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1001. Assault Dropships: What's The Point? - in General Discussions [original thread]
Thor Odinson42 wrote: Vesta Opalus wrote: RayRay James wrote: Atiim wrote: DUST Fiend wrote: Incubus was never difficult to kill though. Without the RoF I see no way to fight double swarm commandos, instead the only option would be...
- by Vesta Opalus - at 2014.10.20 16:50:00
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1002. Assault Dropships: What's The Point? - in General Discussions [original thread]
RayRay James wrote: Atiim wrote: DUST Fiend wrote: Incubus was never difficult to kill though. Without the RoF I see no way to fight double swarm commandos, instead the only option would be to hug the ceiling. I wish my Assault suit c...
- by Vesta Opalus - at 2014.10.20 16:32:00
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1003. Assault Dropships: What's The Point? - in General Discussions [original thread]
DUST Fiend wrote: Vesta Opalus wrote: DUST Fiend wrote: Vesta Opalus wrote: So yesterday I was playing a game. A guy on the other team was using a python, me and a couple of squadmates were using forge guns. I was up on the roof of one...
- by Vesta Opalus - at 2014.10.20 15:29:00
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1004. Assault Dropships: What's The Point? - in General Discussions [original thread]
DUST Fiend wrote: Vesta Opalus wrote: So yesterday I was playing a game. A guy on the other team was using a python, me and a couple of squadmates were using forge guns. I was up on the roof of one of the little warehouses (building with 4 l...
- by Vesta Opalus - at 2014.10.20 15:00:00
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1005. Assault Dropships: What's The Point? - in General Discussions [original thread]
So yesterday I was playing a game. A guy on the other team was using a python, me and a couple of squadmates were using forge guns. I was up on the roof of one of the little warehouses (building with 4 ladders at each corner with the 4 little hump...
- by Vesta Opalus - at 2014.10.20 14:13:00
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1006. To: mouse users. simple question. - in General Discussions [original thread]
My experience: My DS3 died on me a while back so I was using a mouse and keyboard for a couple of weeks. Some of these are cons, some are pros. #1: some weapons are dramatically better. This includes (in order of damn this just got way better-ne...
- by Vesta Opalus - at 2014.10.20 04:58:00
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1007. Cloak Delay [1.9] - in General Discussions [original thread]
Eruditus 920 wrote: Orion Sanjeet wrote: Eruditus 920 wrote: A longer delay won't change my scout play whatsoever. I attack from behind. If making it 5 seconds will finally shut the girls up about scouts then I'm all for it. But it won...
- by Vesta Opalus - at 2014.10.20 02:35:00
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1008. A thought. - in General Discussions [original thread]
Joel II X wrote: It's in, but it revolves around the analog stick. The more you tilt it, the faster you move and more shimmer you produce. Can you provide proof of this? I just wasted some of my time and a friends testing and found the sh...
- by Vesta Opalus - at 2014.10.18 05:45:00
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1009. A thought. - in General Discussions [original thread]
Lynn Beck wrote: You do realize that any scout who wants to stay completely unscannable will be completely unable to scan you as well - or at least, not very far. - and if they DO dedicate 2/3 damps AND 3/4 precisions, then they will have 0 ta...
- by Vesta Opalus - at 2014.10.18 05:28:00
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1010. A thought. - in General Discussions [original thread]
double post, yay
- by Vesta Opalus - at 2014.10.18 05:28:00
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1011. A thought. - in General Discussions [original thread]
Joel II X wrote: Did you take into account other factors such as enemies, uplinks, and pathways? I like to use the Gallente Research Facility as an example since it is a map favored to scouts, in my opinion. You can't honestly say you'll just ...
- by Vesta Opalus - at 2014.10.17 21:42:00
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1012. A thought. - in General Discussions [original thread]
Joel II X wrote: Vesta Opalus wrote: Joel II X wrote: So you're making the cloak even more bad than it is? Basically, by equipping and using the cloak, you'd be a walking pile of uselessness. Will you guys at least buff the duration ti...
- by Vesta Opalus - at 2014.10.17 20:03:00
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1013. Cloak Delay [1.9] - in General Discussions [original thread]
Magnus Amadeuss wrote: Joel II X wrote: Leadfoot10 wrote: Most good users of the cloak use it to approach their target from behind, and the cloak delay will not really help in this regard. IMO it won't be enough to simply add a delay. ...
- by Vesta Opalus - at 2014.10.17 18:59:00
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1014. @Rattati and balancing using spreadsheets and graphs - in General Discussions [original thread]
Foo Fighting wrote: The subconscious reaction to a high alpha hit is much different to a chip, chip attack of a rifle - it more often makes you think gtf out rather than fire back and because there is no constant noise source it's much harder t...
- by Vesta Opalus - at 2014.10.17 18:35:00
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1015. A thought. - in General Discussions [original thread]
Joel II X wrote: So you're making the cloak even more bad than it is? Basically, by equipping and using the cloak, you'd be a walking pile of uselessness. Will you guys at least buff the duration time a bit? Right now, it can't be used for a...
- by Vesta Opalus - at 2014.10.17 18:19:00
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1016. A thought. - in General Discussions [original thread]
Fox Gaden wrote: Himiko Kuronaga wrote: Assaults get naturally countered by entrenched sentinels they try to rush down. Sentinels are geographically countered by Commando's/Assaults taking up elevated positions with mass drivers/rail rifles...
- by Vesta Opalus - at 2014.10.17 16:29:00
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1017. @Rattati and balancing using spreadsheets and graphs - in General Discussions [original thread]
Lloyd Orfay wrote: Yes. I have some snipers of my own and they still do pretty good on basic, in fact they're stronger than before you could say. Stronger than before but they still have very little effect in the field (aka they suck). L...
- by Vesta Opalus - at 2014.10.17 15:57:00
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1018. @Rattati and balancing using spreadsheets and graphs - in General Discussions [original thread]
Leovarian L Lavitz wrote: Damage over time is a great balancing tool for weapons. Take into account when the first shot hits, and then add damage up over time and graph its rise for the entire clip for every weapon. There are some very interes...
- by Vesta Opalus - at 2014.10.17 15:45:00
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1019. A thought. - in General Discussions [original thread]
Magnus Amadeuss wrote: CCP Rattati wrote: it was in the Barbershop, and something like that is happening. Not zero, but cloaked scouts will not be able to know where everyone is in a 30m radius and pick the most vulnerable target or provide ...
- by Vesta Opalus - at 2014.10.17 15:17:00
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1020. A thought. - in General Discussions [original thread]
Daily reminder that cloak/damps has no mechanics based counter in this game. The only counter is a completely unrealistic amount of 24/7 360x360 degree situational awareness devoted entirely to finding the scout which is magically maintained whil...
- by Vesta Opalus - at 2014.10.17 15:07:00
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