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1881. CCP strategy, focus on making a stand alone FPS less focus on EVE link, link ins... - in General Discussions [original thread]
The link is not going away. Imo, CCP is only in this game for the link. We will have the link we imagined and more. But first things first: playability, enjoyment, stability, credibility for the core game. We're going to get a lot of surprising s...
- by Vrain Matari - at 2014.01.06 20:49:00
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1882. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
Aeon Amadi wrote: Vrain Matari wrote: I've got nothing against your or anybody else's suggestions. Sometime the car needs a new paint job or to have brake pads changed. But those worthwhile things are not gonna cut it when a main bearing ne...
- by Vrain Matari - at 2014.01.06 19:37:00
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1883. CCP strategy, focus on making a stand alone FPS less focus on EVE link, link ins... - in General Discussions [original thread]
Severance Pay wrote: Soraya Xel wrote: Severance Pay wrote: Time to fire Hilmar. This is the dumbest thing I have ever heard. Hilmar isn't going anywhere anytime soon, but thankfully, it's the executive producer who actually will make ...
- by Vrain Matari - at 2014.01.06 19:23:00
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1884. What's up with the Matari scout's melee? - in General Discussions [original thread]
I agree that the minny melee bonus fits the idea of the suit but the reality is lagging far behind. As it stands the suit description is misleading.
- by Vrain Matari - at 2014.01.06 18:36:00
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1885. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
Aeon Amadi wrote: Vrain Matari wrote: Aeon Amadi wrote: Skihids wrote: Don't play with workarounds, fix the kitten code! None of these half measures will solve the lag problem if it builds up regardless if the equipment is there or de...
- by Vrain Matari - at 2014.01.06 18:21:00
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1886. 1.8? infantry? - in General Discussions [original thread]
Komodo Jones wrote: What's this i hear about 1.8 being an infantry rebalance? I don't know about rebalance but it is supposed to be an infantry-centric patch. With Hilmar's focus on core fps values and this being the first full patch that Ro...
- by Vrain Matari - at 2014.01.06 08:15:00
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1887. CSM8 Minutes Tidbits - in General Discussions [original thread]
+1. I read the minutes but this is a nice DUST-centric synopsis for forum peeps. Hilmar's focus on the core shooter is the single best result i could imagine coming out of everything that has gone before - it's very encouraging and the correct pr...
- by Vrain Matari - at 2014.01.06 08:11:00
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1888. PVE Gamemodes - in General Discussions [original thread]
True Adamance wrote: Vrain Matari wrote: Draxus Prime wrote: Soldiersaint wrote: Once pve comes out pvp will rot in hell. doubt it I have my concerns - after a couple of hours of post-academy facestomping i can honestly see peeps g...
- by Vrain Matari - at 2014.01.06 07:56:00
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1889. PVE Gamemodes - in General Discussions [original thread]
Draxus Prime wrote: Vrain Matari wrote: Draxus Prime wrote: Soldiersaint wrote: Once pve comes out pvp will rot in hell. doubt it I have my concerns - after a couple of hours of post-academy facestomping i can honestly see peeps ge...
- by Vrain Matari - at 2014.01.06 07:42:00
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1890. PVE Gamemodes - in General Discussions [original thread]
Draxus Prime wrote: Soldiersaint wrote: Once pve comes out pvp will rot in hell. doubt it I have my concerns - after a couple of hours of post-academy facestomping i can honestly see peeps getting into co-op pve and never looking back. W...
- by Vrain Matari - at 2014.01.06 01:02:00
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1891. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
Atiim wrote: I think the real problem with the cooldown time lies in the fact that everyone and their dogs decides to re-call the tank before the hardners leave their cooldown state, which effective destroys the whole "waves of opportunity" ide...
- by Vrain Matari - at 2014.01.06 00:55:00
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1892. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
KEROSIINI-TERO wrote: This is 1.7 thread, January 2014. (Disclaimer: For sake of simplicity, I'm writing the whole text as if I knew DEVs' intentions as a fact while that information is collected from various sources and derived from module fun...
- by Vrain Matari - at 2014.01.05 17:52:00
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1893. Hey Devs- Basic movement doesn't work in your game. Can't sprint when I ... - in General Discussions [original thread]
Pete B wrote: mollerz wrote: Pete B wrote: I'm actually a scout. I speed tank, and there have been issues with this stuff since uprising. That is right. That long. Bugs get less then worse, then pop up. new ones pop up. What never hap...
- by Vrain Matari - at 2014.01.05 15:54:00
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1894. [Redline] How about this as a temporary fix - in General Discussions [original thread]
As a temporary measure i think it's a tremendously worthwhile experiment to run. Would also be tempted to remove WP and in-match passive SP for any players more than 300m deep in their own redline.
- by Vrain Matari - at 2014.01.05 14:34:00
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1895. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
Aeon Amadi wrote: Skihids wrote: Don't play with workarounds, fix the kitten code! None of these half measures will solve the lag problem if it builds up regardless if the equipment is there or destroyed. The number one rule for fixing so...
- by Vrain Matari - at 2014.01.05 06:29:00
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1896. I just cant defend Dust anymore - in General Discussions [original thread]
Bethhy wrote: The Robot Devil wrote: Zelorian Dexter snr wrote: I have been playing since closed beta and have seen a large number of issues with this game. I have always been able to put forward an argument to disgruntled corp members ...
- by Vrain Matari - at 2014.01.05 04:03:00
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1897. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
Skihids wrote: The problem is lag and the fix should address the root cause head on rather than dance around it. If it's the animation or sound effects, fix the code. Simplify them if that's the only way you know how to eliminate the lag. Don'...
- by Vrain Matari - at 2014.01.04 18:34:00
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1898. CCP your matchmaking and Tiering is Garbage - in General Discussions [original thread]
CCP Saberwing wrote: Ninjanomyx wrote: All is solved with PvE.......'jus sayin' PvE is something that we've stated numerous times publicly that we'd love to do. CCP Rouge in particular is very keen on this! But - we don't want to rush and...
- by Vrain Matari - at 2014.01.04 18:29:00
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1899. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
Definition of Problem: -The problem is lag/reduced framerate, induced by deployed equipment. Explanation of problem: -Unknown. Rumors of it being audio-related(I have vauge memories of someone saying that the system was having to create one audi...
- by Vrain Matari - at 2014.01.04 18:07:00
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1900. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
Marston VC wrote: CCP Saberwing wrote: Will fire this thread over to him in an email. :) Heres a thought. You know about how in EVE online theres time dilation if too many ships are in a system right? This is in an effort to help reduce l...
- by Vrain Matari - at 2014.01.04 18:06:00
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