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601. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Bump But no more than two gunners per vessel. Instead of a turret option a harness option should be available. This harness would be comparably priced to a turret and take up a comparable amount of cpu/pg. I think if done properly gives more con...
- by Varjac Theobroma Montenegro - at 2014.01.01 18:40:00
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602. How DS hardeners look on the ground. - in General Discussions [original thread]
I deleted my swarm. I only use forge for counter sniping. I call tanks in for any anti vehicle needs, including dropships. If I can't hit the ship then I just evade as best I can. I fly, but dog fighting is rather in eventful and dangerous becau...
- by Varjac Theobroma Montenegro - at 2013.12.30 04:31:00
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603. DS speed change? - in General Discussions [original thread]
Did the Grimsnes get a speed change? I use to rock overdrives for movement but now the ship just feels so sluggish. I run a mCRU and can't take a speed booster. Are other people feeling the sluggishness?
- by Varjac Theobroma Montenegro - at 2013.12.29 01:40:00
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604. Can we increase the supply depot AoE? - in General Discussions [original thread]
Bump DS pilot here and find resupply awkward.
- by Varjac Theobroma Montenegro - at 2013.12.28 03:53:00
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605. CCP This is how you can drastically increase the size of the player base - in General Discussions [original thread]
Tldr all of it, just the beginning. Bump: some kind of different match making system needs to be used. I have dropped a few ideas that went unheard, but regardless, I agree that NPE and long time player engagement are being affected by how the g...
- by Varjac Theobroma Montenegro - at 2013.12.27 17:16:00
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606. has anyone else been getting "Fatal Error" messages, and having their ... - in General Discussions [original thread]
Yup, bump
- by Varjac Theobroma Montenegro - at 2013.12.23 18:14:00
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607. (Request) Nanohive Effects need to change or be disabled at range - in Feedback/Requests [original thread]
Actually, I think it doubles as smoke screen. I throw have thrown them down before to make my model harder to see. I think it is a neat side effect. On the downside though, the glow alerts you to player presence. Is a huge beacon saying " shoot he...
- by Varjac Theobroma Montenegro - at 2013.12.22 18:04:00
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608. DS blaster turret: attn CCP - in General Discussions [original thread]
Lol, I have tried air to air. I run into the same issue of not doing e ought damage to beat most passive regen. Also the typical range of most dog fights is outside the effective range of blasters? You can get so close, and missiles just seem to n...
- by Varjac Theobroma Montenegro - at 2013.12.22 17:58:00
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609. DS blaster turret: attn CCP - in General Discussions [original thread]
Ah, makes sense. I am going to do some more flying today. Maybe with more practice I can work out how to use the blaster. One thing I noticed though is that I am a huge distraction and can get quite a few assists. I drop myself right above a bunch...
- by Varjac Theobroma Montenegro - at 2013.12.22 17:54:00
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610. DS blaster turret: attn CCP - in General Discussions [original thread]
Yea, I'm talking about the regen rate even when no hardeners are active. I pump a burst at my target, but by the time I reposition and can fire again the shield is back up. Really, if its comparable to small arms fire then naturally vehicles have ...
- by Varjac Theobroma Montenegro - at 2013.12.22 17:43:00
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611. DS blaster turret: attn CCP - in General Discussions [original thread]
Ap? Yea, it just doesn't do enough damage to stop shields from regenerating. That's one of the biggest issues. Too bad it is not like a shot gun at the same distance. That might make it more comparable to the capabilities of the missile. It would...
- by Varjac Theobroma Montenegro - at 2013.12.22 08:44:00
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612. CCP is this a good idea? - in General Discussions [original thread]
Chat matching : A game mode that draws players from chat channels that you belong to and could also decide which channels can be paired. I think this would help the new player experience, as I am sure some groups would form to moderate who pla...
- by Varjac Theobroma Montenegro - at 2013.12.22 06:08:00
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613. DS blaster turret: attn CCP - in General Discussions [original thread]
Yea, I agree that the blaster feels like a limp noodle. I hope it gets looked at. I have used a rail before and hit vehicles decently well, but a downside is that although it tears through shields, it seems to have trouble with armour. Plus with...
- by Varjac Theobroma Montenegro - at 2013.12.22 05:57:00
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614. DS blaster turret: attn CCP - in General Discussions [original thread]
That is good advice everyone. I really like the idea of the rail nose for added dps, makes a lot of sense. I guess I will practice more and learn to stabilize and use the little reticle. I will play with the blasters some more before moving to the...
- by Varjac Theobroma Montenegro - at 2013.12.22 05:42:00
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615. DS blaster turret: attn CCP - in General Discussions [original thread]
I am still fairly new to dust at 5 months, and I have always loved flying. Now more than ever I feel like I can discover the battlefield and ferry troops to hotspots without the fear of insta popping. I like the changes, but still feel some things...
- by Varjac Theobroma Montenegro - at 2013.12.22 03:55:00
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616. Chatch making? - in General Discussions [original thread]
Can we get a game mode that pulls players from a selection of chat channels? This would allow for factions to develop in game and then your opponents will have a sense of consistency. You always be like, "oh, watch out for that merc, he is a bea...
- by Varjac Theobroma Montenegro - at 2013.12.21 17:17:00
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617. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Bump +1. I usually fly very low to the ground, so most times I can weave between buildings and get away. However, I have found myself looking up to Mount Kraken wondering what my team can do to the tank as my fourth DS lay smouldering.
- by Varjac Theobroma Montenegro - at 2013.12.21 04:22:00
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618. Monkey knife fight! - in General Discussions [original thread]
You mean donate a district to battle in? That would be sweet! I had this idea a little bit ago that there should be a game mode where the pool of players is drawn from a single chat channel that you participate in. Or from a selection of channel...
- by Varjac Theobroma Montenegro - at 2013.12.20 05:53:00
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619. Monkey knife fight! - in General Discussions [original thread]
No, the idea is to make it an dust/eve wide event. I would want everyone to know about it. And hence during a certain time frame people would participate. I suppose since it is ambush only, if someone didn't want to participate they could temporar...
- by Varjac Theobroma Montenegro - at 2013.12.20 05:42:00
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620. Make squad uplinks green - in Feedback/Requests [original thread]
Also this facilitates squad mechanics and would help OB attainment.
- by Varjac Theobroma Montenegro - at 2013.12.20 05:29:00
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