the Templars play mainly as...
- by Winsaucerer - at 2013.05.30 10:44:00
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159. [EVENT] TEMPLAR MANHUNT EVENT: EARN REWARDS AND TEST-DRIVE EXCLUSIVE DROPSUITS - in General Discussions [original thread]
Regardless of whether or not I get to play a Templar, I think they should have a lot more money and a lot more skills. They should be better than the average trooper.
- by Winsaucerer - at 2013.05.30 09:49:00
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160. Does anyone use nanite injectors anymore? - in General Discussions [original thread]
I have been considering ditching them for an uplink or nano hive. Seems I'll get more use out of the slot that way.
- by Winsaucerer - at 2013.05.30 01:39:00
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