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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 10:39:00 -
[31] - Quote
Farson Thrask wrote:Veigar Mordekaiser wrote:Oh really? Hmm, I would've thought a feature like that would definitely be worth testing in beta, rather than putting into the game after launch. It would be a huge selling point I would think. Well maybe they will let us test it and then shrink it back down to 24v24 at release.
I shall hope dearly for that! |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.17 10:41:00 -
[32] - Quote
Veigar Mordekaiser wrote:Grit Breather wrote:Veigar Mordekaiser wrote:Oh really? Hmm, I would've thought a feature like that would definitely be worth testing in beta, rather than putting into the game after launch. It would be a huge selling point I would think. That would be rather difficult. Over the past weekend I only saw aroudn 500 players max on both the US and EU servers. With such low numbers you don't have enough players to test matches with 128 players. You could only run about 4-5 matches at once. Also, with 64 player teams you really HAVE to communicate. As communication is still very buggy, I don't think the beta is ready for such battles. But I'm waiting patiently. I saw around 3000 people online during the first beta weekend, when they were giving out keys in PS Home. I think that was also the weekend the Merc Pack launched. Roughly 2000 of the people playing were in [US] Plateaus Skirmish. Over the past weekend we got the IGN dudes. I was expecting much higher numbers but they were actually quite low. Dunno what happend but those were the latest numbers.
We still got over 1M kills though! |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 10:45:00 -
[33] - Quote
Grit Breather wrote:Veigar Mordekaiser wrote:Grit Breather wrote:Veigar Mordekaiser wrote:Oh really? Hmm, I would've thought a feature like that would definitely be worth testing in beta, rather than putting into the game after launch. It would be a huge selling point I would think. That would be rather difficult. Over the past weekend I only saw aroudn 500 players max on both the US and EU servers. With such low numbers you don't have enough players to test matches with 128 players. You could only run about 4-5 matches at once. Also, with 64 player teams you really HAVE to communicate. As communication is still very buggy, I don't think the beta is ready for such battles. But I'm waiting patiently. I saw around 3000 people online during the first beta weekend, when they were giving out keys in PS Home. I think that was also the weekend the Merc Pack launched. Roughly 2000 of the people playing were in [US] Plateaus Skirmish. Over the past weekend we got the IGN dudes. I was expecting much higher numbers but they were actually quite low. Dunno what happend but those were the latest numbers. We still got over 1M kills though!
WE DID!?!?!?! I sir, am truly amazed. I didn't think we would even be close. Where is the announcement? |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.17 10:50:00 -
[34] - Quote
We did! Right here's the announcement.
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 10:53:00 -
[35] - Quote
AHH SO AWESOME! haha sweet! I'll finally be able to catch up to all those protosuits! LMAO! I've been stuck with the tier 1 gear, can't kill anything with it, my skills with the DS3 are not very good :( Of course, the constant FPS drops from my overheating PS3 really dont help with that either. Well cool, looking forward to thursday when I can start specing up :)
Edit: Also, what is that vehicle in the concept art!? I must have it! |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.17 11:15:00 -
[36] - Quote
I don't know. When I saw it I wanted to start a thread about it but forgot... |
Nellantar Ballsinya
Royal Uhlans Amarr Empire
175
|
Posted - 2012.07.17 11:21:00 -
[37] - Quote
Did you play in the last round of Beta testing? We had to take out forward installments that were halting our progress towards the firebase that was assaulting our MCC.
That battle took place on a relatively small portion of the map.
Each district will have more than that going on, with some having things like the Skyfire Battery we see in this map. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 12:02:00 -
[38] - Quote
Nah I've only been in the beta for 3 weeks, so I've only seen Plateaus and Communication. |
Nellantar Ballsinya
Royal Uhlans Amarr Empire
175
|
Posted - 2012.07.17 12:11:00 -
[39] - Quote
Veigar Mordekaiser wrote:Nah I've only been in the beta for 3 weeks, so I've only seen Plateaus and Communication.
You missed out then, last maps were fun no matter how many times you played them. |
Miles Bane
Algintal Core Gallente Federation
11
|
Posted - 2012.07.17 12:16:00 -
[40] - Quote
[quote=Veigar Mordekaiser]I posted this in a thread titled "Killzone", but I'm not sure it would attract much attention there, as these forums are not for Killzone :P
I would like to see a massive game mode, with HUGE teams, say 128 vs 128, like MAG, possibly even larger teams if CCP could make it happen (knowing them, anything is possible) The gameplay could be dynamic, it wouldn't be the same game mode through the entire match. Apparently Killzone 2 had something like this, as I read in that other post that gave me this idea. Anyway, here we are, lets hear some feedback for this!
i made the killzone thread "killzone" thank u for clering it up for every one and making this new thead. |
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 21:36:00 -
[41] - Quote
Miles Bane wrote:[quote=Veigar Mordekaiser]I posted this in a thread titled "Killzone", but I'm not sure it would attract much attention there, as these forums are not for Killzone :P I would like to see a massive game mode, with HUGE teams, say 128 vs 128, like MAG, possibly even larger teams if CCP could make it happen (knowing them, anything is possible ) The gameplay could be dynamic, it wouldn't be the same game mode through the entire match. Apparently Killzone 2 had something like this, as I read in that other post that gave me this idea. Anyway, here we are, lets hear some feedback for this! i made the killzone thread "killzone" thank u for clering it up for every one and making this new thead.
Ah haha I shoulve put a link to your thread in the top of this one.. but I was to lazy ~_~ I'll go put in a edit and give you the credit for giving me the idea :) |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.17 21:59:00 -
[42] - Quote
I can see semi-scripted fights in the future. The most obvious ones would probably tie in with the Incursions we already have in Eve. Eve players can fight Sansha's Nation Revenants and Nightmares in orbit while Dust players defend or take back cities that The Nation has started kidnapping/assimilating. Dust players could fight for or against The Nation depending on player choice. This way both sides aren't just fighting NPCs, but players as well.
For those of you who don't know what the Nation is, imagine a cross between Star Trek's Borg and Mass Effect's Husk variants.
"Do you know what you are, capsuleer? The truth will not comfort you. You are a frightened child running headfirst towards oblivion.
And I? I am the only one who tried to stop you. I am the Messiah that you turned against.
You persecuted me, hunted my children. Vowed to burn my Promised Land to ash.
Now I have returned, and I know you better than you know yourself.
I will vanquish your fear, and commute your flesh to dust."
- Sansha Kuvake |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.17 22:08:00 -
[43] - Quote
Grit Breather wrote:They're only testing 64v64 internally. That means there are days when 128 devs are busy playing instead of working on our updates. Lazy devs! Get to work on my updates! Clearly the winning team gets priority for their projects & updates -- GO CCP FRAME! |
Primus Core
Brimstone Tactical Covert Intervention
22
|
Posted - 2012.07.17 23:35:00 -
[44] - Quote
I know some of this has already been highlighted upon and I can't seem to find the links from them because they're so old, but there were a number of dev interviews this past fall and winter (along with fanfest) highlighting things they wanted to do - eventually they do want to get up to MAG scale combat with 128 players per team, potentially even surpass that. Maps will be immense, averaging five kilometers across. For the time being, each planet will be segmented into "districts", each with their own outposts and cities. All of this will play into interactivity with EVE capsuleers out in space, and vice-versa.
Who knows? Perhaps sometime in the future we'll see an update that allows combat on the scale of EVE wars, where the entire planet becomes the battlefield. CCP has a habit of constantly stepping up the game and stepping beyond the boundaries of what is expected. |
Ayures0
259
|
Posted - 2012.07.17 23:54:00 -
[45] - Quote
It would be nice if there were no limits on the number of players per match, but there's no real way for hardware to be able to handle that. :/
Grit Breather wrote:Veigar Mordekaiser wrote:Oh really? Hmm, I would've thought a feature like that would definitely be worth testing in beta, rather than putting into the game after launch. It would be a huge selling point I would think. That would be rather difficult. Over the past weekend I only saw aroudn 500 players max on both the US and EU servers. With such low numbers you don't have enough players to test matches with 128 players. You could only run about 4-5 matches at once.
What? I don't care about hisec carebear matches. I care about matches that actually matter for something. If DUST is going to tie into sov and someone attacking my territory has 16 people and we have 30, then there's an artificial handicap in their favor (assuming it's a 16v16 match like the current skirmishes). |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.18 00:02:00 -
[46] - Quote
Ayures0 wrote:It would be nice if there were no limits on the number of players per match, but there's no real way for hardware to be able to handle that. :/
We are talking about CCP here, it may well be possible. If this were infinity ward or something I would see the limitations... but this is CCP. I mean, look at Burn Jita, when that happened, the dedicated server resources to that sector so that immense player counts could be possible. I don't see why they couldn't do the same with Dust. Say that two of the largest Corps in EVE get in a fight over some particularly valuable planet, perhaps they would dedicate resources to lift the boundaries of the districts, and make the entire planet one huge map for the duration of the war. That would be kind of cool.
I really am excited to see what CCP can do with this, if they are already testing 128 players. I remember reading that the most the Unreal 2 engine could handle was 48, so the fact that they are already working past that is good news to me. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.18 00:04:00 -
[47] - Quote
Ayures0 wrote:It would be nice if there were no limits on the number of players per match, but there's no real way for hardware to be able to handle that. :/ Grit Breather wrote:Veigar Mordekaiser wrote:Oh really? Hmm, I would've thought a feature like that would definitely be worth testing in beta, rather than putting into the game after launch. It would be a huge selling point I would think. That would be rather difficult. Over the past weekend I only saw aroudn 500 players max on both the US and EU servers. With such low numbers you don't have enough players to test matches with 128 players. You could only run about 4-5 matches at once. What? I don't care about hisec carebear matches. I care about matches that actually matter for something. If DUST is going to tie into sov and someone attacking my territory has 16 people and we have 30, then there's an artificial handicap in their favor (assuming it's a 16v16 match like the current skirmishes).
I hadn't thought of anything like that, I wonder what CCP has in store for that type of situation. |
Ayures0
259
|
Posted - 2012.07.18 00:13:00 -
[48] - Quote
Veigar Mordekaiser wrote:Ayures0 wrote:It would be nice if there were no limits on the number of players per match, but there's no real way for hardware to be able to handle that. :/ We are talking about CCP here, it may well be possible. If this were infinity ward or something I would see the limitations... but this is CCP. I mean, look at Burn Jita, when that happened, the dedicated server resources to that sector so that immense player counts could be possible. I don't see why they couldn't do the same with Dust. Say that two of the largest Corps in EVE get in a fight over some particularly valuable planet, perhaps they would dedicate resources to lift the boundaries of the districts, and make the entire planet one huge map for the duration of the war. That would be kind of cool. I really am excited to see what CCP can do with this, if they are already testing 128 players. I remember reading that the most the Unreal 2 engine could handle was 48, so the fact that they are already working past that is good news to me.
The issue isn't so much with the servers. It's with the local PS3 hardware. Even (almost all) PCs would have a hell of a time trying to render a ton of DUSTbunnies, HAVs, LAVs, etc. all at once.
I just had a random thought, though. We don't know how many districts there are going to be in each planet or exactly how taking one over is gonna work. You might be able to overwhelm the enemy by maxing out your side's capacity on every district leaving the enemy stretched thin or concentrated in one area. |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2012.07.18 00:23:00 -
[49] - Quote
Veigar Mordekaiser wrote:Ayures0 wrote:It would be nice if there were no limits on the number of players per match, but there's no real way for hardware to be able to handle that. :/ Grit Breather wrote:Veigar Mordekaiser wrote:Oh really? Hmm, I would've thought a feature like that would definitely be worth testing in beta, rather than putting into the game after launch. It would be a huge selling point I would think. That would be rather difficult. Over the past weekend I only saw aroudn 500 players max on both the US and EU servers. With such low numbers you don't have enough players to test matches with 128 players. You could only run about 4-5 matches at once. What? I don't care about hisec carebear matches. I care about matches that actually matter for something. If DUST is going to tie into sov and someone attacking my territory has 16 people and we have 30, then there's an artificial handicap in their favor (assuming it's a 16v16 match like the current skirmishes). I hadn't thought of anything like that, I wonder what CCP has in store for that type of situation. That's easy, you capture the other undefended districts while they are busy with you. Same way any major alliance will keep its planets. A group of 'l33t' kdr players about 12-24 strong will attack a planet, get stuck in one district while the major alliance captures all the other districts by the time the match is over, rendering any further assault meaningless. The defenders could pretty much just give you the district and recap it after you leave. xD
They could do this in militia gear and just chill for the match in the war room while one guy plays hide and seek. |
Ayures0
259
|
Posted - 2012.07.18 00:26:00 -
[50] - Quote
Leovarian L Lavitz wrote:That's easy, you capture the other undefended districts while they are busy with you. Same way any major alliance will keep its planets. A group of 'l33t' kdr players about 12-24 strong will attack a planet, get stuck in one district while the major alliance captures all the other districts by the time the match is over, rendering any further assault meaningless. The defenders could pretty much just give you the district and recap it after you leave. xD
They could do this in militia gear and just chill for the match in the war room while one guy plays hide and seek. Teste here. Prepare for this to be our strategy. |
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Sojuro Ryo
Zumari Force Projection Caldari State
189
|
Posted - 2012.07.18 00:59:00 -
[51] - Quote
The thing is though that you'll need almost 4x the corp members that the maps can handle in order to fill one side of the battle. So if the map cap is 32x32 then you should have about 128 members and this is because not all of them will be on when you want to go into battle. This is of course if you want to be in a corp and do null sec combat and get those much higher rewards. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.18 01:01:00 -
[52] - Quote
Ayures0 wrote:Veigar Mordekaiser wrote:Ayures0 wrote:It would be nice if there were no limits on the number of players per match, but there's no real way for hardware to be able to handle that. :/ We are talking about CCP here, it may well be possible. If this were infinity ward or something I would see the limitations... but this is CCP. I mean, look at Burn Jita, when that happened, the dedicated server resources to that sector so that immense player counts could be possible. I don't see why they couldn't do the same with Dust. Say that two of the largest Corps in EVE get in a fight over some particularly valuable planet, perhaps they would dedicate resources to lift the boundaries of the districts, and make the entire planet one huge map for the duration of the war. That would be kind of cool. I really am excited to see what CCP can do with this, if they are already testing 128 players. I remember reading that the most the Unreal 2 engine could handle was 48, so the fact that they are already working past that is good news to me. The issue isn't so much with the servers. It's with the local PS3 hardware. Even (almost all) PCs would have a hell of a time trying to render a ton of DUSTbunnies, HAVs, LAVs, etc. all at once. I just had a random thought, though. We don't know how many districts there are going to be in each planet or exactly how taking one over is gonna work. You might be able to overwhelm the enemy by maxing out your side's capacity on every district leaving the enemy stretched thin or concentrated in one area.
The PS3 can render tons of players and a decent amount vehicles too; MAG proved that one nicely. The only time I ever experienced any type of FPS drop was when people completely filled a room with smoke/gas grenades. |
Kant-0
Royal Uhlans Amarr Empire
0
|
Posted - 2012.07.18 01:41:00 -
[53] - Quote
Abron Garr wrote:I can see semi-scripted fights in the future. The most obvious ones would probably tie in with the Incursions we already have in Eve. Eve players can fight Sansha's Nation Revenants and Nightmares in orbit while Dust players defend or take back cities that The Nation has started kidnapping/assimilating. Dust players could fight for or against The Nation depending on player choice. This way both sides aren't just fighting NPCs, but players as well.
That would be awesome. I liked the Sansha events they did for that release, but it felt a little hollow from the EVE side of things because there was no real interaction with the Sansha "drop ships" that were abducting people.
There could a whole range of Sansha missions in DUST: PvE skirmish type missions where you are trying to stop a Sansha abduction ship instead of an MCC; PvP versions of that with players on both sides; and longer campaigns where the Nation is trying to invade a planet.
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Ayures0
259
|
Posted - 2012.07.18 01:46:00 -
[54] - Quote
Sojuro Ryo wrote:The thing is though that you'll need almost 4x the corp members that the maps can handle in order to fill one side of the battle. So if the map cap is 32x32 then you should have about 128 members and this is because not all of them will be on when you want to go into battle. This is of course if you want to be in a corp and do null sec combat and get those much higher rewards. 128 isn't a lot. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.18 01:47:00 -
[55] - Quote
Kant-0 wrote:Abron Garr wrote:I can see semi-scripted fights in the future. The most obvious ones would probably tie in with the Incursions we already have in Eve. Eve players can fight Sansha's Nation Revenants and Nightmares in orbit while Dust players defend or take back cities that The Nation has started kidnapping/assimilating. Dust players could fight for or against The Nation depending on player choice. This way both sides aren't just fighting NPCs, but players as well. That would be awesome. I liked the Sansha events they did for that release, but it felt a little hollow from the EVE side of things because there was no real interaction with the Sansha "drop ships" that were abducting people. There could a whole range of Sansha missions in DUST: PvE skirmish type missions where you are trying to stop a Sansha abduction ship instead of an MCC; PvP versions of that with players on both sides; and longer campaigns where the Nation is trying to invade a planet.
I am in full support of this type of story line gameplay :) |
whoshotcha79
15
|
Posted - 2012.07.18 03:15:00 -
[56] - Quote
I believe thh future is totally.hinged on the players playing dust if we cant keep up a large enough playerbase then massive battles are not going to happen i.hope and am trying to get people excited for this and I do hope we can get mag size battles in the future
whoshotcha79ZionTCD |
Ventis Gant
Osmon Surveillance Caldari State
37
|
Posted - 2012.07.18 04:40:00 -
[57] - Quote
I don't know how many players they will be able to shove into one battle, but they have said that the null sec battles will not be numbers balanced, which to me implies that they have planned large enough matches that one side might not be able to fill out their quota. Maybe I'm reading too much into it though. But my feeling is that these matches will be only limited by the number of players CCP figures out how to cram in one battleserver without making the hamsters go on strike. Each team can bring up to half that number...but if you can't bring all you are allowed and the other team can...too bad for you.
As for the hisec battles...I don't know what they have planned for those, but if you zoom out on any of the maps, the red "unsafe" areas are probably 4 to 6 times the size of the "safe" areas...but those areas are there, and can be opened up any time the devs decide to do so. Just not a whole lot of reason to do so when the matches are 12 vs 12. The biggest match we have had yet in the beta, which is not in this build anymore, was 16 vs 16. I don't know if everyone has noticed that...everyone keeps saying 24 vs 24, but 24 is the maximum total number of players per match right now. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.18 09:49:00 -
[58] - Quote
Ventis Gant wrote:I don't know how many players they will be able to shove into one battle, but they have said that the null sec battles will not be numbers balanced, which to me implies that they have planned large enough matches that one side might not be able to fill out their quota. Maybe I'm reading too much into it though. But my feeling is that these matches will be only limited by the number of players CCP figures out how to cram in one battleserver without making the hamsters go on strike. Each team can bring up to half that number...but if you can't bring all you are allowed and the other team can...too bad for you.
As for the hisec battles...I don't know what they have planned for those, but if you zoom out on any of the maps, the red "unsafe" areas are probably 4 to 6 times the size of the "safe" areas...but those areas are there, and can be opened up any time the devs decide to do so. Just not a whole lot of reason to do so when the matches are 12 vs 12. The biggest match we have had yet in the beta, which is not in this build anymore, was 16 vs 16. I don't know if everyone has noticed that...everyone keeps saying 24 vs 24, but 24 is the maximum total number of players per match right now.
Yeah I know the red area's are massive, but they may simply be wireframe and texture for the sake of looking cool, they might not actually be solid. That being said, i do hope we see those red areas opened up and see some installations built out there to battle for. I could see some pretty epic battles if the entire map, including the red zones, were made available with larger player counts. |
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