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Thread Statistics | Show CCP posts - 5 post(s) |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1477
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Posted - 2014.01.04 14:43:00 -
[91] - Quote
CCP Saberwing wrote:Ninjanomyx wrote:All is solved with PvE.......'jus sayin' PvE is something that we've stated numerous times publicly that we'd love to do. CCP Rouge in particular is very keen on this! But - we don't want to rush and push something out the door if it's not ready. It might take a while, but when we do release it we want to be satisfied with where it's at.
A few months ago CCP said PvE is on hold for now. Are you already working on it again? We saw so many trailers with mercs fighting drones and so on. And PvE, no matter how much stuff would be there to be fixed, would make Dust a lot better. And if it's only for the point to give newbros something to do where they aren't killed every 5 seconds.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Iron Wolf Saber
Den of Swords
11543
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Posted - 2014.01.04 14:46:00 -
[92] - Quote
CPM is working with CCP on the new roadmap, the current road map is wrapping up and somethings are getting cut off unfortunately but may see itself in the next one as primary objectives.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
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Vrain Matari
ZionTCD Public Disorder.
1426
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Posted - 2014.01.04 18:29:00 -
[93] - Quote
CCP Saberwing wrote:Ninjanomyx wrote:All is solved with PvE.......'jus sayin' PvE is something that we've stated numerous times publicly that we'd love to do. CCP Rouge in particular is very keen on this! But - we don't want to rush and push something out the door if it's not ready. It might take a while, but when we do release it we want to be satisfied with where it's at. PvE done right(i.e. intimately connected to supporting PvP) will be great and a valuable addition to DUST and New Eden.
But contrary to Ninjanomyx's statement, PvE does not solve all things. It cannot be a work-around for seemingly intractable problems with the matchmaker. The analogy would be putting aim assist on top of awkward aiming controls. In the end it won't satisfy anybody, except perhaps the uninitiated or the perpetually unobservant - these are not markets to build a game around.
Imo matchmaker needs to be made good and be able to stand on it's own two feet, only then is it time for PvE.
I support SP rollover.
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Minako Nakajima
Vortex State Empire Dark Taboo
55
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Posted - 2014.01.04 19:20:00 -
[94] - Quote
No tier or skill matching...
just barebones matchmaking...
"Looks can kill." // Terminally Insane
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George Moros
Area 514
227
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Posted - 2014.01.04 20:24:00 -
[95] - Quote
Concerning the whole matchmaking, tiering and protostomping issue... I already said this a couple of times, so I'll say it again in this thread:
This game desperately needs to display ISK damage lost / inflicted after the battle. Although at first glance this feature doesn't have any relation to matchmaking and protostomping problem, it indirectly does very much so. If some new player gets very frustrated after doing a 1-10 score in u pub match against proto squads (and they do), their anger may be significantly relieved if they realize that they actually inflicted more ISK damage with that single kill then they lost by dying 10 times.
After all, what separates DUST from other shooters is the permanent loss mechanics, which makes shooting people much more meaningful. This permanent loss is manifested in lost ISK, not number of deaths. Display it after the battle. This had to be in the game from day one.
Pulvereus ergo queritor.
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ARC34
The Game of Clones
12
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Posted - 2014.01.04 20:51:00 -
[96] - Quote
KAGEHOSHI Horned Wolf wrote:My problems with matchmaking. I get thrown into battles with uneven teams, in fact I had 3 v 9, and a 4 v 2 battle yesterday.
I still get battles with a full team of friendlies, but 0 enemies.
In both these sorts of cases, matchmaking does not add any new players even though its clearly needed.
Matchmaking has no problem adding players to battles about to end. Why does matchmaking not add players to mostly empty battles, yet add players to battles about to end? I have even seen players joining in the VICTORY/DEFEAT screen.
Still fails at matching players with those of their own skill levels. If there is a squad of high skill players, match them against enemy squads of high skill players, don't throw them in with a bunch of NPC corp newbs.
Please fix.
I once spawned in a match 1 v 9 and for 20 minutes I was alone It was like the plot of Rambo expect help never came... never came... IT NEVER CAME *Tears* MY CLONE WAS SO YOUNG D:
World of Tanks <.<
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JF duBre
Wraith Shadow Guards D.E.F.I.A.N.C.E
4
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Posted - 2014.01.04 20:57:00 -
[97] - Quote
George Moros wrote:Concerning the whole matchmaking, tiering and protostomping issue... I already said this a couple of times, so I'll say it again in this thread:
This game desperately needs to display ISK damage lost / inflicted after the battle. Although at first glance this feature doesn't have any relation to matchmaking and protostomping problem, it indirectly does very much so. If some new player gets very frustrated after doing a 1-10 score in u pub match against proto squads (and they do), their anger may be significantly relieved if they realize that they actually inflicted more ISK damage with that single kill then they lost by dying 10 times.
After all, what separates DUST from other shooters is the permanent loss mechanics, which makes shooting people much more meaningful. This permanent loss is manifested in lost ISK, not number of deaths. Display it after the battle. This had to be in the game from day one.
I brought 4 friends to DUST and they all quit playing after a few days. They told me that it's no fun to play if you have to play a game every day for months just to have a little chance not to get slaughtered like a noob.
So I tried to play with a new character and have to agree ... Battle Academy was fun because we had all militia gear. But after that ... It was a little bit frustrating.
So CCP ... why should new players play this game or invest money?
Btw ... How many active players do we have at DUST?
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Ninjanomyx
Imperfects Negative-Feedback
516
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Posted - 2014.01.04 21:05:00 -
[98] - Quote
Vrain Matari wrote:CCP Saberwing wrote:Ninjanomyx wrote:All is solved with PvE.......'jus sayin' PvE is something that we've stated numerous times publicly that we'd love to do. CCP Rouge in particular is very keen on this! But - we don't want to rush and push something out the door if it's not ready. It might take a while, but when we do release it we want to be satisfied with where it's at. PvE done right(i.e. intimately connected to supporting PvP) will be great and a valuable addition to DUST and New Eden. But contrary to Ninjanomyx's statement, PvE does not solve all things. It cannot be a work-around for seemingly intractable problems with the matchmaker. The analogy would be putting aim assist on top of awkward aiming controls. In the end it won't satisfy anybody, except perhaps the uninitiated or the perpetually unobservant - these are not markets to build a game around. Imo matchmaker needs to be made good and be able to stand on it's own two feet, only then is it time for PvE.
There is a MAJOR flaw in your "Logic"........ We've had meaningless instanced PvP for 1 & 1/4 Years. What harm could some meaningless instanced PvE do??? And to focus on Matchmaking in a Low Population Title is only asking to deteriorate the Game further, inherently forcing more Issues onto the field. Why you ask??? Did you so easily forget the "Results" of our initially strict Uprising Matchmaking??? Unplayable Matches that were improbable to Populate..... Your "Analogy" is so far off the mark that it boggles the mind to see such utterly lackluster effort to comprehend prior to responding.
The addition of even a Barebones PvE Instance would instantly alleviate multiple issues, without presenting any form of hinderance. Matchmaking unfairly skewed??? Go PvE. Your Gear got Over-Nerfed & you have no backup??? Go PvE. Tired of Protostomping??? Carry Newberries in PvE. Need a break from the rage inducing competition??? "Carebear" it up in PvE. Forum Toxicity at an all time high??? Can't really be that mad when you can ESCAPE to PvE.
Anyone seeing the addition of a Cooperative, Non-Competitive (Unless Scoreboard Bragging.....) Mode vs AI as a Negative is considerably clinically insane....... Not only does it provide a Fresh/New experience, Content, and an Escape........it draws in NEW PLAYERS. A very large portion of the Populace generally prefers Cooperation over Competition, & often avoid PvE Exclusive Titles altogether. You see this Gamer Type flocking to Borderlands, Demon/Dark Souls, "Insert MMORPG Here", CoD Zombies, etc. And what would the addition of a Playerbace Bolster do??? Possibly put less "Strain" on Scotty to get us past the Q Waiting Line??? Increase the "Sphere of Influence" of CCP's intended "Grassroots Approach" to Advertising by increasing the "Word of Mouth" Ratio??? Fresh faces to shoot, should they venture into PvP when they feel comfortable???
This "Escape" could very well minimize Forum QQ and the "Punishment Burden" of Over-Nerfs/Buffs, diminishing the overall "Toxicity" of the Communiy. Camraderie is easier to form when there is less "Teabagging" & "E-Peen Stroking". I could go on and on.......but I'd prefer to hear your "Rebuttal". So tell me again why I'm "Wrong"??? |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1499
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Posted - 2014.01.04 21:24:00 -
[99] - Quote
Gotta go with Ninja on this.
1) I refuse to believe a bare-bones PvE is that hard to implement: - As long as there is a disclaimer that it is bare bones in response to our feedback and a better version is coming, that will be understood. - It's not like a new weapon that needs to be tested and balanced against the others. It just needs to work without crashing or accidentally giving out billions of ISK or 10x SP.
2) Drone shooting gallery. You can use your favorite or try out weapons that you may not be familiar with against shield and armor tanked drones with x many friends. The drones move around, shoot back, maybe guard a single objective domination style if you want to get fancy. PvE implementation v1.0. Done.
2) This works to fix multiple problems with one solution:
- Matchmaking is less of an issue because there is somewhere where it's impossible to be protostomped. Noobs can hide in PvE while the real fix to matchmaking takes place. New player retention increases, matchmaking becomes easier to fix with a larger player base - New content to stave off boredom while waiting for the main content like racial suits - People can play with the weapons they like but are UP - People can become more comfortable with weapons and be less frustrated when going back to PvP.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Ripley Riley
Incorruptibles
291
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Posted - 2014.01.04 23:50:00 -
[100] - Quote
CCP Saberwing wrote:Ninjanomyx wrote:All is solved with PvE.......'jus sayin' PvE is something that we've stated numerous times publicly that we'd love to do. CCP Rouge in particular is very keen on this! But - we don't want to rush and push something out the door if it's not ready. It might take a while, but when we do release it we want to be satisfied with where it's at.
The way the devs talk about PvE makes it sound like shouldn't expect PvE for years from now... that is incredibly disappointing.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Shion Typhon
Intara Direct Action Caldari State
352
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Posted - 2014.01.05 01:54:00 -
[101] - Quote
Thurak1 wrote: For ambush it might be good to get rid of smart deploy completely. Put in the MCC and redlines let people drop in and try to fight out from the redline and deploy uplinks for better spawn positions.
Or you could use a smart deploy that works.
CoD's smart deploy works perfectly, it drops you behind the front lines of wherever the bulk of your team are. It shifts dynamically over the course of the match and you'll never get dropped into a mass of enemies. You can pretty much guarantee there are no enemies behind or next to you. |
Shion Typhon
Intara Direct Action Caldari State
352
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Posted - 2014.01.05 02:00:00 -
[102] - Quote
John Demonsbane wrote:Gotta go with Ninja on this (but with less quotation and question marks. ) 1) I refuse to believe a bare-bones PvE is that hard to implement:
Have you played EVE? NPC AI is almost non-existent: 1) Move towards you at all times 2) Shoot
If they can't even build a matchmaking system (a form of reactive system) then how are they going to build a proper FPS AI? Even the best FPS developers on the planet have a hard time building non-sketchy AI that doesn't fall back on the old trope of "superhuman accuracy", let alone CCP.
Drones would be lurching zombies that walk in a straight line spraying gunfire at the sky. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1500
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Posted - 2014.01.05 02:57:00 -
[103] - Quote
Shion Typhon wrote:John Demonsbane wrote:Gotta go with Ninja on this (but with less quotation and question marks. ) 1) I refuse to believe a bare-bones PvE is that hard to implement: Have you played EVE? NPC AI is almost non-existent: 1) Move towards you at all times 2) Shoot If they can't even build a matchmaking system (a form of reactive system) then how are they going to build a proper FPS AI? Even the best FPS developers on the planet have a hard time building non-sketchy AI that doesn't fall back on the old trope of "superhuman accuracy", let alone CCP. Drones would be lurching zombies that walk in a straight line spraying gunfire at the sky.
I'm not asking for a "proper" FPS AI right now, I'm asking for "bare bones" like I said. Some drones that bum rush you when you try to get their stuff works just fine for that. I'm not crazy, I'm not suggesting some sort of robust campaign mode to be included in 1.9.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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