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1281. [Request] LAV Control Style Options - in Feedback/Requests [original thread]
Bump
- by Veigar Mordekaiser - at 2012.07.19 19:08:00
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1282. [Request] Looting System - in Feedback/Requests [original thread]
Looting is pretty much the same concept as salvaging.. You would go over to a dead body, and take whatever useful things they have on them. However, getting a dropsuit as loot wouldn't be logical. Think about it, you just mowed somebody down with ...
- by Veigar Mordekaiser - at 2012.07.19 06:36:00
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1283. [Request] LAV Control Style Options - in Feedback/Requests [original thread]
bump
- by Veigar Mordekaiser - at 2012.07.19 06:32:00
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1284. [Request] Space raid on EVE players and DUST player use as ammunition for EVE pl... - in Feedback/Requests [original thread]
This would kind of go along with the idea of fighting battles inside Titans.
- by Veigar Mordekaiser - at 2012.07.19 02:10:00
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1285. new player chat - in Feedback/Requests [original thread]
They will, just havent yet. I'm sure we will see this shortly before or at launch.
- by Veigar Mordekaiser - at 2012.07.19 01:47:00
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1286. What happened to the cool helmet overlay? - in Feedback/Requests [original thread]
The metroid prime hud was AWESOME. I also really like how the hud moved in the E3 trailer, I would like to see that
- by Veigar Mordekaiser - at 2012.07.19 01:46:00
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1287. [suggestion] Change the scopes of the guns - in Feedback/Requests [original thread]
My current favorite sight is the iron sight on the shotgun, with the red dot on the SMG coming in a close second. I expect that when the game's mechanics are worked out properly, and the gameplay actually begins to feel natural, we will start to s...
- by Veigar Mordekaiser - at 2012.07.19 00:49:00
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1288. [request] more non-hostile areas and NPCs? - in Feedback/Requests [original thread]
I would like to see a cross game (EVE and Dust players together) casino. It would be kind of cool to play some poker or roulette between matches. And considering that the Gladiator Arena will be set up for gambling, you could make that a part of t...
- by Veigar Mordekaiser - at 2012.07.19 00:45:00
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1289. [Request] LAV Control Style Options - in Feedback/Requests [original thread]
Doesn't seem to me that that thread has received Dev or GM input, and i have broken no rules by submitting a new thread on a more specific topic. That thread is on the LAV in general, and all of it's aspects. This is feedback on the controls, and ...
- by Veigar Mordekaiser - at 2012.07.19 00:39:00
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1290. [Request] LAV Control Style Options - in Feedback/Requests [original thread]
Bump
- by Veigar Mordekaiser - at 2012.07.18 09:52:00
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1291. [Request] Flamethrower Tank - in Feedback/Requests [original thread]
I would rather see a short range AOE damage weapon on the LAV, tanks are to slow to really make use of that I would think.
- by Veigar Mordekaiser - at 2012.07.18 09:51:00
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1292. Dynamic large scale warfare - in General Discussions [original thread]
Ventis Gant wrote: I don't know how many players they will be able to shove into one battle, but they have said that the null sec battles will not be numbers balanced, which to me implies that they have planned large enough matches that one sid...
- by Veigar Mordekaiser - at 2012.07.18 09:49:00
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1293. [Request] LAV Control Style Options - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: Veigar Mordekaiser wrote: Leovarian L Lavitz wrote: I like the way the current controls work. Instead of a control CHANGE, make it a control OPTION. Well yes, I suppose I should've titled it differently. For p...
- by Veigar Mordekaiser - at 2012.07.18 03:57:00
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1294. [Request] LAV Control Style Options - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: I like the way the current controls work. Instead of a control CHANGE, make it a control OPTION. Well yes, I suppose I should've titled it differently. For players that like the current controls, the shouldn't get s...
- by Veigar Mordekaiser - at 2012.07.18 03:26:00
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1295. stereotypes - in General Discussions [original thread]
The way the gamemodes work aren't that important... It's the importance of vehicle warfare and the use of the map such as the towers on Plateaus. It's also about specialization in different roles and team diversity. I just don't see CoD players be...
- by Veigar Mordekaiser - at 2012.07.18 03:16:00
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1296. stereotypes - in General Discussions [original thread]
xprotoman23 wrote: We're talking about two different groups of COD players. The competitive COD player base that plays MLG/GB/COD Elite is completely different from the players found in pubz. The competitive COD community never gets enough cred...
- by Veigar Mordekaiser - at 2012.07.18 02:31:00
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1297. LETS HAVE A RACE 2 C WHO GETS ON DUST FIRST TOMORROW - in General Discussions [original thread]
I don't know, but it was obvious there was a new crowd there. I heard a whole lot of "What the ****!? Those heavies are so OP! They need to nerf the damn drop ships!". So funny
- by Veigar Mordekaiser - at 2012.07.18 02:24:00
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1298. LETS HAVE A RACE 2 C WHO GETS ON DUST FIRST TOMORROW - in General Discussions [original thread]
I sure hope not
- by Veigar Mordekaiser - at 2012.07.18 01:54:00
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1299. LETS HAVE A RACE 2 C WHO GETS ON DUST FIRST TOMORROW - in General Discussions [original thread]
Oh good, I don't have to listen to the IGN crowd whining in game anymore? :)
- by Veigar Mordekaiser - at 2012.07.18 01:50:00
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1300. Dynamic large scale warfare - in General Discussions [original thread]
Kant-0 wrote: Abron Garr wrote: I can see semi-scripted fights in the future. The most obvious ones would probably tie in with the Incursions we already have in Eve. Eve players can fight Sansha's Nation Revenants and Nightmares in orbit w...
- by Veigar Mordekaiser - at 2012.07.18 01:47:00
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