Pages: 1 2 3 4 5 6 7 8 9 10 |
301. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
La Lore Sleipnier wrote: Ok, but now think in jet figthers, guided missiles and their interaction; ----> this is straight --|__|--> this is 90 degrees turn radius (you know) --/\/\--> and this is an incredible, awesome and amazing spi...
- by Victor Moody Stahl - at 2014.10.24 16:38:00
|
302. The Laser - in Feedback/Requests [original thread]
Well, mass drivers have the same ammo limitation problem; it really just ends up washing out, IMO, since everybody can carry nanos. Of course, that's not to say that everybody should carry nanos... but I digress.
- by Victor Moody Stahl - at 2014.10.24 16:22:00
|
303. What Ever Happened to the Deployable Bubble Shield? - in Feedback/Requests [original thread]
As someone who has a bit of an obsession with running Amarr Logi, I would also like to say that the bubble shield should be a thing. CCP, please make this a thing.
- by Victor Moody Stahl - at 2014.10.24 16:19:00
|
304. The Laser - in Feedback/Requests [original thread]
John Demonsbane wrote: I'd also like the damage/range curve to be a little less harsh, myself. Maybe an extra 5m on the optimal. Otherwise it's in a pretty good place now. It's obviously a niche weapon that you always need to mind your engage...
- by Victor Moody Stahl - at 2014.10.24 16:18:00
|
305. Buff Commandos: - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Personally I think the current commando and Logi frames should be switched (with some messing with slots). As a Logi, I now hate your soul. Mostly because, as a Logi, my survivability- meaning the lack of it- is less d...
- by Victor Moody Stahl - at 2014.10.24 16:14:00
|
306. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
La Lore Sleipnier wrote: Let's go to learn maths!!!! 80 degrees - 10 degrees = 70 degrees!!! 70 degress turn radius is awesome!!! Is too much. Turn radius should be increased not reduced. The less turn radius better is the swarm because they d...
- by Victor Moody Stahl - at 2014.10.24 00:38:00
|
307. The Laser - in Feedback/Requests [original thread]
Protip: As a glorious Amarrian overlord, I can say that the laser rifle will rip the rail rifle apart due to the fact that the LR actually has an optimal range profile of 50- 150 meters, instead of the lesser just-under-100 meter range profile o...
- by Victor Moody Stahl - at 2014.10.24 00:21:00
|
308. Sidearm SP... - in General Discussions [original thread]
xavier zor wrote: HAHAHAHAH YOUR SIGNATURE AHAHAHA!!! Rail rifle is a shield-based weapon HAHAHHA it is weak against armor, strong against shield...so how is shield tanking a counter? So, I'd ask how it feels to be stupid... but that's none...
- by Victor Moody Stahl - at 2014.10.24 00:15:00
|
309. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
I suppose my big issue is that large blaster turrets functioning more akin to gigantic plasma cannons... for some reason it just doesn't jive with me. TBH, it really just comes down to a preference issue; maybe it's like how I think that, despite...
- by Victor Moody Stahl - at 2014.10.23 23:57:00
|
310. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Perhaps I should have clarified; when I say "highest per-shot damage", I mean of the short-ranged turrets. Autocannons have incredibly high rates of fire, pulse lasers have great range- blasters have megadeath damage. How they accomplish that is ...
- by Victor Moody Stahl - at 2014.10.23 01:25:00
|
311. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
So, I've collected a few thoughts after thinking about this a bit: I like the idea of CQB-oriented guns being changed for a more alpha-damage style. In particular, with the Gallente blaster rifle, this much more accurately matches the blaster tur...
- by Victor Moody Stahl - at 2014.10.23 00:04:00
|
312. Oooh another Fav Kills Thread. - in General Discussions [original thread]
Well, in the past week, I was (IIRC), in my Amarr scout suit*. I'm trying to get bazillions of militia Magsec kills**, and I'm dumping it into this NK scout who's trying to stab me in the face. I completely fail to murderize him in a hail of bull...
- by Victor Moody Stahl - at 2014.10.22 02:40:00
|
313. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
So, I think I'm going to have to reread this several times to really distill my thoughts, but on the outset, I don't really see anything I outright disagree with; the only thing that irked me was the ADS comparison (because Mi-24 Hind), but that's...
- by Victor Moody Stahl - at 2014.10.22 00:08:00
|
314. CPM Proposal on fixing ADS AV ability - in General Discussions [original thread]
True Adamance wrote: Those certainly are solid suggestions but I do not see the fundamentals of HAV being resolve through variation of content. Personally as I see it a re-designation of roles and turret types will be required to shape the hul...
- by Victor Moody Stahl - at 2014.10.21 23:49:00
|
315. To: mouse users. simple question. - in General Discussions [original thread]
Spectral Clone wrote: CommanderBolt wrote: TO ALL KB/M PLAYERS So I did what someone suggested and tried playing the game at the reduced resolution, I think the lowest is like 570p or something like that. (At least that was lowest setti...
- by Victor Moody Stahl - at 2014.10.21 23:35:00
|
316. CPM Proposal on fixing ADS AV ability - in General Discussions [original thread]
True Adamance wrote: Victor Moody Stahl wrote: Overall, vehicles with weaker base health, more module slots, more vehicle mods in general, and greater turret variation will be a more difficult but ultimately more balanced route to take- it ...
- by Victor Moody Stahl - at 2014.10.21 23:30:00
|
317. CPM Proposal on fixing ADS AV ability - in General Discussions [original thread]
Apothecary Za'ki wrote: fact is blasters suck hard at any useable range while being in an ads that is why most all ads pilots use missile or rail, simple as that i have yet to see one ads with blasters in a game. however i do liek the idea of ...
- by Victor Moody Stahl - at 2014.10.21 03:53:00
|
318. To: mouse users. simple question. - in General Discussions [original thread]
Because framerate. Borderlands on PC, as long as you have good specs, will run very smoothly (I don't think I've ever had lag in either BL1/2). As such, the framerate is either stable, high, or both. In DUST framerate is apparently inconsistent- ...
- by Victor Moody Stahl - at 2014.10.21 03:10:00
|
319. CPM Proposal on fixing ADS AV ability - in General Discussions [original thread]
Have you used small blasters in any way, shape, or form? Because the only limitation on their murderliciousness against infantry is the HMG-style dispersion... and even then, the sheer deeps that it puts out.... Well. I know that I certainly do...
- by Victor Moody Stahl - at 2014.10.21 03:05:00
|
320. To: mouse users. simple question. - in General Discussions [original thread]
So I did some experimentation with my mouse and DUST. For reference, I use a Logitech G500s wired laser gaming mouse. I used the relevant Logitech software to change the thumb buttons to be melee, weapon switch, and grenades. I then used it to ch...
- by Victor Moody Stahl - at 2014.10.21 02:51:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |