Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
241. HAV destruction points should increase by tier - in Feedback/Requests [original thread]
I agree, though your numbers are a bit high. I'd also continue the trend with LAVs (lower) and DSs (between both).
- by Vulpes Dolosus - at 2015.03.25 17:57:00
|
242. Things you suck at/just cant understand? - in General Discussions [original thread]
I never got used to playing heavy. You're just a big, slow, blind target. You just exist to look one direction and fire as many bullets as you can until you die. Totally goes against my usual mindset.
- by Vulpes Dolosus - at 2015.03.25 15:21:00
|
243. missile launchers - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: I feel that missles should be a gank weapon. 1 clip and an armor tank should be KIA. While it should take anywhere from 2-2.5 clips to take out a gunlogi given that the gunlogi is properly fitted. I think the goal should...
- by Vulpes Dolosus - at 2015.03.25 15:05:00
|
244. missile launchers - in Feedback/Requests [original thread]
I assume you're referring to large missiles. As a matter of fact, missiles do have a sort of shotgun reload, meaning as long as there are missiles in the magazine, reload can be interrupted by firing. The only difference is that there is a delay ...
- by Vulpes Dolosus - at 2015.03.25 14:36:00
|
245. [FEEDBACK] Tank reload bug @CCP - in Feedback/Requests [original thread]
I would also suggest filing a support ticket since most the the DEVs are at FanFest/hungover from FanFest.
- by Vulpes Dolosus - at 2015.03.24 21:15:00
|
246. re balancing the speed of the roles with ehp - in General Discussions [original thread]
Personally I think logis need more ehp rather than speed. They're a support role with (supposedly) lower offenses, so it makes sense that they'd be more defensive. The order would follow: Heavies - Commando - Logi - Assault - Scout
- by Vulpes Dolosus - at 2015.03.24 17:03:00
|
247. Officer hulls and turrets - in Feedback/Requests [original thread]
Eh. I'd rather just see officer turrets. Hulls sound too OP.
- by Vulpes Dolosus - at 2015.03.23 20:28:00
|
248. (idea) Heavy Gallente Shotgun - in Feedback/Requests [original thread]
I still maintain the Gallente heavy weapon should be a green plasma flamethrower.
- by Vulpes Dolosus - at 2015.03.23 11:10:00
|
249. PLC question - in General Discussions [original thread]
I believe so.
- by Vulpes Dolosus - at 2015.03.23 11:07:00
|
250. Logis Need Buffed ( Read Numbers ) - in General Discussions [original thread]
Really, the best solution is this: -Follow assault progression for highs and lows -Remove all sidearms -Equipment progresses 3/4/4 Now logis are logis and have decent slot layouts at all tiers. To the Amarr logis, yes you're losing a sidearm, ...
- by Vulpes Dolosus - at 2015.03.23 11:06:00
|
251. Large Missile Turrets - in Feedback/Requests [original thread]
I think the reload delay should be removed, but keep the total reload time as well as the shotgun-style reload (being interruptible). This will allow for quicker bursts of a few rockets to quickly finish off an armor tank or stop the regen of a sh...
- by Vulpes Dolosus - at 2015.03.22 16:43:00
|
252. I told you not to bring proto tanks out in pub matches - in General Discussions [original thread]
ADS > All tanks Enough saidGǪ
- by Vulpes Dolosus - at 2015.03.21 23:20:00
|
253. Can you tone down the damage on Particle Incubus..... - in General Discussions [original thread]
Golden Day wrote: DUST Fiend wrote: You're upset that a small turret has actually managed to crack your tank? What do you fit it with? Tin foil? 2x shield extenders 1x light booster 1x injector 1x dmg mod Not op at all either. You're ...
- by Vulpes Dolosus - at 2015.03.21 20:07:00
|
254. Elevation Indicator For Drop Uplinks - in Feedback/Requests [original thread]
In the mean time, the trick is to move the camera and see how it travels with the rest of the map. For example, if there's a link, move the camera left and right. If it moves as fast as something on the ground, it's on the ground. If it's faster,...
- by Vulpes Dolosus - at 2015.03.21 20:02:00
|
255. Can you tone down the damage on Particle Incubus..... - in General Discussions [original thread]
Buff the Incubus.
- by Vulpes Dolosus - at 2015.03.21 19:49:00
|
256. Question re: dropships - in Feedback/Requests [original thread]
tal mrak-thanl wrote: Will dropships be receiving native reps, hull progression, and slot redistribution in the foreseeable future? SOONGäó* *Probably
- by Vulpes Dolosus - at 2015.03.21 14:13:00
|
257. Vehicles: Heat Sink or Damage Mod? - in General Discussions [original thread]
Spkr4theDead wrote: Dabbling in tanks? "Dabble: take part in an activity in a casual or superficial way." I don't consider myself a tanker, but since the SP I've invested from ADSs meshes with tanks, I thought I'd give them a shot with the ...
- by Vulpes Dolosus - at 2015.03.20 18:01:00
|
258. Vehicles: Heat Sink or Damage Mod? - in General Discussions [original thread]
So I've been dabbling in tanks since the update and I've been wondering everyone else's opinions on which turret modifier should be used when. Not that these are mutually exclusive from each other, but I usually end up using one or the other due t...
- by Vulpes Dolosus - at 2015.03.20 15:05:00
|
259. How to balance instalations and reduce camping - in Feedback/Requests [original thread]
True Adamance wrote: Breakin Stuff wrote: If it were possible to have installations respawn after destruction I'd say reduce their HP. Think more invulnerable. Except instead of the +100 WP on destruction they become "reinforced for X min...
- by Vulpes Dolosus - at 2015.03.20 14:36:00
|
260. Eve: Valkyrie Pre-Alpha Sign Up - in General Discussions [original thread]
Thor Odinson42 wrote: So this isn't the PS4 version right? Isn't the headset different for PS4 and PC? PS4 will require the "project Morpheus" thing. PC (and I believe this pre-alpha) will require the Oculus Rift.
- by Vulpes Dolosus - at 2015.03.20 14:18:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |