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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1678
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Posted - 2014.01.26 07:39:00 -
[61] - Quote
Spectral Clone wrote:CCP should hire you IWS. **** yeah! You hit the nail on the head. CCP could just copypasta this into their item db and it would with high probability work better than what we have today.
I support tiericide.
Also. Adv/proto vehicles should not be implemented. Just variations of the basic ones and all racial configs as well as pirate factions, etc (similar to OP). They did hire him. He just isn't getting paid for it...
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Maken Tosch
Edimmu Warfighters Gallente Federation
6581
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Posted - 2014.01.26 07:56:00 -
[62] - Quote
Joseph Ridgeson wrote:What is the likelihood of this happening?
Thanks for all the information you are constantly giving us players.
Be well. -Joseph
This is possible to do. CCP has been known to do well with tiericides in Eve Online. Each tier of the ships retains an ability that other tiers lack. Case in point: Exhumers.
Before Tieracide
Exhumers >Skiff - Mining yield bonus with bonus to Mercoxit mining and some cargo space. >>Mackinaw - Some more mining yield with bonus to Ice mining. Has more cargo space. >>>Hulk - Best mining Yield with bonus to yield. Has the best cargo space.
**Notice the arrows next to the ships indicating that you needed to train up the Skiff first before using the Mackinaw and you have to train up the Mackinaw before training the Hulk.
After Tieracide
Exhumers >Skiff - Bonus to Mercoxit mining but with excellent tanking and warping capabilities for low/null-sec operations. Now often being used as part of a gate-camping fleet due to their high targeting resolution and battleship-like tank against the gate guns. Also the best choice for ninja mining in dangerous areas of space.
>Mackinaw - Bonus to Ice mining now with excellent hauling space for ore (up to 35,000m3 of space) but suffers a loss in tanking capabilities due to the expanded cargo hold. The best choice for AFK miners.
>Hulk - Not much tank or cargo space, but does offer a tremendous bonus to mining yield making them the best choice for high-yield mining operations.
**Notice the arrows again signifying that you only need to train up Exhumers to level 1 to access all ships. Further training of this skill will then be used to enhance the ships affected.
Dedicated Scout // Ninja Knifer
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1678
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Posted - 2014.01.26 08:02:00 -
[63] - Quote
^This is why I want Tiericide. But I would so be not happy if my suit costs 200K by default just because I want to Logi.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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THUNDERGROOVE
ZionTCD Public Disorder.
473
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Posted - 2014.01.26 08:05:00 -
[64] - Quote
Iron Wolf Saber wrote: Costs move over the modules instead.
What I don't really understand is why anyone would use a suit that is "equal" balance wise to everyone else's yet costs more than what a fit prototype suit currently costs. The lack of an advantage really wouldn't really be worth the cost especially without a passive source of income that is available to the average Dust player(Not the pile of **** that is PC) and even more so with the god awful payouts we've been dealing with the past month and a half.
I love the idea of it and really would like to see it happen but the only way I could see it happen is if the T2 suits are in between price wise of ADV and PRO and keeping current module prices/weapon prices the same.
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
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Maken Tosch
Edimmu Warfighters Gallente Federation
6581
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Posted - 2014.01.26 08:13:00 -
[65] - Quote
THUNDERGROOVE wrote:Iron Wolf Saber wrote: Costs move over the modules instead.
What I don't really understand is why anyone would use a suit that is "equal" balance wise to everyone else's yet costs more than what a fit prototype suit currently costs. The lack of an advantage really wouldn't really be worth the cost especially without a passive source of income that is available to the average Dust player(Not the pile of **** that is PC) and even more so with the god awful payouts we've been dealing with the past month and a half. I love the idea of it and really would like to see it happen but the only way I could see it happen is if the T2 suits are in between price wise of ADV and PRO and keeping current module prices/weapon prices the same.
What we actually need is a stable industry to manufacture these items ourselves and set the prices ourselves.
Dedicated Scout // Ninja Knifer
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1679
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Posted - 2014.01.26 08:19:00 -
[66] - Quote
Maken Tosch wrote:THUNDERGROOVE wrote:Iron Wolf Saber wrote: Costs move over the modules instead.
What I don't really understand is why anyone would use a suit that is "equal" balance wise to everyone else's yet costs more than what a fit prototype suit currently costs. The lack of an advantage really wouldn't really be worth the cost especially without a passive source of income that is available to the average Dust player(Not the pile of **** that is PC) and even more so with the god awful payouts we've been dealing with the past month and a half. I love the idea of it and really would like to see it happen but the only way I could see it happen is if the T2 suits are in between price wise of ADV and PRO and keeping current module prices/weapon prices the same. What we actually need is a stable industry to manufacture these items ourselves and set the prices ourselves. Maybe someday. *sigh*
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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demonkiller 12
G.L.O.R.Y Public Disorder.
367
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Posted - 2014.01.26 08:33:00 -
[67] - Quote
wait, recon? is this the base light suit? or will there be 3 specialised light suits? |
Maken Tosch
Edimmu Warfighters Gallente Federation
6581
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Posted - 2014.01.26 08:44:00 -
[68] - Quote
demonkiller 12 wrote:wait, recon? is this the base light suit? or will there be 3 specialised light suits?
It's just an idea on what tieracide looks like. It's not actual data to go by.
Dedicated Scout // Ninja Knifer
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1481
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Posted - 2014.01.26 08:55:00 -
[69] - Quote
Maken Tosch wrote:THUNDERGROOVE wrote:Iron Wolf Saber wrote: Costs move over the modules instead.
What I don't really understand is why anyone would use a suit that is "equal" balance wise to everyone else's yet costs more than what a fit prototype suit currently costs. The lack of an advantage really wouldn't really be worth the cost especially without a passive source of income that is available to the average Dust player(Not the pile of **** that is PC) and even more so with the god awful payouts we've been dealing with the past month and a half. I love the idea of it and really would like to see it happen but the only way I could see it happen is if the T2 suits are in between price wise of ADV and PRO and keeping current module prices/weapon prices the same. What we actually need is a stable industry to manufacture these items ourselves and set the prices ourselves. In one sense we don't set the prices - that comes down to mineral, blueprint and manufacturing costs. Market forces will do the rest. But i'm all in for us having the ability to manufacture for ourselves.
It could protect us if any agency(DUST or EVE) tries to corner a market. Hard to do though, the DUST market is large and should be fed by many different manufacturers.
I support SP rollover.
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Iron Wolf Saber
Den of Swords
12616
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Posted - 2014.01.26 09:10:00 -
[70] - Quote
The thing is though is that under a proper teiricide system a tech 1 suit fully fitted with basic gear is not only perfectly acceptable but the battlefield norm and demanded by leadership. And and proto gear could be treated like eve's where those modules though better are not cost effective to run all the time; what drives this email n eve is supply off said modules. Tech 1 and tech 2 are manufacturable where as their adv, limited, and prototype gear is not and is drops only. Those modules also are tiered as well requiring higher skip levels to use. A prototype module in eve is as powerful as a tech 2 module usually without the skill requirement nor does that t bnifit from tech 2 skills.
Either way if teiricide can be pulled off proper tech 1 is going to be the bread and butter. If you want better gear you're going to have to generate game play to obtain them.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Spectral Clone
Dust2Dust. Top Men.
1093
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Posted - 2014.01.26 09:14:00 -
[71] - Quote
I like that the suits cost less and modules cost more. It definately adds another dimension to theorycrafting, cost efficiency.
So, i-Śm assuming you have presented this to CCP.
Can you comment if they are positive to tiericide? Or any other change to the infantry skill tree to make dropsuits more accessible in the short term? |
Iron Wolf Saber
Den of Swords
12617
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Posted - 2014.01.26 09:24:00 -
[72] - Quote
Spectral Clone wrote:I like that the suits cost less and modules cost more. It definately adds another dimension to theorycrafting, cost efficiency.
So, i-Śm assuming you have presented this to CCP.
Can you comment if they are positive to tiericide? Or any other change to the infantry skill tree to make dropsuits more accessible in the short term?
Actually no, though someone else tweeted my work before I was ready so got things to do.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Marc Rime
231
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Posted - 2014.01.26 14:16:00 -
[73] - Quote
I don't get it. New content doesn't magically appear as a consequence of removing tiers. Removing tiers would only result in 2/3 of the dropsuits disappearing and remove (or at least limit) the whole "should I risk losing ISK on this game, or should I play it safe with weaker fits?"-aspect of the game.
Don't get me wrong, more variety and specialised suits would be great, but why not ask for that (if that's what we want)?
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fragmentedhackslash
FREE AGENTS LP
98
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Posted - 2014.01.26 14:34:00 -
[74] - Quote
I currently have the ability to fit over 30. ISK, AUR,and LP weapons.
I am restricted to 28 suit fitments.
Fix this please.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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Cooper Eudaemon
DUST University Ivy League
150
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Posted - 2014.01.26 15:19:00 -
[75] - Quote
I hate to be that guy, but I can't see the pictures you linked. Wat do.
I need a break from Dust! I'll just go hop on the forums...
I need a break from the forums! I'll just go hop on Dust...
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Iron Wolf Saber
Den of Swords
12626
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Posted - 2014.01.26 16:12:00 -
[76] - Quote
Marc Rime wrote:I don't get it. New content doesn't magically appear as a consequence of removing tiers. Removing tiers would only result in 2/3 of the dropsuits disappearing and remove (or at least limit) the whole "should I risk losing ISK on this game, or should I play it safe with weaker fits?"-aspect of the game.
Don't get me wrong, more variety and specialised suits would be great, but why not ask for that (if that's what we want)?
Currently right now we have problems in the overall arching design of the game.
You are right on the grounds of content being removed.
Where you missing the point is the quality and retention of content.
Let's take weapons in other popular FPS games then.
Doom 2
You start off with the measly pistol, but as you go further along you eventually get the minigun and never looked back. The two uses the same ammo but the mini-gun is far vastly superior to the pistol due to the rate of fire alone, there is simply no need to swap back to the pistol ever unless you wanted to be macho that day but we go the chainsaw for that.
Now lets take a look at a shooter that in similar analogy performed teiricide on the guns.
Halo: Combat Evolved
You pick up the magnum.
Yet despite picking up the assault rifle, plasma rifle, and even more powerful weapons such as rocket launcher and sniper rifle the pistol remains and still is an amazing powerful and a weapon you can not only fallback onto but if the game supported it enough beat the game with its use and it would actually not be considered a macho move but the exact opposite.
In dust 514 we have dozens of suits that fall into the category of the doom pistol. that by simply getting the minigun equivalent there is no need to go back to those suits ever, not even to save isk because the suit of higher tier is absolutely better in every way imaginable including the cost effectiveness.
While ideally would be to replace the suits individually this is not possible for every suit is a totem in what we have at most 20 totem poles. So to remedy this the need to come in and chop these totems apart and place them into different totem poles all together. A teiricide with the new racial suits included and preserving the number of classes would lead to 24 totem poles still despite losing 2/3rd of the suits.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1687
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Posted - 2014.01.26 16:16:00 -
[77] - Quote
Iron Wolf Saber wrote:Marc Rime wrote:I don't get it. New content doesn't magically appear as a consequence of removing tiers. Removing tiers would only result in 2/3 of the dropsuits disappearing and remove (or at least limit) the whole "should I risk losing ISK on this game, or should I play it safe with weaker fits?"-aspect of the game.
Don't get me wrong, more variety and specialised suits would be great, but why not ask for that (if that's what we want)?
Currently right now we have problems in the overall arching design of the game. You are right on the grounds of content being removed. Where you missing the point is the quality and retention of content. Let's take weapons in other popular FPS games then. Doom 2 You start off with the measly pistol, but as you go further along you eventually get the minigun and never looked back. The two uses the same ammo but the mini-gun is far vastly superior to the pistol due to the rate of fire alone, there is simply no need to swap back to the pistol ever unless you wanted to be macho that day but we go the chainsaw for that. Now lets take a look at a shooter that in similar analogy performed teiricide on the guns. Halo: Combat Evolved You pick up the magnum. Yet despite picking up the assault rifle, plasma rifle, and even more powerful weapons such as rocket launcher and sniper rifle the pistol remains and still is an amazing powerful and a weapon you can not only fallback onto but if the game supported it enough beat the game with its use and it would actually not be considered a macho move but the exact opposite. I just realized that the Scrambler Pistol is > Combat Evolved Pistol. ScP is OP as hell. Jus'sayin.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Iron Wolf Saber
Den of Swords
12627
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Posted - 2014.01.26 16:32:00 -
[78] - Quote
Cooper Eudaemon wrote:I hate to be that guy, but I can't see the pictures you linked. Wat do.
Well I won't do quick captions but I am sure you can look this document up right?
https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdDdKYjRQT193VDlfbFM5b0FwdlB5Ymc&usp=docslist_api#gid=0
This is mostly my idea and there are a few extra classes thrown in but these suits in this chart are the only one of its tier. There is no advanced or prototype suit. Take note of the suit type designation and see how things progress between the skill levels needed by displayed names. Then you can mouse over the names for the light frames and read their bonuses and compare the stats between tech 1 and tech 2.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Maken Tosch
Edimmu Warfighters Gallente Federation
6586
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Posted - 2014.01.26 17:34:00 -
[79] - Quote
Vrain Matari wrote: In one sense we don't set the prices - that comes down to mineral, blueprint and manufacturing costs. Market forces will do the rest. But i'm all in for us having the ability to manufacture for ourselves.
It could protect us if any agency(DUST or EVE) tries to corner a market. Hard to do though, the DUST market is large and should be fed by many different manufacturers.
Actually in Eve Online we do set the prices regardless of the mineral costs. And I mean that in the sense that we have the physical/technical capability to do so. Pretty much like that joke on why Cain killed Abel. Because he was Able.
Often times people try to set higher prices than normal which is often a tactic used by smart marketeers who run margin trade scams. How this specific scam works can be best described by this:
https://forums.eveonline.com/default.aspx?g=posts&t=18942
I'm not sure if this tactic is still being used today since the thread I linked dates back a few years. Can someone who is also an Eve player confirm this?
Dedicated Scout // Ninja Knifer
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Iron Wolf Saber
Den of Swords
12634
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Posted - 2014.01.26 17:58:00 -
[80] - Quote
Maken Tosch wrote:Vrain Matari wrote: In one sense we don't set the prices - that comes down to mineral, blueprint and manufacturing costs. Market forces will do the rest. But i'm all in for us having the ability to manufacture for ourselves.
It could protect us if any agency(DUST or EVE) tries to corner a market. Hard to do though, the DUST market is large and should be fed by many different manufacturers.
Actually in Eve Online we do set the prices regardless of the mineral costs. And I mean that in the sense that we have the physical/technical capability to do so. Pretty much like that joke on why Cain killed Abel. Because he was Able. Often times people try to set higher prices than normal which is often a tactic used by smart marketeers who run margin trade scams. How this specific scam works can be best described by this: https://forums.eveonline.com/default.aspx?g=posts&t=18942I'm not sure if this tactic is still being used today since the thread I linked dates back a few years. Can someone who is also an Eve player confirm this?
It is still around today unfortunately.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Noragee Silverfire
HavoK Core RISE of LEGION
47
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Posted - 2014.01.26 18:24:00 -
[81] - Quote
Finally convinced me that this is a good idea and will improve the game.
Signs name to effort. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1482
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Posted - 2014.01.26 18:28:00 -
[82] - Quote
Maken Tosch wrote:Vrain Matari wrote: In one sense we don't set the prices - that comes down to mineral, blueprint and manufacturing costs. Market forces will do the rest. But i'm all in for us having the ability to manufacture for ourselves.
It could protect us if any agency(DUST or EVE) tries to corner a market. Hard to do though, the DUST market is large and should be fed by many different manufacturers.
Actually in Eve Online we do set the prices regardless of the mineral costs. And I mean that in the sense that we have the physical/technical capability to do so. Pretty much like that joke on why Cain killed Abel. Because he was Able. Often times people try to set higher prices than normal which is often a tactic used by smart marketeers who run margin trade scams. How this specific scam works can be best described by this: https://forums.eveonline.com/default.aspx?g=posts&t=18942I'm not sure if this tactic is still being used today since the thread I linked dates back a few years. Can someone who is also an Eve player confirm this? I've used that scam myself to control specific ammo pricing for 10 jumps in under-serviced missioning systems, but tbh it's a few years since i've engaged in such practices. I really just tried it for purposes of self-education, your Honor.
It's an income stream that relies on human error/laziness. Technically you are right, the system allows us to set whatever prices we choose and so it should. Margin scams are interesting but are also a special case.
In our context and for this argument that's largely irrelevant. Look at the margins on T1 ships in EVE - so thin that a dedicated manufacturer needs a highly refined & active supply network, market pvp, and a maniacal eye for efficiencies to turn any profit at all. In this far more common scenario, prices are set by the blueprint specified material requirements, supply & demand, speculation & manipulation respectively, with orders of magnitude between their relative effect on the final market price of commodity items.
The big question for DUST will be the nature of the localization of the market and the transportation mechanisms available to Bunnies. It's the regional gating of the market that makes much of the price manipulation possible in EVE. At this point i'm not sure how much that is going to affect us. But even in the worst-case scenario(i.e. just like EVE), newbros should be well-protected in their suit/module cost by virtue of the fact that everything they use ought to be a high-volume commodity item.
The vets may have to pay a little more attention when shopping for their more-rare gear.
I support SP rollover.
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Cat Merc
Ahrendee Mercenaries EoN.
6011
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Posted - 2014.01.26 18:52:00 -
[83] - Quote
Another seal of approval for the ironwolf!
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Mortedeamor
1285
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Posted - 2014.01.26 19:10:00 -
[84] - Quote
ive agreed with you iws on this ever since you explained it to me on irc..its a simply marvelous idea that i pray ccp takes very VERY seriously as this would certainly bring life and versatility to a game that i have grown to hate
keep up the good work
you are a steady pillar pointing ccp to the right path you have my thanks :p
+1 for IWS to stay as cpm
more-tae-dee-um-more
stop asking how to pronounce my name its quiet irritating
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Marc Rime
233
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Posted - 2014.01.26 21:53:00 -
[85] - Quote
Iron Wolf Saber wrote:In dust 514 we have dozens of suits that fall into the category of the doom pistol. that by simply getting the minigun equivalent there is no need to go back to those suits ever, not even to save isk because the suit of higher tier is absolutely better in every way imaginable including the cost effectiveness. But they're not always more cost efficient, if they were, everyone would always run proto and they don't. It's only safe when you're on the team doing the stomping. In a balanced game or on the losing team you're likely to lose ISK - though it may be worth it anyway ofc ;).
The above isn't really the point though. Even if I'm wrong and proto is always better I don't see the problem with tiers. So what if MLT, STD and ADV suits are mere stepping stones until you reach "endgame"? No resources are wasted on them -- it's not like they could free up awesome suit models or something if they would only remove the tiers.
In EVE, it made sense, but the situation there was totally different from what we have here.
...or is there something I'm missing? |
Waiyu Ren
Immortal Guides
18
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Posted - 2014.01.26 23:25:00 -
[86] - Quote
The grind to get from the first stepping stone to the "endgame" is obscene. And i'm saying that as a dedicated RPG enthusiast... I actually gave up on the event this week, because after doing the math i saw that all i was going to get out of it for the effort i was willing to put in, was an advanced level suit.
Once i actually figured out how to play this game, and understand what everything did, my first thought was "WTF. I skill up, get automatically better at a base-line level, but also have access to equipment now that is also better at the base-line?"
The way it is set up now is as if this were meant to be a PvE game.... It isn't. Skill upgrading OR suit upgrading, yeah fine, but double-dipping? That is a truly horrible thing to let players do to each other, it will always be abused where and how it can.
Also, and kind of trolling, kind of serious, I would even like to see advanced and pro modules getting more efficient rather than simply better. Have the suits all have more slots, but most of them simply can't be used until a player can afford to fit the more efficient versions, with stacking bonus reductions of course!
Shouting doesn't make your opinion seem more valid, it just makes you seem more annoying.
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manboar thunder fist
SAM-MIK
25
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Posted - 2014.01.26 23:48:00 -
[87] - Quote
I prefer the current
1.8 will shoot my amarr logi in the face with an ion pistol then bury it under a caldari heavy.
No, not alive thankfully
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Iron Wolf Saber
Den of Swords
12647
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Posted - 2014.01.27 00:58:00 -
[88] - Quote
Marc Rime wrote:Iron Wolf Saber wrote:In dust 514 we have dozens of suits that fall into the category of the doom pistol. that by simply getting the minigun equivalent there is no need to go back to those suits ever, not even to save isk because the suit of higher tier is absolutely better in every way imaginable including the cost effectiveness. But they're not always more cost efficient, if they were, everyone would always run proto and they don't. It's only safe when you're on the team doing the stomping. In a balanced game or on the losing team you're likely to lose ISK - though it may be worth it anyway ofc ;). The above isn't really the point though. Even if I'm wrong and proto is always better I don't see the problem with tiers. So what if MLT, STD and ADV suits are mere stepping stones until you reach "endgame"? No resources are wasted on them -- it's not like they could free up awesome suit models or something if they would only remove the tiers. In EVE, it made sense, but the situation there was totally different from what we have here. ...or is there something I'm missing? EDIT: Again, the kind of variety you've outlined would be really nice to have. I'm just saying it's possible to add that type of content without removing the tiers, and that removing the tiers won't really speed up or ease the creation of that content.
One scenario would be the prototype medium frame of being an underclasses tier worth none of the skill points going into it. For cost savings the general populance would use advanced suits instead of proto or straight militia for lost cause fighting.
Under my tiericide idea (as there is more than one way yo skin this cat) everyone who trained even trains one level into that suit gets the best suit available. The difference between a newbie and a rookie is how much more potential that can be squeezed.out of that dropsuit bonus and expanded fitting ability.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Cooper Eudaemon
DUST University Ivy League
158
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Posted - 2014.01.27 01:47:00 -
[89] - Quote
Iron Wolf Saber wrote:Cooper Eudaemon wrote:I hate to be that guy, but I can't see the pictures you linked. Wat do. Well I won't do quick captions but I am sure you can look this document up right? https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdDdKYjRQT193VDlfbFM5b0FwdlB5Ymc&usp=docslist_api#gid=0This is mostly my idea and there are a few extra classes thrown in but these suits in this chart are the only one of its tier. There is no advanced or prototype suit. Take note of the suit type designation and see how things progress between the skill levels needed by displayed names. Then you can mouse over the names for the light frames and read their bonuses and compare the stats between tech 1 and tech 2.
Seems like a completely different paradigm than what we have now; though I don't play EVE, this layout seems to mesh better with how skills and ships and fittings work in that game. It is a good bit more complicated, and my only concern is that it might raise the barrier of entry to the point that, like EVE, a new player would be utterly lost without the help of a corp and several hours of study in wikis and on youtube.
I need a break from Dust! I'll just go hop on the forums...
I need a break from the forums! I'll just go hop on Dust...
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One Eyed King
Eyniletti Rangers Minmatar Republic
258
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Posted - 2014.01.27 02:18:00 -
[90] - Quote
Yes please!!! In IWS we trust.
This scout thanks you CCP!!!
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