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401. railgun tank having absolute range, killing me at around 1000m - in Technical Support/Bugs [original thread]
i am about to test whether it works for my tanker alt
- by Velociraptor antirrhopus - at 2014.06.09 14:24:00
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402. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: I feel it is important to show new players they are not limited in weapon selection by their race of choice You'd be correct. That's exactly why I became a Minmatar Logi for about the first 5 months of this game. Then I ...
- by Velociraptor antirrhopus - at 2014.06.09 14:20:00
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403. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
7) Smaller tweaks such as RE progression Oh my God. CCP Rattati I will love you forever if you lower the basic and advanced RE damage so they aren't insanely unfair to heavies. I sincerely hope this is what you mean by a "tweak" because anythin...
- by Velociraptor antirrhopus - at 2014.06.09 14:13:00
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404. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
One of the huge reasons I didn't choose Cal Logi was the recharge times/rates were pathetic compared to Scout and Sentinel. If you aren't going to buff shield HP, which I think is a mistake since armor has the ability to constantly repair and giv...
- by Velociraptor antirrhopus - at 2014.06.09 14:07:00
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405. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Militia modules being just as effective as proto is ridiculous and should be changed. Getting instakilled in a full proto tank by a Sica is ridiculous. Also I have been told people are not experiencing this issue, but I am and others probably are...
- by Velociraptor antirrhopus - at 2014.06.09 14:03:00
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406. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
I have always disliked that the Combat Rifle has outperformed the AR at medium range. I think its effectiveness at this range shouldn't be as good as the AR. You should have to cross the threshold from medium into short range to dominate with the ...
- by Velociraptor antirrhopus - at 2014.06.09 13:57:00
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407. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
swarms the way they are now are still very much a joke. if you're not going to change them, at least make them into a sidearm that's the best idea i've heard because buffing their damage is either "too complicated" or would affect dropships adv...
- by Velociraptor antirrhopus - at 2014.06.09 13:47:00
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408. Judge Rhadamanthus for CPM 1 - in General Discussions [original thread]
Can someone remind us in Gen Discussion when the vote takes place?
- by Velociraptor antirrhopus - at 2014.06.09 07:13:00
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409. Judge Rhadamanthus - CPM 1 - in The Council's Chamber [original thread]
Judge, I will vote for you Someone should remind us people who haven't even posted in this part of the forum, when the vote is taking place, in General Discussion
- by Velociraptor antirrhopus - at 2014.06.09 07:06:00
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410. Judge Rhadamanthus for CPM 1 - in General Discussions [original thread]
how do I vote for this man
- by Velociraptor antirrhopus - at 2014.06.09 07:03:00
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411. [Idea] Its about time the Flaylock gets its buff - in Feedback/Requests [original thread]
CCP Logibro wrote: It's not fine, but we honestly won't be looking at it till we look at all sidearms. So it's on our to do list, just not for Bravo. Please don't nerf the ScP again. I will be deeply wounded.
- by Velociraptor antirrhopus - at 2014.06.09 06:00:00
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412. Pssst. CCP Logibro - in Feedback/Requests [original thread]
i appia prove
- by Velociraptor antirrhopus - at 2014.06.09 05:55:00
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413. A way to keep scouts from the frontlines - in General Discussions [original thread]
You haven't paid much attention to what's going on. The whole reason they got rid of that was to help the scouts. And I agree that it should've been removed because you shouldn't slow down when running away if you have next to no HP and a ton of ...
- by Velociraptor antirrhopus - at 2014.06.09 05:50:00
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414. railgun tank having absolute range, killing me at around 1000m - in Technical Support/Bugs [original thread]
a lot of people came into my other thread and fought me about this. I don't know why they seemed to have a motive for being dicks and insulting me, trying to call me a liar. but there have been other bugs in this game that have only applied to c...
- by Velociraptor antirrhopus - at 2014.06.09 05:35:00
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415. Transport Assists need work. - in General Discussions [original thread]
Iron Wolf Saber wrote: Also should they be added to LAVs? No. Not even if there are specialized LAVs again.
- by Velociraptor antirrhopus - at 2014.06.08 09:39:00
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416. this is CCP Rouge's theme song - in General Discussions [original thread]
but is it not true? Dust is like this dangerous woman. Once you fall for her, you'll never return...
- by Velociraptor antirrhopus - at 2014.06.08 09:36:00
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417. CCP <3 - in General Discussions [original thread]
i think this guy is channeling the rage of thousands of people into his single body
- by Velociraptor antirrhopus - at 2014.06.08 09:35:00
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418. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
CCP Rattati wrote: How are things different in America? You don't want to know. However from an aesthetic perspective some parts are still untouched by human beings and some cities aren't that bad. Just got back from seeing the worlds big...
- by Velociraptor antirrhopus - at 2014.06.08 09:31:00
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419. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
In my opinion, complex shields could use a buff up to at least 80 HP. That would give the proto Caldari a little more of an HP edge when compared to Gallente HP. Basically when a Caldari fits everything right, as things are now he has less HP tha...
- by Velociraptor antirrhopus - at 2014.06.08 09:14:00
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420. Heavys And HMG - in Feedback/Requests [original thread]
Dovallis Martan JenusKoll wrote: Lightning35 Delta514 wrote: Want to destroy heavies in std-proto? Grab a caldari scout with adv shot gun, triple damage mods and reactive plates and you can kill any heavy usually with 2 shots. 3 for protos ...
- by Velociraptor antirrhopus - at 2014.06.08 09:05:00
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