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81. Changes to uplinks - in General Discussions [original thread]
Sgt Kirk wrote: I don't like the idea of uplinks not having any kind of penalty for it because what happens about the deployable CRUs we will have in the future. You mean no penalty vs CRU, like the limited spawns counts, or easy destructib...
- by Winsaucerer - at 2013.08.19 01:51:00
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82. Districts count by corp? - in General Discussions [original thread]
Thanks, looks like I can get an idea of what I was after from there.
- by Winsaucerer - at 2013.08.17 02:48:00
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83. Districts count by corp? - in General Discussions [original thread]
Hi, Is anyone aware of anywhere where someone has worked out rough or exact counts of how many districts are controlled by which corporations? Thanks!
- by Winsaucerer - at 2013.08.17 02:37:00
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84. Announcement:Double Skill Point Event for August! - in Announcement and Events [original thread]
CCP Frame wrote: See below for details: Time GÇô August 7-14 from downtime to downtime.
The double skill point gain applies to all matches played in DUST 514 for the duration of the event.
Weekly skill point cap is set to 380,800 (t...
- by Winsaucerer - at 2013.08.06 04:03:00
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85. Australian and NZ Pricing - in The Council's Chamber [original thread]
In the meantime , just in case there was any doubt that this is anything other than greed,"A federal parliamentary committee has recommended that consumers find ways to lawfully evade technology that allows IT companies to charge up to twice as m...
- by Winsaucerer - at 2013.08.02 04:13:00
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86. Australian and NZ Pricing - in The Council's Chamber [original thread]
This thread is not forgotten! Any word?
- by Winsaucerer - at 2013.08.02 03:52:00
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87. BPO isk Prices? - in General Discussions [original thread]
Marc Rime wrote: I doubt they'll ever allow trading of BPOs -- I wouldn't if I were them. They'd damn well better allow trading BPO's. It wouldn't be a proper EVE universe game if we couldn't.
- by Winsaucerer - at 2013.08.02 03:10:00
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88. So i'm a Cal Logi, my suit prenerf and post nerf - in General Discussions [original thread]
DJINN leukoplast wrote: What about the forge gun? In essence it is primarily a AV weapon, so it should be nerfed to only be a AV weapon. What about scouts? Scouts are for sniping, therefore they shouldn't be able to use shotguns. OR scou...
- by Winsaucerer - at 2013.07.31 02:01:00
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89. When getting sniped in the open. - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Remember that strafing is great but jumping gets you killed. When strafing you can change the direction at will but if you jump, the sniper can shoot you mid air. That's how I killed those hard to shoot targets - ...
- by Winsaucerer - at 2013.07.30 04:25:00
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90. 18 people AFKing at the same time - in General Discussions [original thread]
THE-BEAST wrote: Its gotta be a record? At least they were on the oceanic servers Seriously, keep your afk'ing away from our oceanic servers.
- by Winsaucerer - at 2013.07.30 01:55:00
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91. So, the active scanner... - in General Discussions [original thread]
CCP Wolfman wrote: Hit indication if FF is off is disabled.
How then will I annoy friendly snipers by shooting them in the back, and watching them get up and run scared? It's the only way I know right now to let them know I disapprove...
- by Winsaucerer - at 2013.07.29 07:16:00
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92. 10 months since a simple feature was promised: abandoned by CCP - in General Discussions [original thread]
CCP Wolfman wrote: Sete Clifton wrote: Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. ...
- by Winsaucerer - at 2013.07.29 06:23:00
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93. new player need help - in General Discussions [original thread]
stephen roberts wrote: thanks for the help...... and i have no problem getting kills in fact the last 3 matches i had only 3 to 4 death, witch i really good since i still not great at the game, i often wast a whole clip with out hitting the per...
- by Winsaucerer - at 2013.07.29 05:12:00
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94. new player need help - in General Discussions [original thread]
Doc Noah wrote: What last bit of power? Proto is by far way more powerful than STD or ADV. For most modules, proto is better than STD and ADV combined. Its not so much squeezing for that last bit of advantage as it is a race to proto. Burnt...
- by Winsaucerer - at 2013.07.29 03:06:00
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95. new player need help - in General Discussions [original thread]
Burntface man112 wrote: give up you will never beat the higher ups because they keep growing. Games broken too Not at all true. The way EVE and Dust work is that you can get more powerful, but there's a cap to how good you can get at any spe...
- by Winsaucerer - at 2013.07.29 02:53:00
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96. new player need help - in General Discussions [original thread]
Might be a lot more info than you're after, but our beginner's guide may help you.
- by Winsaucerer - at 2013.07.29 02:35:00
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97. The little thing that sets eve and dust apart - in General Discussions [original thread]
The dark cloud wrote: TechMechMeds wrote: 52mil to make high sec unsafe, nowhere is safe only need 10 mil for a fully fit catalyst. So that you can tickle someone before concord kills you?
- by Winsaucerer - at 2013.07.29 00:08:00
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98. Thanks to CCP for fixing PC! (from the ANZACs) - in General Discussions [original thread]
Ghural wrote: Winsaucerer wrote: Ghural wrote: How about a new piece of gear that allows you to harvest a dead enemy, thereby adding to your teams clone count.. I don't think such technology exists in EVE canon, I don't think it would ...
- by Winsaucerer - at 2013.07.27 04:50:00
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99. Thanks to CCP for fixing PC! (from the ANZACs) - in General Discussions [original thread]
Ghural wrote: How about a new piece of gear that allows you to harvest a dead enemy, thereby adding to your teams clone count.. I don't think such technology exists in EVE canon, I don't think it would fit.
- by Winsaucerer - at 2013.07.27 03:20:00
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100. Weapon upgrades stacking penalty - in General Discussions [original thread]
low genius wrote: Multi-modules penalty: 1st mod: c(1) = 100,000% effectiveness 2nd mod: c(2) = 86,912% effect 3d mod: c(3) = 57,104% effect 4th mod: c(4) = 28,247% effect 5th mod: c(5) = 10,599% effect 6th mod: c(6) = 2,999% effect these ar...
- by Winsaucerer - at 2013.07.26 02:44:00
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