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1701. Choose My Fate: 3x SP Week - in General Discussions [original thread]
I still believe dropships will eventually find their place. That's where my bonus SP is going. I call it hope, others call it stupidity, but no pilot can deny the feeling of immense satisfaction when a gunner grabs a kill.
- by Vyzion Eyri - at 2013.07.03 06:25:00
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1702. Pilot suit=OP vehicles, stop it before every 1 gets screwed over - in General Discussions [original thread]
The dark cloud wrote: Gallante pilot suit skill: -10% reduction on the cooldown time on ALL modules per lvl (50% on lvl5) -+2% on the efficency on shield/armor modules per lvl (+10% on lvl 5) Minmatarr pilot suit skill: same like gallante but ...
- by Vyzion Eyri - at 2013.07.02 22:41:00
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1703. Squad Orders - in Feedback/Requests [original thread]
If the Overview Map loaded faster and Squad Orders could be issued more intuitively from it, I'd never use the wheel selection again unless I need to throw up a defend order on a point right in front of me. The general hassle currently for both ...
- by Vyzion Eyri - at 2013.07.02 22:33:00
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1704. Armor tanking, what now? - in General Discussions [original thread]
I'd say add advanced level multi-stream triage repair tools. Even militia and standard variants. That's one of the greatest benefits of armour tanking; logibros have something their reppers can bite into. Keep armour tanking, ladies and gentlemen...
- by Vyzion Eyri - at 2013.07.02 13:38:00
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1705. academy - in General Discussions [original thread]
And what happens when a prototype tanker decides he's bored of hiding behind the redline from prototype swarm launchers, and decides to take his ride for a spin in the academy, where the worst he could face are some AR bullets?
- by Vyzion Eyri - at 2013.07.02 05:06:00
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1706. Vehicles - in General Discussions [original thread]
The problem is balancing the freedom of choice on the battlefield with separating players into certain categories based on what they did in-game and dispensing rewards based on that. The person who calls in a vehicle currently doesn't have to pil...
- by Vyzion Eyri - at 2013.07.02 05:02:00
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1707. 1.2 wont solve the biggest issue this game has - in General Discussions [original thread]
The dark cloud wrote: (NO AMBUSH OMS AND "DOMINATION" ARE BASICALLY THE SAME) To all other posters: due to the extremely high levels of consideration and logic that has gone into the content of the quoted sentence, all arguments have been r...
- by Vyzion Eyri - at 2013.07.02 01:29:00
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1708. The Importance Of AV Grenades - in General Discussions [original thread]
For some reason your voice, LRHM, reminds me of Badger from the T.V. series Breaking Bad.
- by Vyzion Eyri - at 2013.07.02 01:24:00
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1709. That screen with information of your killer that no-one looks at - in Feedback/Requests [original thread]
In PC especially, I ignore it completely. I can see what suit the enemy is wearing and I can see what weapon they're using from the kill feed. As for HP they have left, I'm not going to sit about whining about how they only had 150 armour left. ...
- by Vyzion Eyri - at 2013.06.30 23:14:00
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1710. An elegant solution to many problems - in Feedback/Requests [original thread]
Daedric Lothar wrote: That is a serious wall of fixes and having to scroll down then back up then down then back up... sucks. But some of these ideas look good, some I don't like so much. Alright, 1. I like unlocking gear, it gives me somet...
- by Vyzion Eyri - at 2013.06.27 22:35:00
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1711. An elegant solution to many problems - in Feedback/Requests [original thread]
Problems being brought up on these forums: 1. P2W (applies to boosters, fused locus nades, etc.) 2. SP gap 3. Pubstomping due to SP gap 4. Pubstomping due to bad matchmaking (if any) 5. Respeccing and whether or not CCP needs to constantly supply...
- by Vyzion Eyri - at 2013.06.27 12:28:00
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1712. Pub Matches Uneven - in General Discussions [original thread]
If CCP plans on surviving on the current meagre player base, where if you're on the Oceanic server you're up against the same people every match, then implementing matchmaking to further divide players would be seriously unwise. Now, if we simpl...
- by Vyzion Eyri - at 2013.06.27 11:49:00
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1713. How vehicle shields really work? - in General Discussions [original thread]
A 15% resistance modifier means what usually deals 100 damage now deals 85 damage. If you have Vehicle Shield Upgrades at a certain level, then resistance modifiers reduce damage by a percentage of the reduced damage due to the skill's passive ...
- by Vyzion Eyri - at 2013.06.27 05:49:00
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1714. Imagine - in General Discussions [original thread]
I looked down and I saw the weapon you described. I must say though, It's not really light. Pretty solid, actually. I'm holding it in my hand right now. Fondling it. How's that for imagination.
- by Vyzion Eyri - at 2013.06.26 12:21:00
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1715. Tanks and grunts need a divorce - in General Discussions [original thread]
Make prototype AV cost so much ISK if you die in it, it takes the same amount of games a tanker takes to replenish wallet. Balancing with ISK. It is the way of tomorrow. Get around it, fellas.
- by Vyzion Eyri - at 2013.06.26 11:53:00
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1716. Wha-wha-what would you do? - in General Discussions [original thread]
I would ignore the community. inb4irony.
- by Vyzion Eyri - at 2013.06.25 23:36:00
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1717. My Thoughts on 'balancing' the "OP Logi" - in General Discussions [original thread]
Isn't nerfing what appears to be overpowered creating an outcome which is exactly the same as buffing everything else up to a relatively equal level? Unless you mean you only want to buff the assault suits and not anything else. If that's the cas...
- by Vyzion Eyri - at 2013.06.25 22:41:00
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1718. Cmon everyone! - in General Discussions [original thread]
If I were CCP I'd find it extremely difficult to find any solace in a thread like this when it's surrounded by threads which are less than encouraging. Praising CCP at a stage like this is almost as useless as whining without providing reasons. ...
- by Vyzion Eyri - at 2013.06.25 12:09:00
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1719. This game requires no talent. - in General Discussions [original thread]
Asher Night wrote: 1) Drastically decrease the collision damage from vehicles. I don't give a **** if that's unrealistic - it's a damn space suit in 30,000 years from now, it should absorb impact damage better than that anyway. Decrease fall d...
- by Vyzion Eyri - at 2013.06.25 11:52:00
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1720. HAVs should cost like a PRO dropsuit - in Feedback/Requests [original thread]
Alaika Arbosa wrote: I personally, would say flip it around. Have Proto Suits cost the same as HAVs. I think that'd be a better solution. Now we're talking. Imagine if proto AV was so expensive, and the suits to equip it were so expensive, ...
- by Vyzion Eyri - at 2013.06.25 11:28:00
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