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901. Tech Levels - in Feedback/Requests [original thread]
Which isn't the point, it still stands that harvesting would be done on planets
- by Vermaak Doe - at 2013.04.07 23:27:00
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902. Tech Levels - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Vermaak Doe wrote: But the only reasonable mats that would be directly available to mercs are from Pi Why aren't standard T1 minerals reasonable? Why aren't T2 materials reasonable? Why aren't T3 polymers reasonable? ...
- by Vermaak Doe - at 2013.04.07 23:17:00
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903. Tech Levels - in Feedback/Requests [original thread]
But the only reasonable mats that would be directly available to mercs are from Pi
- by Vermaak Doe - at 2013.04.07 23:00:00
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904. Logis are UP, create a 6-10 equipment slot variant - in General Discussions [original thread]
A friend of mine would become even more Op of it has a sidearm.
- by Vermaak Doe - at 2013.04.07 22:49:00
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905. Tech Levels - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Valkreena Haederox wrote: I'm sure it's in the pipe. I copy pasted nothing. Vermaak Doe wrote: As for mats Pi materials only They are. Dust mercs should have asteroid ore and moon materials on the planet. And D...
- by Vermaak Doe - at 2013.04.07 22:46:00
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906. [Proposal] Changes to Orbital strike mechanics in PC. - in Feedback/Requests [original thread]
What does this solve? It'll let large groups completely dominate all PC warfare (like blobs win im Eve) and changes Eve support from a luxury to a necessity, which I really don't think it should be. As for stopping something from warping what good...
- by Vermaak Doe - at 2013.04.07 22:44:00
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907. [Proposal] Turret type changes. - in Feedback/Requests [original thread]
What do railguns have to do with shield tanks when only the advanced armor gets a rail bonus?
- by Vermaak Doe - at 2013.04.07 22:37:00
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908. [Feedback] One more middle finger at the AR... before May 6. - in Feedback/Requests [original thread]
Sleepy Zan wrote: Ulysses Knapse wrote: Assault Rifles versus... Sniper Rifles? There's no comparison at close range, only murder. It makes me sad that no one has had fun times learning to CQC with a sniper yet. I told him about one o...
- by Vermaak Doe - at 2013.04.07 22:21:00
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909. what happens to corporations when the SP is re-allocated? - in General Discussions [original thread]
I can bet the same mistakes will be made after it's done.
- by Vermaak Doe - at 2013.04.07 17:20:00
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910. Should heavies be allowed to use Light weapons? - in General Discussions [original thread]
Alina Heart wrote: So the Heavy should be allowed to wield light weapons but the other suits can't use Heavy weapons.... Great logic guys, makes so much sense. Yes because other suits have to worry about an lav sized hitbox Tell me this,...
- by Vermaak Doe - at 2013.04.07 17:04:00
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911. Internal Error. Reveals why they are so elite. - in General Discussions [original thread]
Once a redline sniper, always one. The last time I ran a railgun take I was the DM to compliment lurch and ted, I never stayed behind the redline for more than the time it took to drive out.
- by Vermaak Doe - at 2013.04.07 16:57:00
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912. [Feedback] One more middle finger at the AR... before May 6. - in Feedback/Requests [original thread]
loumanchew wrote: Vermaak Doe wrote: If every weapon gained noticeable range from sharpshooter how is that a problem? It's a tiny bonus which is how I know you're bsing about the range (4 to five isn't a big difference) 40% is a tiny bonu...
- by Vermaak Doe - at 2013.04.07 08:09:00
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913. Shotgun turret for tanks - in Feedback/Requests [original thread]
How are they like shotguns in Eve? They're more like Cqb battle rifles
- by Vermaak Doe - at 2013.04.07 07:01:00
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914. what happens to corporations when the SP is re-allocated? - in General Discussions [original thread]
Reallocation has been confirmed? Link
- by Vermaak Doe - at 2013.04.07 06:44:00
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915. [Feedback] Kicking Players out of Vehicles: Not a Great Idea - in Feedback/Requests [original thread]
noob 45 wrote: Vermaak Doe wrote: noob 45 wrote: 0 Try Harder wrote: If it becomes possible to eject passengers from vehicles, I and others may or may not use this mechanic for our amusement. So if they allow people to eject peopl...
- by Vermaak Doe - at 2013.04.07 06:43:00
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916. [Request] Skill restriction for driving vehicles - in Feedback/Requests [original thread]
Impartial to the skill lock but no to the driver lock, it prevents griefing too easil
- by Vermaak Doe - at 2013.04.07 06:06:00
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917. Why AR IS balanced... almost - in General Discussions [original thread]
Cat Merc wrote: Vermaak Doe wrote: I do wonder, is it like COD where the sniper shot is uber accurate when you're firing from the hip? Fixed Eh, I don't remember which game it is that has sniper bullets from the hip literally hit outsid...
- by Vermaak Doe - at 2013.04.07 05:01:00
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918. Why AR IS balanced... almost - in General Discussions [original thread]
Corn In TheSkidmark wrote: AR is the most spammed and also the most boring gun in the game. So all people do is throw Ars all game?
- by Vermaak Doe - at 2013.04.07 04:59:00
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919. Why AR IS balanced... almost - in General Discussions [original thread]
Vermaak Doe wrote: Cat Merc wrote: Vermaak Doe wrote: Cat Merc wrote: Zekain Kade wrote: Do you know how much 20% IS? ZYou would kill the assault rifle if you did that. Just tweeking the recoil would be enough. 20% over range. The...
- by Vermaak Doe - at 2013.04.07 04:58:00
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920. Why AR IS balanced... almost - in General Discussions [original thread]
Cat Merc wrote: Vermaak Doe wrote: Cat Merc wrote: Zekain Kade wrote: Do you know how much 20% IS? ZYou would kill the assault rifle if you did that. Just tweeking the recoil would be enough. 20% over range. The AR normal damage is f...
- by Vermaak Doe - at 2013.04.07 04:51:00
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