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401. Things I would Pay AUR for - in General Discussions [original thread]
Hit detection will need to be fixed if the game will succeed
- by William HBonney - at 2012.08.15 23:42:00
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402. Things I would Pay AUR for - in General Discussions [original thread]
The whole idea is for those who are new to the game.....You can say tough luck guy you chose the wrong skill or read something incorrect live with the mistake....which may make some players NOT play, Respecing is a way to keep things fun for the p...
- by William HBonney - at 2012.08.15 19:04:00
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403. scout suits - in General Discussions [original thread]
From what I have seen, YES, just remember to use the standard one...things have got very pricey
- by William HBonney - at 2012.08.15 14:03:00
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404. scout suits - in General Discussions [original thread]
Iceyburnz wrote: Time to train up SMG it isn't that great....they seem to have made the dispersion greater, the assault varients seem very much spray and pray.
- by William HBonney - at 2012.08.15 13:57:00
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405. Things I would Pay AUR for - in General Discussions [original thread]
The whole point of the respec would be so someone could change their char instantly. People would be paying REAL money to do so and it isn't a game breaking mechanic at all, it is really, I am bored with being assault and I don't want to wait anot...
- by William HBonney - at 2012.08.15 13:54:00
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406. Things I would Pay AUR for - in General Discussions [original thread]
Skill booster, Unique armor/ weapons that are a one time buy, and the ability to change my skill loadouts, in MAG it was a respec....I think people want to try out new things and respecing is a way of doing that for a marginal cost. The key to a m...
- by William HBonney - at 2012.08.15 11:58:00
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407. scout suits - in General Discussions [original thread]
Tech Ohm Eaven wrote: lDocHollidayl wrote: I am sorry I was not more specific. This fight took place in only about 90 degrees. It was not me chasing his tail. It was scout moving back and forth and sometimes jumping.(I think only once) 90 de...
- by William HBonney - at 2012.08.15 11:48:00
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408. Universal Voice Transmittters - in General Discussions [original thread]
People will find a way to chat for free...ventrillo, teamspeak, clans love working together and I think this is where a problem comes in. Currently we see the grouping of 4 people...I am sure corp battles will be different, but 4 people is a bit s...
- by William HBonney - at 2012.08.15 11:35:00
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409. Mic does work in lobby - in General Discussions [original thread]
Mic works fine for me
- by William HBonney - at 2012.08.14 20:20:00
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410. more guns? why not our own? - in General Discussions [original thread]
you could remove all other gun varients, when someone is killed you just have the base type weapon, and yeah it would probably break the bank on memory, maybe for PS4
- by William HBonney - at 2012.08.14 18:05:00
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411. more guns? why not our own? - in General Discussions [original thread]
also wouldn't be necessary to have any new skins, just a basic model type, but I guess they want a pretty game instead of infinately deep.
- by William HBonney - at 2012.08.14 18:05:00
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412. more guns? why not our own? - in General Discussions [original thread]
Why not allow us to create our own variations of the current weapons? Haut addingve a skill for each weapon type, jam not talking about adding a scope or front hand grip, but really creating unique weapons...ARs for example will have the base stoc...
- by William HBonney - at 2012.08.14 18:01:00
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413. A discussion about balance. - in General Discussions [original thread]
xprotoman23 wrote: William HBonney wrote: First off tanks are not OP the missle splash dmg is. With better av options next build...the av gernade fix tanks will have much more difficult a time. Having a "perfectly imbalanced" game does not ...
- by William HBonney - at 2012.08.14 03:36:00
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414. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Why not give full customization of weapons to the players? All weapons have a base stock and stats, then players can mix and match add ons to make weapons meet their needs. Each consecutive add on could increase the cost of the gun and its pg / cp...
- by William HBonney - at 2012.08.14 03:29:00
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415. A discussion about balance. - in General Discussions [original thread]
First off tanks are not OP the missle splash dmg is. With better av options next build...the av gernade fix tanks will have much more difficult a time. Having a "perfectly imbalanced" game does not work in dust, unless they allow for sp respec. T...
- by William HBonney - at 2012.08.14 03:08:00
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416. What its like going up against Noc's knife fitting. - in General Discussions [original thread]
how do you firgure the bonuses are multiplied and not added? where is the evidence of such a conjecture?
- by William HBonney - at 2012.08.13 20:00:00
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417. So LAVs are actually pretty badass. - in General Discussions [original thread]
Oh btw a stinger missle tavels at 1534 miles per hour....that is mach 2.2 ...the future (new eden) is a very weird place.
- by William HBonney - at 2012.08.13 01:35:00
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418. So LAVs are actually pretty badass. - in General Discussions [original thread]
I don't know what CCP was thinking, but how do LAVs and Dropships almost move as fast as swarms?? I know it is a make believe world, but somehow our plasma rifles have recoil even tho there is no shell, or gas being vented. we have square gernades...
- by William HBonney - at 2012.08.13 01:32:00
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419. Selfish NUBs - in General Discussions [original thread]
The reason for tanks seeming so OP is the fact that we have very little teamwork and very glitchy AV choices...The proto swarms have been known to glitch up and many a times the rockets are ******** and hit the ground behind the tank....With the n...
- by William HBonney - at 2012.08.13 01:17:00
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420. Notes do not indicate improvement in weapon mechanics. - in General Discussions [original thread]
The OP has a very valid point, these forums are set up for us the gamers to give AND recieve feedback from the DEVs on the developement of the game....The DEVs choose to give more information out in IRC and other outlets so the forum people have t...
- by William HBonney - at 2012.08.11 20:36:00
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