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121. If you had to start all over, how would you start? Explain your role too. - in General Discussions [original thread]
Amarr Logi instead of Gal... I went logi as my main because of the sheer diversity of the options. But only after screwing up and forcing myself into the Gal medium tree. I would never again spec into any of the other weapons (currently spec'd in...
- by Waiyu Ren - at 2014.01.29 23:13:00
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122. so I tried the scanner for the 1st time - in General Discussions [original thread]
Sana Rayya wrote: Scanners will be getting overnerfed in 1.8, but I don't think dampening will ever be FOTM. Dampening is the direct counter to scanners, but less effective scanners don't mean that dampening will become -too- effective. This ...
- by Waiyu Ren - at 2014.01.29 22:55:00
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123. so I tried the scanner for the 1st time - in General Discussions [original thread]
All this discussion is based around how scanners are now. It is changing, with all scanners being nerfed. Some like scanners and say "run dampners noob", others say "scanners are OP, nerf plz". CCP says "let's shoot right down the middle: No 360...
- by Waiyu Ren - at 2014.01.28 22:16:00
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124. Would you like smoke grenades and flashbangs in DUST 514? - in General Discussions [original thread]
Monkey MAC wrote: COVERT SUBTERFUGE wrote: Do they have a place in our beloved space shooter? I'd love those rounds in my MD. Flashbangs, Not so much It's a habit of mine to backpedal and turn slightly when a grenade lands near me any...
- by Waiyu Ren - at 2014.01.28 21:35:00
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125. so I tried the scanner for the 1st time - in General Discussions [original thread]
Scanners are not very well conceived in Dust. There are better ways to do it, cooler ways to do it. One big problem i have with the scan system we have, is the fact that it simply reveals the hidden info completely. What a red sees, we see. Includ...
- by Waiyu Ren - at 2014.01.28 01:16:00
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126. To-do list for weapon balance - in General Discussions [original thread]
In regards to the flaylock... I really like this gun, or at least i like the idea of it. "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically the weapon is armed with pack-loaded dumbfire or seeker mis...
- by Waiyu Ren - at 2014.01.27 21:00:00
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127. 1.8 speculation thread - in General Discussions [original thread]
Dropsuit command will change. Super obvious i know, but by how much? Will they take the opportunity to drop the chaff suits? (any basic suit above the basic level? Does anyone actually look at the advanced level basic suit and say "Yeah, totally ...
- by Waiyu Ren - at 2014.01.27 09:18:00
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128. Remove jihad jeeps - in General Discussions [original thread]
I've not actually tried JJ yet, but i think i will. I've been looking for a way to make my LAVs actually useful... Slightly on topic anecdote: I played one match with a friend a few weeks back, Domination, couldn't tell you the name of the map (t...
- by Waiyu Ren - at 2014.01.27 07:16:00
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129. A visual guide to what Teiricide will do for suits. - in General Discussions [original thread]
The grind to get from the first stepping stone to the "endgame" is obscene. And i'm saying that as a dedicated RPG enthusiast... I actually gave up on the event this week, because after doing the math i saw that all i was going to get out of it fo...
- by Waiyu Ren - at 2014.01.26 23:25:00
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130. CCP I know what Dust 514 lacks of. - in General Discussions [original thread]
I would be happy if my female character didn't sound like a dude when running. Must be all the 'roids.
- by Waiyu Ren - at 2014.01.26 21:08:00
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131. The assault rifles are balanced. No, really. - in General Discussions [original thread]
Another thing that bugs me, though it is purely superficial and has no impact on balance, is that weapons never deal their stated damage. Every weapon actually deals X +/- Y, depending on whether it is better at reducing shield or armour, and wha...
- by Waiyu Ren - at 2014.01.26 20:58:00
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132. The assault rifles are balanced. No, really. - in General Discussions [original thread]
I would like the RR to do more alpha, but have less dps. I look at the Scrambler and think "That's cool, it has an alpha shot that takes skill to use effectively, but a serious downside if you just try to spray it." The RR spool time is not doing...
- by Waiyu Ren - at 2014.01.26 20:38:00
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133. The assault rifles are balanced. No, really. - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Each race's rifle is supposed to have a different kind of behavior (assault, breach, burst, tactical) as its base variant. This information is from a CCP developer, CCP Remnant. Here is a link. Hey! That's go...
- by Waiyu Ren - at 2014.01.26 20:16:00
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134. The assault rifles are balanced. No, really. - in General Discussions [original thread]
Nice amount of thought you put into the subject Cooper, +1. I have a debate coming though... But only a small one. I personally like the difference in combat doctrine between the races. The suits are looking like they are beginning to be quite...
- by Waiyu Ren - at 2014.01.26 19:52:00
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135. Thread of shame - in General Discussions [original thread]
Turned aim assist off, played for a day, noticed no difference. Turned it back on, played for a day, noticed no difference. I kill as many people with, as without..... I'm beginning to think CCP couldn't actually code it, so just added a window ...
- by Waiyu Ren - at 2014.01.26 06:14:00
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136. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
What if rather than nerfing it, it was simply made more skill intensive? Think about the ScrR: That first shot, if charged, is a serious king-hit if it hits and makes the follow up shots something that must be avoided to survive. I was thinking ...
- by Waiyu Ren - at 2014.01.25 19:44:00
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137. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
I use 2 basics on my Gal-logi, because it has no other slots to use. I can't increase my shield, and i have to increase something.... That extra 0.25-0.5 second buffer between "running" around and doing stuff, and lying down to quietly bleed. (...
- by Waiyu Ren - at 2014.01.25 18:55:00
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138. A fair adjustment for reviving rules - in Feedback/Requests [original thread]
Or rig them with an RE....
- by Waiyu Ren - at 2014.01.25 00:57:00
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139. A fair adjustment for reviving rules - in Feedback/Requests [original thread]
Just off the top of my head, so probably unworkable.... But in addition to the "Request to revive being the only way to revive" point, i would kind of like an option to "drag" a teammate maybe a few meters before sticking them( "o" to interact, a...
- by Waiyu Ren - at 2014.01.25 00:37:00
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140. remote explosives + tank = 200 wp - in General Discussions [original thread]
Reav Hannari wrote: I think the tankers are catching on to this tactic. I've only successfully killed one this way. I have a lot more luck using my Python. They are. Although it's funny to see a tank drive off at speed when i fudge my equip...
- by Waiyu Ren - at 2014.01.23 21:02:00
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