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101. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
AmlSeb wrote: Collision needs to be revamped as a whole not only vehicle to vehicle. The problem probably lies in the engine as afaik UR3 can't work with masses that well so that collision damage based on speed and mass is hard to implement ...
- by Varjac Theobroma Montenegro - at 2014.04.20 06:51:00
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102. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Aero Yassavi wrote: Seymor Krelborn wrote: if your only reason is that you hate it it isn't a good reason to remove collision... you have yet to give a reason besides you hate it, even when confronted with the argument you said you were prep...
- by Varjac Theobroma Montenegro - at 2014.04.20 06:44:00
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103. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Seymor Krelborn wrote: I hate this tactic... I've also used the jihad jeep in desperate situations. just because you don't like it isn't a good reason to remove it, it's probably the worst reason... maybe even a decent reason to keep it... ...
- by Varjac Theobroma Montenegro - at 2014.04.20 06:39:00
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104. Lock on "Missiles" for ADS and flares. - in Feedback/Requests [original thread]
Enji Elric wrote: no one else? Really? No-one has any thoughts? Right?! I always feel no one shares enough. ADS fights need to be exciting and fun. How does one pilot gain an advantage over another? VTOL dog fights aren't really e...
- by Varjac Theobroma Montenegro - at 2014.04.20 06:20:00
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105. A injector that poisons the enemy - in Feedback/Requests [original thread]
BLOOD Ruler wrote: Love the ideas dude well night night.Its like 1;00AM where I live later Same time here. I don't sleep. I am a vampire. (;..;) L8r though. MSG me in game some time.
- by Varjac Theobroma Montenegro - at 2014.04.20 06:06:00
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106. A injector that poisons the enemy - in Feedback/Requests [original thread]
I have wanted to develop a game where players could have access to designer tools. The idea is that players could create new equipment profiles and new items through a specially designed toolset and test server. Then these players could create an ...
- by Varjac Theobroma Montenegro - at 2014.04.20 05:55:00
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107. Dropships... - in General Discussions [original thread]
Is there any good reason why a python got a maneuvering nerf? Didn't realize that my ability to control my ship was what was wrong with vehicle balance.
- by Varjac Theobroma Montenegro - at 2014.04.20 05:48:00
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108. A injector that poisons the enemy - in Feedback/Requests [original thread]
Yea, it could be a piece of equipment. You zoom in with it like binoculars and you can shoot a trace round. Maybe you have five trace rounds but can only have one active. Maybe even two active at proto, idk. You can't shake the round by switching ...
- by Varjac Theobroma Montenegro - at 2014.04.20 05:42:00
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109. A injector that poisons the enemy - in Feedback/Requests [original thread]
While we are talking cool stuff. Imagine a marker weapon that scouts can use to visually mark a target to all squad members. If that enemy is killed by a squad member then some kind of wp are awarded to marker user. Imagine a sniper than can't fel...
- by Varjac Theobroma Montenegro - at 2014.04.20 04:54:00
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110. A injector that poisons the enemy - in Feedback/Requests [original thread]
BLOOD Ruler wrote: Also a good idea Thanks. It would be fun to see scouts use this to further give them a unique purpose.
- by Varjac Theobroma Montenegro - at 2014.04.20 04:44:00
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111. A injector that poisons the enemy - in Feedback/Requests [original thread]
Didn't read at all just thought of something else. How about a clone stealer!? You inject the enemy clone to give your team one more clone on the ticker, this kills the clone of course. This equipment can only steal, not revive your own team pla...
- by Varjac Theobroma Montenegro - at 2014.04.20 04:39:00
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112. Assault dropship costs are insane - in General Discussions [original thread]
Bump. Can we atleast try 200 or 250k hulls CCP?
- by Varjac Theobroma Montenegro - at 2014.04.20 02:22:00
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113. Dropships... - in General Discussions [original thread]
darkiller240 wrote: Varjac Theobroma Montenegro wrote: Blue tag please. What changes, if any, have been made to dropship mechanics. I want to say it definitely feels different. I have been flipped over by a rail hitting the side of my...
- by Varjac Theobroma Montenegro - at 2014.04.20 02:13:00
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114. Dropships... - in General Discussions [original thread]
Blue tag please. What changes, if any, have been made to dropship mechanics. I want to say it definitely feels different. I have been flipped over by a rail hitting the side of my ship. In PC the AV is ludicrous. I just want to know the log...
- by Varjac Theobroma Montenegro - at 2014.04.19 18:44:00
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115. dropships and av - in Feedback/Requests [original thread]
Nevyn Tazinas wrote: Regularly seeing ADS with no gunners going 20+/0 against multiple AV. ADS with only pilot needs a nerf. ADS gunners need a buff to make them more relevant. This is only in pubs. A well coordinated infantry based AV in PC...
- by Varjac Theobroma Montenegro - at 2014.04.19 16:47:00
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116. AV balance concerns - in Feedback/Requests [original thread]
I can understand people's frustration in public matches against ADS. Very few AV present a threat to a very skilled pilot. However, this does not translate to PC. Two forges or a forge an a swarm counter an ADS superbly. In fact, it's a little OP....
- by Varjac Theobroma Montenegro - at 2014.04.19 16:31:00
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117. triage warning when a rep tool is on you - in Feedback/Requests [original thread]
Bump
- by Varjac Theobroma Montenegro - at 2014.04.19 16:17:00
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118. Anyone ever killed by a MCC turret or null cannon? - in General Discussions [original thread]
They don't always kill. I got hit by a null yesterday and it just rocked my ship a little (Python). A MCC missile did 500 damage to my shield. Although I have been killed by them before too.
- by Varjac Theobroma Montenegro - at 2014.04.19 06:25:00
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119. dropship collision damage - in General Discussions [original thread]
Beld Errmon wrote: I will happily ram another ADS or any dropship I decide is strategically important to remove from play, especially in PC, because dropship vs dropship fights are completely re-tarded, like watching 2 grannys in a hand bag fig...
- by Varjac Theobroma Montenegro - at 2014.04.12 23:10:00
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120. Suit scan precision in a vehicle? - in General Discussions [original thread]
CONFIRMED. SUIT SCANS DO NOT WORK. This is a little wack. The nose spotlight does pick up every suit in the game, but you have to be pretty close, and then you already can see them so a little red chevron doesn't really help too much. With curren...
- by Varjac Theobroma Montenegro - at 2014.04.12 00:21:00
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