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Nirwanda Vaughns
426th Infantry
580
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Posted - 2014.04.20 02:26:00 -
[31] - Quote
Mobius Kaethis wrote:JIMvc2 wrote: Ccp should bring back the AR officer weapons and then we'll see the fourms and people saying nerf the AR because its OP.
What do you mean bring back? They never went away. I got a pack of Balac's just the other day.
yeah they just killed the drop rate of officer weapons to next to nothing. god i used to love gettign drops of 10 each time
Rolling with the punches
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
455
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Posted - 2014.04.20 02:29:00 -
[32] - Quote
Yes, AR needs a ROF increase. Return it to the glorious days of before 1.7/ and I shall be a much happier merc once again (Cat Merc will also).
Even if the range is still reduced, I'll take the damage increase to at least make it king at CQC like it should be. Right now except in certain situations, it's not even all that usable.
Always the last person to leave. Always the one cleaning up people's messes.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5143
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Posted - 2014.04.20 03:09:00 -
[33] - Quote
thesupertman wrote:No. "Fix" the combat riffle so its not more powerful than the AR.
Like Pyrex, im done with the buff nerf culture.... Yet, you suggest a nerf. Stop pretending to be enlightened, nerfs and buffs are necessary, especially when the developer keeps on making silly balancing mistakes. I'd argue though that more buffs are generally better than more nerfs.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2794
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Posted - 2014.04.20 03:56:00 -
[34] - Quote
Assault suits, as a whole, should get a ROF bonus to the racial suits.
weRideNDie2getha since 2010
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2794
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Posted - 2014.04.20 03:57:00 -
[35] - Quote
ZDub 303 wrote:You really want the AR to be less ammo efficient? Seems like a damage increase would make more sense...
I'll definitely be for a damage increase
weRideNDie2getha since 2010
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ZDub 303
TeamPlayers Dirt Nap Squad.
2476
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Posted - 2014.04.20 04:09:00 -
[36] - Quote
The dark cloud wrote:ZDub 303 wrote:You really want the AR to be less ammo efficient? Seems like a damage increase would make more sense... What the AR wouldnt be be less ammo efficent cause the damage stays where its at just with the slight change to the rate of fire. Simple put: -gun does same damage but shots faster.
Runs out of ammo faster too.
A straight damage increase with the same RoF gives you more DPC. A very important stat when confronting multiple suits in CQC. A straight damage increase would make more sense for the high damage and close range of the AR.
Projectiles are more high dps, great profile, but not as ammo efficient. That is what it should be at least. However... imo they need about a 10-15% RoF increase and a damage decrease to bring them to similar dps. Making them run out of ammo quickly, giving weapons like the combat rifle a drawback (which it doesnt really have atm, its just straight overpowered). |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8601
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Posted - 2014.04.20 06:41:00 -
[37] - Quote
ZDub 303 wrote:You really want the AR to be less ammo efficient? Seems like a damage increase would make more sense... I will be more than happy with less ammo efficiency if it means I get the chainsaw effect on my AR.
The thing with high ROF weaponry is, it creates a wall of bullets that's behaves kind of like an innaccurate laser, when you swipe over an enemy with your crosshairs, you do quite a bit of damage without actually keeping your sights on them, that's hugely powerful in CQC.
The chainsaw effect happens at around 900 RPM, and it's one of the reasons the ACR is so amazing.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8601
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Posted - 2014.04.20 06:52:00 -
[38] - Quote
I would also like to point out that the AR requires you to be at around 40m~ to be effective. You know what other weapon works at that range? HMG At 40m an HMG can take you out fairly quickly, and at 35m-30m it can SLAUGHTER YOU.
That is why I think the AR needs more power rather than just nerfing the other rifles, the AR is on a knife edge where it has to get close enough to kill people, but GTFO the moment an HMG user appears.
Overlord of all humans CAT MERC
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HYENAKILLER X
WILL FIGHT ANYONE
724
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Posted - 2014.04.20 07:47:00 -
[39] - Quote
I say put a scope on the breach and increase rate of fire by 80 and range by 3 meters.
I like rof increase for ar but my question is this: what the hell would the balacs stats be if the duvolle took its old stats?
A scope on the gek would be amazing.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Funkmaster Whale
Ancient Exiles.
1894
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Posted - 2014.04.20 07:52:00 -
[40] - Quote
As of 1.7 and 1.8 I've been using the CR as my pretty much go-to weapon for almost any scenario. I have close to 4m SP spent in ARs and I have yet to really use them after doing a comparison test between the Duvolle and Boundless.
Damage profiles for particular weapon types such as Laser, Explosive, and Projectile are a little bit problematic right now.
In my opinion, Laser and Explosive are too skewed in either direction as far as damaging shield vs armor. Laser/Explosive are +20% / -20% or -20% / +20%, respectively. As far as scaling goes, this puts a lot of weapon types into these situations where you're essentially rolling the dice hoping the enemy favors your particular damage type. I understand DUST is all about that, but if these were brought a little closer to the middle to be, for example, +15% / -15% and so on, it would help even out the weapons a bit without really disturbing them drastically.
Secondly, Projectile right now is a little too good. It has the highest net percentage as far as damage goes in that it's -5% / +10% vs Shield / Armor meaning it has a +5% net versus all the other damage types. When you also start to consider the overall meta of the game generally favors really high amounts of armor versus shield this trend appears where projectile damage is basically your best bet as far as damage types.
To put it simply, Projectile is sort of like a 66% chance of winning versus 50% with all the other damage types. It simply offers the best overall practical damage type. Compound this now with the fact that weapons like the CR and SMG are some of the highest DPS, easiest to fit, and best range weapons. Statistically, the CR / SMG are the best weapons the game has to offer because you'll never be put in a situation where either weapon is really detrimental. Even at -5% damage, the CR can still tear through a shield with its crazy DPS. You're then through shields but still got armor to go through? No problem, the SMG is also Projectile and gets +10% damage as well as up to +15% from proficiency. Your armor is cut through like butter.
Let me play you the song of my people!
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
878
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Posted - 2014.04.20 08:20:00 -
[41] - Quote
Funkmaster Whale wrote:Yeah the AR is pretty much outclassed by the CR in almost every aspect right now. The CR has more range, more DPS, better damage profile, and is way easier to fit.
AR definitely needs some lovin. Don't forget the CR gets a bonus to armor and a less-penalty than all the other rifles. Highest ROF, bonus damage to armor, longer optimal than the AR--the ACR is really just better in nearly every respect.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8605
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Posted - 2014.04.20 08:37:00 -
[42] - Quote
And faster reload and hip fire.
Overlord of all humans CAT MERC
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3508
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Posted - 2014.04.20 08:39:00 -
[43] - Quote
AR needs a buff to damage and a nerf to accuracy. Particularly aim down sights accuracy.
RoF buff is just going to make it more effective at range, because RoF gains ignore the falloff system. Blasters are short range so that does not fit in with its intended usage. |
Jack McReady
DUST University Ivy League
1331
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Posted - 2014.04.20 09:16:00 -
[44] - Quote
I would rather like to see the CR and RR getting slight nerfs.
we dont need weapon buffs, weapons already deal enough damage. a MLT AR can down brick tanked medium proto suits in 2 seconds. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8608
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Posted - 2014.04.20 12:44:00 -
[45] - Quote
Himiko Kuronaga wrote:AR needs a buff to damage and a nerf to accuracy. Particularly aim down sights accuracy.
RoF buff is just going to make it more effective at range, because RoF gains ignore the falloff system. Blasters are short range so that does not fit in with its intended usage. You do understand that in the end the DPS will be the same right? 10% to ROF and 10% to damage will have the same effect for effectiveness over range.
Besides, higher ROF will increase the kick, try to use the Balac and you will see what I mean.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8608
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Posted - 2014.04.20 12:45:00 -
[46] - Quote
Jack McReady wrote:I would rather like to see the CR and RR getting slight nerfs.
we dont need weapon buffs, weapons already deal enough damage. a MLT AR can down brick tanked medium proto suits in 2 seconds. *2 seconds* That's actually a long time to down someone.
I think the other rifles are in a good state, but the AR needs a buff, at the ranges it operates at (or any range for that matter) it's not competitive with any weapon. (With the exception of things like the Flalyock and PLC)
If it's going to be limited to HMG-like ranges, it needs more DPS. Not HMG level DPS, but more than it has right now.
Overlord of all humans CAT MERC
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Monkey MAC
Rough Riders..
2588
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Posted - 2014.04.20 12:57:00 -
[47] - Quote
No just drop all other rifles by 1 dmg a Shot.
TTK is nice at the moment buffing the AR will just start us down a slippery slope back to te the 1.4 TTK Also the AR rate of fire 'feels' about right, not to mention increase the ROF by 3 shots a second adds a game breaking 90 DPS to the weapon. That's nearly 500 at advanced again.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8611
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Posted - 2014.04.20 15:21:00 -
[48] - Quote
Monkey MAC wrote:No just drop all other rifles by 1 dmg a Shot.
TTK is nice at the moment buffing the AR will just start us down a slippery slope back to te the 1.4 TTK Also the AR rate of fire 'feels' about right, not to mention increase the ROF by 3 shots a second adds a game breaking 90 DPS to the weapon. That's nearly 500 at advanced again. 3 shots a second would put it at 930 RPM. Balac has 857.14.
Also, TTK is nice with the other rifles, the AR is actually one of the lowest, despite it having the lowest range. If an AR user gets close to you, and you have one of the other rifles, you have no right to cry about it having higher DPS.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8611
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Posted - 2014.04.20 15:24:00 -
[49] - Quote
Balac has 494.9 DPS Current Duvolle has 412.5
Considering the CR has 600~ DPS, I don't see how that's game breaking. ESPECIALLY since the AR is the lowest range rifle, operating at ranges closer to HMG, putting it at more risk.
Overlord of all humans CAT MERC
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RuckingFetard
Better Hide R Die
789
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Posted - 2014.04.20 15:30:00 -
[50] - Quote
Cat Merc wrote:ZDub 303 wrote:You really want the AR to be less ammo efficient? Seems like a damage increase would make more sense... I will be more than happy with less ammo efficiency if it means I get the chainsaw effect on my AR. The thing with high ROF weaponry is, it creates a wall of bullets that's behaves kind of like an innaccurate laser, when you swipe over an enemy with your crosshairs, you do quite a bit of damage without actually keeping your sights on them, that's hugely powerful in CQC. The chainsaw effect happens at around 900 RPM, and it's one of the reasons the HMG and ACR are so amazing. Disagree. It's primarily that stupid slow down effect when shot at, which makes them really effective
Running pure shield tanked Caldari 'cuz me a hippy
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8611
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Posted - 2014.04.20 15:33:00 -
[51] - Quote
RuckingFetard wrote:Cat Merc wrote:ZDub 303 wrote:You really want the AR to be less ammo efficient? Seems like a damage increase would make more sense... I will be more than happy with less ammo efficiency if it means I get the chainsaw effect on my AR. The thing with high ROF weaponry is, it creates a wall of bullets that's behaves kind of like an innaccurate laser, when you swipe over an enemy with your crosshairs, you do quite a bit of damage without actually keeping your sights on them, that's hugely powerful in CQC. The chainsaw effect happens at around 900 RPM, and it's one of the reasons the HMG and ACR are so amazing. Disagree. It's primarily that stupid slow down effect when shot at, which makes them really effective Disagree? You can't disagree, this is true, it's a real effect that you can observe.
It happens in BF4 too, that's the main reason to use a high ROF weapon like the MTAR or FAMAS, they have an insane fire rate that allows you to just swipe over the enemy and kill them off, which makes them amazing for CQC combat.
The speed reduction just makes it so that once you're hit with the chainsaw effect, you can't move.
Overlord of all humans CAT MERC
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
401
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Posted - 2014.04.20 15:57:00 -
[52] - Quote
ZDub 303 wrote:You really want the AR to be less ammo efficient? Seems like a damage increase would make more sense... This a small damage increase because of the range it has. it should have the highest DPS of all the rifles but not by a huge margin.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8611
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Posted - 2014.04.20 16:00:00 -
[53] - Quote
CUSE TOWN333 wrote:ZDub 303 wrote:You really want the AR to be less ammo efficient? Seems like a damage increase would make more sense... This a small damage increase because of the range it has. it should have the highest DPS of all the rifles but not by a huge margin. 470-490 is where I want to see it. Fair trade for having the lowest range, and having the worst hip fire spread from any of the rifles.
Overlord of all humans CAT MERC
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Arkena Wyrnspire
Fatal Absolution
12468
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Posted - 2014.04.20 16:15:00 -
[54] - Quote
Monkey MAC wrote:No just drop all other rifles by 1 dmg a Shot.
TTK is nice at the moment buffing the AR will just start us down a slippery slope back to te the 1.4 TTK Also the AR rate of fire 'feels' about right, not to mention increase the ROF by 3 shots a second adds a game breaking 90 DPS to the weapon. That's nearly 500 at advanced again.
Oh no, nearly 500 DPS for the shortest ranged rifle! Of course, it's perfectly fine for a combat rifle to have significantly more than that at a longer range.
You have long since made your choice. What you make now is a mistake.
EUrobro
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7024
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Posted - 2014.04.20 16:18:00 -
[55] - Quote
Arkena Wyrnspire wrote:Monkey MAC wrote:No just drop all other rifles by 1 dmg a Shot.
TTK is nice at the moment buffing the AR will just start us down a slippery slope back to te the 1.4 TTK Also the AR rate of fire 'feels' about right, not to mention increase the ROF by 3 shots a second adds a game breaking 90 DPS to the weapon. That's nearly 500 at advanced again. Oh no, nearly 500 DPS for the shortest ranged rifle! Of course, it's perfectly fine for a combat rifle to have significantly more than that at a longer range. But..
It's not okay.
That's why he wants to nerf the other rifles by 1HP per shot.
Proud member of D!ck Nibbler Squad [DNS]
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Arkena Wyrnspire
Fatal Absolution
12472
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Posted - 2014.04.20 16:21:00 -
[56] - Quote
Atiim wrote:Arkena Wyrnspire wrote:Monkey MAC wrote:No just drop all other rifles by 1 dmg a Shot.
TTK is nice at the moment buffing the AR will just start us down a slippery slope back to te the 1.4 TTK Also the AR rate of fire 'feels' about right, not to mention increase the ROF by 3 shots a second adds a game breaking 90 DPS to the weapon. That's nearly 500 at advanced again. Oh no, nearly 500 DPS for the shortest ranged rifle! Of course, it's perfectly fine for a combat rifle to have significantly more than that at a longer range. But.. It's not okay. That's why he wants to nerf the other rifles by 1HP per shot.
The combat rifle would still have over 500 DPS.
You have long since made your choice. What you make now is a mistake.
EUrobro
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8612
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Posted - 2014.04.20 16:22:00 -
[57] - Quote
Atiim wrote:Arkena Wyrnspire wrote:Monkey MAC wrote:No just drop all other rifles by 1 dmg a Shot.
TTK is nice at the moment buffing the AR will just start us down a slippery slope back to te the 1.4 TTK Also the AR rate of fire 'feels' about right, not to mention increase the ROF by 3 shots a second adds a game breaking 90 DPS to the weapon. That's nearly 500 at advanced again. Oh no, nearly 500 DPS for the shortest ranged rifle! Of course, it's perfectly fine for a combat rifle to have significantly more than that at a longer range. But.. It's not okay. That's why he wants to nerf the other rifles by 1HP per shot. Here are the downsides: 1. They would still be superior to AR 2. Heavies which are already absurd are going to be even harder to take down 3. AR doesn't get any help against heavies, and it NEEDS IT, using an AR when HMG heavies are around is simply not an option, if the enemy spams heavies I either switch to another rifle, switch to a shotgun or switch to an HMG, AR < HMG
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8612
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Posted - 2014.04.20 16:24:00 -
[58] - Quote
TTK with the other rifles is FINE, the AR feels weak, that's all.
Overlord of all humans CAT MERC
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
91
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Posted - 2014.04.20 16:24:00 -
[59] - Quote
Close range weapons need to have high DPS but more dispersion. This way you have more dog in close range and less dmg in medium and long range.
Medium range weapons need to have medium DPS less dispersion.
Long range weapons need to have low DPS but no dispersion.
Give the AR more RPM but adjust the dispersion. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8612
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Posted - 2014.04.20 16:25:00 -
[60] - Quote
Odigos Ellinas wrote:Close range weapons need to have high DPS but more dispersion. This way you have more dmg in close range and less dmg in medium and long range.
Medium range weapons need to have medium DPS less dispersion.
Long range weapons need to have low DPS but no dispersion.
Give the AR more RPM but adjust the dispersion. It's dispersion is already the highest of all the rifles.
Sharpshooter + Gallente Assault V < RR/SCR/CR dispersion
Overlord of all humans CAT MERC
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