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101. How many rockets in a swarm? - in General Discussions [original thread]
Hi, The in-game stats say that a militia+standard swarm release 4 rockets each time. However, when I tested this, I only had 2 rockets fly out. And, it has seemed to me that my damage from swarms is much lower than it seems to be when others fire...
- by Winsaucerer - at 2013.07.08 08:49:00
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102. Post the commando stats here! - in General Discussions [original thread]
People here have already pointed out that the stats were made available in the dev blog, but we've also put the dust 514 commando suit stats on the wiki .
- by Winsaucerer - at 2013.07.02 13:27:00
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103. Why is the server down? - in General Discussions [original thread]
Banning Hammer wrote: Winsaucerer wrote: Link with links about the downtime . For some unknown reason, there hasn't been a post on the Dust 514 forums about the downtime. *FACEPALM* https://forums.dust514.com/default.aspx?g=posts&t...
- by Winsaucerer - at 2013.07.02 10:06:00
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104. Why is the server down? - in General Discussions [original thread]
Link with links about the downtime . For some unknown reason, there hasn't been a post on the Dust 514 forums about the downtime.
- by Winsaucerer - at 2013.07.02 10:02:00
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105. Shameless Plug: Dust514.info - in General Discussions [original thread]
Hi, Many of you probably already know about our wiki at wiki.dust514.info . However, I'm not sure that as many are aware of the news-style blog I have running at dust514.info . I try to keep the blog up to date with interesting news items and o...
- by Winsaucerer - at 2013.07.02 10:00:00
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106. Tank Resistances - in General Discussions [original thread]
Garth Mandra wrote: I wonder if the code works correctly for modules that increase numbers (damage mods etc) and that the bug is that modules that reduce numbers (resistance mods) are treated the same way, ie. in the opposite order. If the cod...
- by Winsaucerer - at 2013.06.21 13:43:00
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107. Tank Resistances - in General Discussions [original thread]
Altina McAlterson wrote: Here's what I got for each module when I switched the penalty. 10% - 29.57% 15% - 30.16% Applying the penalty to the 15% module is the correct choice. You have these backwards to what I calculate. When I apply th...
- by Winsaucerer - at 2013.06.20 14:22:00
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108. Tank Resistances - in General Discussions [original thread]
Altina McAlterson wrote: As as to the OP's question, when you are doing your calculations are you applying the stacking penalty to the modifier of the module or it's compliment? My OP question has been answered. I was doing things wrong in ...
- by Winsaucerer - at 2013.06.20 13:17:00
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109. Tank Resistances - in General Discussions [original thread]
shaman oga wrote: I can accept this (not sure how can I not accept it XD), but the 10% bonus you gain with the skill, should not be retracted from the total damage, because we have spent about 1 million SP to have an advantage. Not quite sur...
- by Winsaucerer - at 2013.06.20 13:15:00
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110. Tank Resistances - in General Discussions [original thread]
Altina McAlterson wrote: I've looked through the thread and I don't know what problem you're talking but I'm going to infer that it has to do with the order the values are calculated when using modules with varying bonuses. It's always done in...
- by Winsaucerer - at 2013.06.20 10:17:00
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111. Tank Resistances - in General Discussions [original thread]
KEROSIINI-TERO wrote: Ok, as I don't have access to games resistance results, I checked your value of 10%skill and 2x 15% res mod ==> 33,47% res I tested with stacking penalty values from http://www.eve-wiki.net/index.php?title=Stacking_p...
- by Winsaucerer - at 2013.06.20 09:17:00
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112. Tank Resistances - in General Discussions [original thread]
Bug report posted .
- by Winsaucerer - at 2013.06.19 06:53:00
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113. Tank Resistances - in General Discussions [original thread]
Yep, I think we've figured it out. The only question that remains is whether it is a display bug, an actual bug, or working as intended. I have been ordering from best to worst in order to apply stacking penalty, as this appears to be the way tha...
- by Winsaucerer - at 2013.06.19 06:48:00
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114. Tank Resistances - in General Discussions [original thread]
So I've modified the calculator, and get the same results now for the 2x 15 plates situation. But not quite the same as for the 15% + 10% resistance case. However, if I change the order and apply the smaller penalty for stacking to the 10% plate,...
- by Winsaucerer - at 2013.06.19 06:29:00
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115. Tank Resistances - in General Discussions [original thread]
Aqil Aegivan wrote: Can someone who uses a tank tell me if the resistance figures here (in column E) are accurate? I can't check the others right now, but the first two are right. So it is just a basic stacking penalty, but the stacking...
- by Winsaucerer - at 2013.06.19 06:09:00
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116. Tank Resistances - in General Discussions [original thread]
This is perhaps the philosopher in me coming out, but 'math' is not the reason, even if the things you calculate show the reason why CCP has done it this way. Same goes when some cry, 'Science!', or 'Because of science!'. Mathematics is in some se...
- by Winsaucerer - at 2013.06.19 04:18:00
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117. Tank Resistances - in General Discussions [original thread]
Anyone understand why?
- by Winsaucerer - at 2013.06.18 23:42:00
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118. CCP updates on aiming problem? - in General Discussions [original thread]
CCP Mintchip wrote: Hey you! Yep! Aiming is being worked on as we speak, the game developers are slaving tirelessly so that you can accurately blow your opponent's clone away! Very glad that this has not been forgotten.
- by Winsaucerer - at 2013.06.18 14:55:00
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119. Tank Resistances - in General Discussions [original thread]
The Attorney General wrote: Stacking penalties. Seems stupid, and I think it is, but that is how it goes. Not sure if it applies to active hardeners as well, but I suspect it does. As mentioned in my OP, stacking penalties don't give th...
- by Winsaucerer - at 2013.06.18 14:24:00
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120. The Dropship situation. - in General Discussions [original thread]
Just to add my thoughts to an already long thread that I haven't read through... There seem to be two main choices with vehicles: 1. Make them cheap, and therefore not be a problem if they die two or three times in a map 2. Make them FAR more exp...
- by Winsaucerer - at 2013.06.18 13:35:00
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