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121. Tank Resistances - in General Discussions [original thread]
Hi, When I have no mods on my tank, it has 10% armor resists, due to my skills. When I add a 15% resistance plate, it jumps to 23.5%, iirc. However, I don't understand why. If it uses the full 15% added, then it would be 25%. If we multiplied, i...
- by Winsaucerer - at 2013.06.18 13:23:00
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122. IGN review of DUST 514. ..........ouch :'o - in General Discussions [original thread]
Old news is old.
- by Winsaucerer - at 2013.06.03 11:14:00
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123. Announcement:Resolving Characters With ISK Issues - in General Discussions [original thread]
GM Grave wrote: Resetting characters to 0 ISK was a temporary fix that should allow players to play as normal during the our investigation, is it not the final step in resolving this issue. Those who over-spent their unintended ISK on assets ...
- by Winsaucerer - at 2013.05.31 23:36:00
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124. CCP Please explain: The Templar Suits - in General Discussions [original thread]
Zeylon Rho wrote: Grit Breather wrote: The "Templars" aren't going to keep those items. They got them assigned to a temp account which will be used only for this event. When someone buys the collector's edition they will get those items in W...
- by Winsaucerer - at 2013.05.31 14:46:00
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125. [EVENT] TEMPLAR MANHUNT EVENT: EARN REWARDS AND TEST-DRIVE EXCLUSIVE DROPSUITS - in General Discussions [original thread]
I just don't think they should be made weak. If them skilling into tanks is the concern, then as I mentioned give them a bunch of other infantry proto gear so that they have a *very* strong incentive to not skill into vehicles. Are the templars m...
- by Winsaucerer - at 2013.05.31 02:19:00
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126. Newbie tank question: defeat? - in General Discussions [original thread]
Iron Wolf Saber wrote: Heck if you're in your suit bleeding out and the match ends you get to keep it too. I did not know this.
- by Winsaucerer - at 2013.05.30 12:38:00
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127. Newbie tank question: defeat? - in General Discussions [original thread]
Hi, If I'm in a tank, and the mission ends in defeat, do I keep or lose that tank? Thanks!
- by Winsaucerer - at 2013.05.30 11:02:00
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128. [EVENT] TEMPLAR MANHUNT EVENT: EARN REWARDS AND TEST-DRIVE EXCLUSIVE DROPSUITS - in General Discussions [original thread]
CCP Cmdr Wang wrote: With 2 million skill points they can specialize into their given dropsuits and weapons and be competitive. We really don't want to give out over powered characters for this event, and prefer that the Templars play mainly as...
- by Winsaucerer - at 2013.05.30 10:44:00
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129. [EVENT] TEMPLAR MANHUNT EVENT: EARN REWARDS AND TEST-DRIVE EXCLUSIVE DROPSUITS - in General Discussions [original thread]
Regardless of whether or not I get to play a Templar, I think they should have a lot more money and a lot more skills. They should be better than the average trooper.
- by Winsaucerer - at 2013.05.30 09:49:00
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130. Does anyone use nanite injectors anymore? - in General Discussions [original thread]
I have been considering ditching them for an uplink or nano hive. Seems I'll get more use out of the slot that way.
- by Winsaucerer - at 2013.05.30 01:39:00
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131. Updated CreoDron Breach HAV & Kaalakiota Tactical HAV stats? - in General Discussions [original thread]
Thanks Aqua! I'll update those now.
- by Winsaucerer - at 2013.05.30 01:27:00
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132. Updated CreoDron Breach HAV & Kaalakiota Tactical HAV stats? - in General Discussions [original thread]
I'm actually only interested in the wiki having accurate information about them. If they're in the game, the wiki should have accurate stats on them. I don't plan on actually buying or using them.
- by Winsaucerer - at 2013.05.29 15:18:00
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133. Updated CreoDron Breach HAV & Kaalakiota Tactical HAV stats? - in General Discussions [original thread]
Hi, We are slowly working on the Dust 514 info wiki with Uprising stats, and I've just looked at tanks . There are stats for the CreoDron and Kaalakiota tanks there, which seem to match at a glance the stats from here . However, looking at the...
- by Winsaucerer - at 2013.05.29 14:56:00
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134. Am i the only one not happy with this isk? - in General Discussions [original thread]
I don't see why you would run proto all the time. If you lose all your 150 mil or whatever after 220 battles, that doesn't seem all that much to me. And that doesn't include what will likely be even higher costs for certain things down the line. T...
- by Winsaucerer - at 2013.05.29 03:17:00
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135. Fused Locus grenade now in market... at 15 AUR - in General Discussions [original thread]
I am guessing these have no bounce, which means for some players and some skills the timed ones will work out better. I've had some kills which were only possible because I was able to bounce the grenade. There are other situations I don't care t...
- by Winsaucerer - at 2013.05.28 14:40:00
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136. Covenant Sniper Rifle stats - in General Discussions [original thread]
Great, thanks guys!
- by Winsaucerer - at 2013.05.28 01:55:00
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137. Covenant Sniper Rifle stats - in General Discussions [original thread]
Hi, I'm trying to update the info on the covenant sniper rifle on the wiki . Some kind soul has added the information, but it appears to conflict with the information provided here : Quote: 'Covenant' Sniper Rifle -Damage: 209.0 HP -Rate of...
- by Winsaucerer - at 2013.05.28 01:02:00
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138. Scout LAV, rubbish. - in General Discussions [original thread]
What it needs, perhaps, is to be able to speed tank. That is, some weapons do less damage depending on the speed at which you're moving when you get hit. Maybe not with a forge gun, since the speed you travel at already makes you hard to hit. But ...
- by Winsaucerer - at 2013.05.23 01:33:00
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139. PAX Australia - CCP present? - in General Discussions [original thread]
Is CCP going to be present at PAX Australia ? I can't find mention anywhere.
- by Winsaucerer - at 2013.05.22 05:30:00
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140. What can CCP do to protect AU and NZ customers? - in General Discussions [original thread]
I have made a post regarding this for the CPM .
- by Winsaucerer - at 2013.05.22 02:10:00
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