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Krightun
Sanmatar Kelkoons Minmatar Republic
30
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Posted - 2014.10.20 02:21:00 -
[1] - Quote
How do you find the aiming / aim-movement? EDIT: What is your opinion of the mouse aim movement?
I stopped being involved with DUST once I heard the news/update although I've been craving DUST a little. I hooked my PS3 up again, jumped on game.
I notice the aiming still feels weird to me. Coming from playing PC shooters for some time, the aiming on DUST just doesn't feel the same (with mouse) Can there be improvements made? with mouse smoothing off, when I make fine adjustments in 'aim'(just moving the mouse a little bit) it seems to float, so Put smoothing on, quite a bit better, I Think smoothing also lowers the sensitivity so I just turned it up. Still though It doesn't feel as great as the other Shooters. (I'm not trying to make this into other games) Just the way I see it the aim should just work, and skill is based on the player or user of the keyboard/mouse. - I Would likely be playing more if the aim was better, I Tend to get angry about the aiming. It just doesn't feel the same. |
Lost Apollo
RISE of LEGION
8
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Posted - 2014.10.20 02:38:00 -
[2] - Quote
Krightun wrote:How do you find the aiming / aim-movement? EDIT: What is your opinion of the mouse aim movement?
I stopped being involved with DUST once I heard the news/update although I've been craving DUST a little. I hooked my PS3 up again, jumped on game.
I notice the aiming still feels weird to me. Coming from playing PC shooters for some time, the aiming on DUST just doesn't feel the same (with mouse) Can there be improvements made? with mouse smoothing off, when I make fine adjustments in 'aim'(just moving the mouse a little bit) it seems to float, so Put smoothing on, quite a bit better, I Think smoothing also lowers the sensitivity so I just turned it up. Still though It doesn't feel as great as the other Shooters. (I'm not trying to make this into other games) Just the way I see it the aim should just work, and skill is based on the player or user of the keyboard/mouse. - I Would likely be playing more if the aim was better, I Tend to get angry about the aiming. It just doesn't feel the same.
I have played a lot of the Battlefield series and Call of Duty series on the PC. I understand what you're getting at here. The thing is, whether you you're using a keyboard and mouse or a controller, that aim just feels sluggish. I have turned the sensitivity up all the way for both peripherals.
I am simply saying that the sensitivity needs to be adjusted in general.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Krightun
Sanmatar Kelkoons Minmatar Republic
30
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Posted - 2014.10.20 02:42:00 -
[3] - Quote
thanks for the reply Lost Apollo yeah, I wasn't sure what's exactly wrong with it. just something.. |
X7 lion
Mikramurka Shock Troop Minmatar Republic
348
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Posted - 2014.10.20 02:42:00 -
[4] - Quote
well i use m/kb for every thing but tanks and drop ships witch i dont use much, how ever i cant aim regardless of what im using its why i use nova knives, i be ninja with them :D but i enjoy using m/kb just what ever you do dont go from a 60 fps game to dust XD
Do not contribute to malice what can be explained by ignorance.
being contradictory is not the same as being offensive.
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Lost Apollo
RISE of LEGION
8
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Posted - 2014.10.20 02:45:00 -
[5] - Quote
There's no doubt about this 60 fps then dust.
I love this game. It is a truly amazing piece of work. The sensitivity does need to be worked on.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Krightun
Sanmatar Kelkoons Minmatar Republic
30
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Posted - 2014.10.20 02:45:00 -
[6] - Quote
thanks for your reply X7 lion yeah, I'm not experienced with vehicles, nor do I have a lot of interest in them(yet) My main role is to be on the ground front line. Not knives though. lol, I'm not really a ninja. |
Lost Apollo
RISE of LEGION
8
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Posted - 2014.10.20 02:49:00 -
[7] - Quote
You know what I thought would be absolutely hilarious? Sentinels and commandos fighting with Nova knives!!!!
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Apothecary Za'ki
Biomass Positive
1279
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Posted - 2014.10.20 02:50:00 -
[8] - Quote
Krightun wrote:How do you find the aiming / aim-movement? EDIT: What is your opinion of the mouse aim movement?
I stopped being involved with DUST once I heard the news/update although I've been craving DUST a little. I hooked my PS3 up again, jumped on game.
I notice the aiming still feels weird to me. Coming from playing PC shooters for some time, the aiming on DUST just doesn't feel the same (with mouse) Can there be improvements made? with mouse smoothing off, when I make fine adjustments in 'aim'(just moving the mouse a little bit) it seems to float, so Put smoothing on, quite a bit better, I Think smoothing also lowers the sensitivity so I just turned it up. Still though It doesn't feel as great as the other Shooters. (I'm not trying to make this into other games) Just the way I see it the aim should just work, and skill is based on the player or user of the keyboard/mouse. - I Would likely be playing more if the aim was better, I Tend to get angry about the aiming. It just doesn't feel the same. there was a time it was dominant but ccp then artificially slowed down the movement on mouse to be more on par with joypad
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Victor Moody Stahl
Amarr Templars Amarr Empire
25
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Posted - 2014.10.20 03:15:00 -
[9] - Quote
Apothecary Za'ki wrote:there was a time it was dominant but ccp then artificially slowed down the movement on mouse to be more on par with joypad
I've said it before- to you in fact- but KB/M has never been the dominant aim method in the entire history of DUST. Even back in Chromosome, when KB/M was at its absolute peak, the top players (like Regnym and 13ear) used a DS3, and not KB/M.
What actually happened was KB/M was gimped to no purpose because a bunch of illiterate 12-year-olds whined that they were being 'beaten' by a KB/M user when they were very simple outplayed.
@OP:
I find the KB/M to be... subpar, in DUST, even when compared to fairly rudimentary PC shooters. It's impossible to fly a derpship with KB/M, and an atrocious experience to try and tank using it. Infantry gameplay is pretty reasonable... unless of course you consider the constant "shotgun/CR/RE/knives" to the back from cloaky scouts that are freaking everywhere these days*.
I have been able to take advantage of the better turn sensitivity of the KB/M to try and fight back against people who are behind me, but it's very finicky. Part of this seems to be that there's a few reports and accounts that AA actually combines with the hitreg functions and makes KB/M less than reliable on that front. I haven't personally had a whole lot of issue with that though**.
On the whole though, I still prefer the KB/M to the DS3... unless I'm trying to fly derpships. Then the DS3 is blatantly superior. What can I say, the first proper shooter I ever played was Battlefield Vietnam on PC.
*I'm not kidding when I say that the constant "shotgun surprise from unscannable scout" made me quit trying to go for the officer Magsec. It became, quite frankly, too painful, unfun, and rage-inducing.
**Except for the odd occasion when I'm firing and my gun is producing all relevant effects... except there's no damage and the clip doesn't empty. Literally, this almost got me killed today, because some punk was able to deal damage to me, while my RR was producing all the fancy lights and sounds, but no damage, and no ammo expenditure. Of course, that might not be KB/M related... but I've never experienced it on the odd blue moon that I try (and generally fail) at using a DS3 for infantry. |
Krightun
Sanmatar Kelkoons Minmatar Republic
30
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Posted - 2014.10.20 03:16:00 -
[10] - Quote
well Look what I Found... I did not know this about polling rate and the PS3/DUST 514
"PS3 not support polling rate above 125. If u set any other value - u got problems."
" If you want a optimal experience with M&Kb, make sure your mouse has or is set to a polling rate of 100-125Hz. Anything higher will over report & reduce your effective DPI. "
MAYBE THIS IS WHY I HAVE SUCH PROBLEMS? now I want to try it at a lower polling rate.. if this is an official thing, everyone should of known.
I've had my Mouse/Dust profile set to 1000 polling rate all along.
there's.. 125 / 200 / 250 / 333 / 500 / 1000 Logitech G9X
I'll be back later...
now I'm hopeful. |
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matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
65
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Posted - 2014.10.20 03:57:00 -
[11] - Quote
i gave up it was soo bad :( |
Operative 1125 Lokaas
True Companion Planetary Requisitions
508
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Posted - 2014.10.20 04:23:00 -
[12] - Quote
Frag FX Shark or Piranha. Best of both worlds.
THIS IS THE VOICE OF RÁN
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Vesta Opalus
Bloodline Rebellion
74
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Posted - 2014.10.20 04:58:00 -
[13] - Quote
My experience:
My DS3 died on me a while back so I was using a mouse and keyboard for a couple of weeks. Some of these are cons, some are pros.
#1: some weapons are dramatically better. This includes (in order of damn this just got way better-ness) FORGE GUN, SNIPER RIFLE, Plasma Cannon, Flaylock, shotgun.
#2: Vehicle driving is horrible with mouse/kb (this may be because I wasnt used to it for vehicles, particularly the dropships were a nightmare for me with M/KB because I was totally not used to driving them with that control scheme)
#3: You can turn around and aim accurately much faster, situational awareness becomes much easier because you can turn quicker, and you can run diagonally.
#4: Shooting at high or low angles becomes a little less annoying. The DS3 really bugs the crap out of me at low/high angles.
#5: I find shooting things up close in hipfire to be much easier with M/KB.
#6: At long ranges while ADSing I find hitting things to be much easier.
#7: In contrast to 5 and 6, there is an odd deadzone in between where it is incredibly hard to hit anything without ADS. This weird deadzone runs from around 30-50 meters, which with DS3 I would usually not ADS unless the guy wasnt looking at me at all. For some reason nothing past the first few bullets hits.
After a couple of weeks I went back to DS3, once I got the new one in the mail. I might have stayed with M/KB, but the issue in #7 was really bugging me, and I had to play using a board near my TV, so f that. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2034
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Posted - 2014.10.20 05:05:00 -
[14] - Quote
The mouse outright sucks but for those of us who came from PC gaming, its the only option.
Apart from the lack of sensitivity, the sluggishness and overall feel, its difficult to select spawn locations using KB/M at times, we do not get the benefit of aim assist like control players do. We also pretty much cannot fly dropships with the KB/M.
I much preferred the aiming in chromosome and back then controllers didn't have the advantage of aim assist. It was down to who was a good aim. Even still, controllers were dominant.
Still though, there are those that will still argue here on the forums that the KB/M grants some sort of 'unfair advantage', the only advantage KB/M gives is turning speed while on foot. For this minor upside we suffer a lot of negatives and downsides.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
364
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Posted - 2014.10.20 05:47:00 -
[15] - Quote
I found that mouse smoothing only made it move slower as if sensitivity were turned down to 5. I turned off smoothing and turned up sensitivity to max. Huge improvement. Turn speed was crazy fast.
AKA - StarVenger
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Yeeeuuuupppp
Vengeance Unbound
697
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Posted - 2014.10.20 09:53:00 -
[16] - Quote
Lost Apollo wrote:You know what I thought would be absolutely hilarious? Sentinels and commandos fighting with Nova knives!!!! Did that a while ago
You wouldn't shoot a kid with glasses, would you? .l..
PSN: GMANCASH
Rage Proficiency V
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Orber Gen
Academy Inferno E-R-A
216
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Posted - 2014.10.20 10:12:00 -
[17] - Quote
I'm playing mouse and keyboard since open beta. And always feel that game sensetivity is not enough. I must adjust my DPI over mouse settings and it's causing positioning bugs, because dust is sucks (when it comes to mouse). So AIMing from the mouse is trash, constantly hit-detection bugs, no aim assist and result - most of the time THE GAME KILLS ME, not a player, but the game.
Soooo yea, there is something CCP must to do, at least give us more sensetivity. |
Spectral Clone
Abandoned Privilege Top Men.
2914
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Posted - 2014.10.20 10:24:00 -
[18] - Quote
Krightun wrote: "PS3 not support polling rate above 125. If u set any other value - u got problems."
Nope. It has nothing to do with this.
Also, 100Hz is the max polling rate for PS3.
The problem is that Unreal Engine 3 does not have raw mouse input, it works as a cursor in Windows pretty much, if you get a framerate drop, your reticle movement will start to stutter and move inconsistently.
Improving framerate is the only fix to this. Try playing in 576p resolution and you will see what I mean.
"The DUST 514 Dev Team is not reduced or affected by the restructuring at CCP."
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DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
349
|
Posted - 2014.10.20 12:30:00 -
[19] - Quote
Krightun wrote:well Look what I Found... I did not know this about polling rate and the PS3/DUST 514 "PS3 not support polling rate above 125. If u set any other value - u got problems." " If you want a optimal experience with M&Kb, make sure your mouse has or is set to a polling rate of 100-125Hz. Anything higher will over report & reduce your effective DPI. " MAYBE THIS IS WHY I HAVE SUCH PROBLEMS? now I want to try it at a lower polling rate.. if this is an official thing, everyone should of known. I've had my Mouse/Dust profile set to 1000 polling rate all along. there's.. 125 / 200 / 250 / 333 / 500 / 1000 Logitech G9X I'll be back later... now I'm hopeful. This is a fact, I was just about to post this. But Kb/M is still inferior to DS3 on any aim assisted weapon. So don't expect any miracles. |
DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
349
|
Posted - 2014.10.20 12:34:00 -
[20] - Quote
Spectral Clone wrote:Krightun wrote: "PS3 not support polling rate above 125. If u set any other value - u got problems."
Nope. It has nothing to do with this. Also, 100Hz is the max polling rate for PS3. The problem is that Unreal Engine 3 does not have raw mouse input, it works as a cursor in Windows pretty much, if you get a framerate drop, your reticle movement will start to stutter and move inconsistently (input lag). Improving framerate is the only fix to this. Try playing in 576p resolution and you will see what I mean. TL;DR Mouse implementation in Dust 514 has a framerate dependant input lag. The only way to fix it YOURSELF is to use a KB/M>DS3 emulator such as GIMX/EagleEye/Chronus device. The only way CCP can fix it is to improve over-all game performance. ??? Unreal doesn't support raw mouse input??? lol, you have a screw loose, & the polling rate of your mouse absolutely makes a difference. If your mouse is reporting 1000 times a second, but the PS3 only receives 1 out of 10 reports. Then your effective DPI is only 1/10 of what you think it is. |
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Blueprint For Murder
Immortal Guides
144
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Posted - 2014.10.20 12:50:00 -
[21] - Quote
You guys have dpi setting and turbo I would say that it works fine the small issues you encounter are more than worth the borderline exploitation of Ps3 players you achive. I am a pc gamer mostly and can't believe that k&m was even allowed on a console shooter.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3755
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Posted - 2014.10.20 13:54:00 -
[22] - Quote
I'm going to say this bluntly. DS3 sensitivity in DUST is set too low.
Kb/m support in dust is a complete sh*tshow. |
Spectral Clone
Abandoned Privilege Top Men.
2914
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Posted - 2014.10.20 14:03:00 -
[23] - Quote
DTOracle wrote:Spectral Clone wrote:Krightun wrote: "PS3 not support polling rate above 125. If u set any other value - u got problems."
Nope. It has nothing to do with this. Also, 100Hz is the max polling rate for PS3. The problem is that Unreal Engine 3 does not have raw mouse input, it works as a cursor in Windows pretty much, if you get a framerate drop, your reticle movement will start to stutter and move inconsistently (input lag). Improving framerate is the only fix to this. Try playing in 576p resolution and you will see what I mean. TL;DR Mouse implementation in Dust 514 has a framerate dependant input lag. The only way to fix it YOURSELF is to use a KB/M>DS3 emulator such as GIMX/EagleEye/Chronus device. The only way CCP can fix it is to improve over-all game performance. ??? Unreal doesn't support raw mouse input??? lol, you have a screw loose, & the polling rate of your mouse absolutely makes a difference. If your mouse is reporting 1000 times a second, but the PS3 only receives 1 out of 10 reports. Then your effective DPI is only 1/10 of what you think it is.
The Unreal Engine 3 does not support raw mouse input. Not on the PS3, not on PC. The mouse is implemented in software.
Quote:problem is that in UDK the mouse is done through the UI (scaleform) and not using a hardware cursor like most games. this makes it FPS-dependant so if the game runs slow the mouse runs slow too. this has been asked for but hasn't gotten an answer.
SOURCE: https://forums.epicgames.com/threads/863049-Menu-and-mouse-lag-in-UDK-games
"The DUST 514 Dev Team is not reduced or affected by the restructuring at CCP."
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Leadfoot10
Molon Labe. General Tso's Alliance
1763
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Posted - 2014.10.20 15:29:00 -
[24] - Quote
I gave up trying to get MKB to work well and got a Aimon PS Elite. |
Cat Merc
Onslaught Inc RISE of LEGION
12738
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Posted - 2014.10.20 15:36:00 -
[25] - Quote
Coming from a past CS 1.6 and a regular CSGO player, the mouse controls are absolutely atrocious.
Not only is the input delay astronomical, but there is some severe issues with consistency. Think mouse acceleration, only completely random.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Fox Gaden
Immortal Guides
4619
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Posted - 2014.10.20 16:00:00 -
[26] - Quote
Victor Moody Stahl wrote:Apothecary Za'ki wrote:there was a time it was dominant but ccp then artificially slowed down the movement on mouse to be more on par with joypad I've said it before- to you in fact- but KB/M has never been the dominant aim method in the entire history of DUST. Even back in Chromosome, when KB/M was at its absolute peak, the top players (like Regnym and 13ear) used a DS3, and not KB/M. What actually happened was KB/M was gimped to no purpose because a bunch of illiterate 12-year-olds whined that they were being 'beaten' by a KB/M user when they were very simple outplayed. I find that hard to believe. 12-year-olds are better on the DS3 than most of the player base.
I think the issue is the large amount of PC players who came to DUST and were crappy with the DS3 controller while having decades of practice with the mouse. Their experience was that they did far better with a mouse than with the controller, so based on their own experiance they thought the mouse was OP.
However, because their PS3 was generally in their living room where there was no convenient flat surface to place a mouse pad, and because adding a flat surface for the mouse in an ergonomic position would have clashed with their designer furniture, they cried for nerfs to the Mouse so they would not be at a disadvantage when playing against former PC players who had set their PS3 up on their computer desks.
It is truly a clash between the Living Room Players and the Computer Desk Players. The 12-year-olds really donGÇÖt have a say in the matter.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Haerr
Clone Manque
1671
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Posted - 2014.10.20 16:06:00 -
[27] - Quote
- Input delay
- Negative acceleration
- Frame rate dependant input (no raw) GÇö which leads to variable response from the same input depending on where on the map you are and which direction you are aiming
- Unavoidable pixel skipping
- Limited to using 100Hz polling rate
- No access to settings in any comprehensible way (arbitrary sensitivity scales)
Mouse support is in a inexcusably poor state.
Even if they get around to fixing one of these issues it is still going to be in a very poor state.
If you want to play Dust with your mouse try to avoid playing computer FPSs because going from perfectly decent mouse settings to Dust is a frustrating tedious thing every single time, and detracts heavily from any enjoyment you can have in Dust.
Haerr's huge list of wish for 1.9 - 1.10:
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Fox Gaden
Immortal Guides
4619
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Posted - 2014.10.20 16:16:00 -
[28] - Quote
CommanderBolt wrote:The mouse outright sucks but for those of us who came from PC gaming, its the only option.
Apart from the lack of sensitivity, the sluggishness and overall feel, its difficult to select spawn locations using KB/M at times, we do not get the benefit of aim assist like control players do. We also pretty much cannot fly dropships with the KB/M.
I much preferred the aiming in chromosome and back then controllers didn't have the advantage of aim assist. It was down to who was a good aim. Even still, controllers were dominant.
Still though, there are those that will still argue here on the forums that the KB/M grants some sort of 'unfair advantage', the only advantage KB/M gives is turning speed while on foot. For this minor upside we suffer a lot of negatives and downsides.
Chromosome did have Aim Assist. Aim Assist was taken away in Uprising 1.0 because there were problems with it. I think it was added back in, in 1.4.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Mahal Daj
Mahal Tactical Enterprises
79
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Posted - 2014.10.20 16:25:00 -
[29] - Quote
This may be a silly suggestion, and I don't use KB/M... but you may want to turn the aim-assist off and try it then. You could be used to a more 'literal' aiming system than the one Dust514 uses.
I used to be a trainer, now I'm a terror.
Proto doesn't matter vs. knives...
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Stevez WingYip
Company of Marcher Lords Amarr Empire
7
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Posted - 2014.10.20 16:27:00 -
[30] - Quote
I personally wish they just made everyone use a controller to keep it more balanced :( |
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