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541. Tank vs Assault Dropship prices - in General Discussions [original thread]
Evan Gotabor wrote: Vulpes Dolosus wrote: ADSs are T2 hulls. And it's not that bad really, much better than it was before. My best proto ADS (proto turret and mods where I can) only costs me 500k, much better than the 750k it was pre-1.7, a...
- by Varjac Theobroma Montenegro - at 2014.01.22 19:55:00
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542. how does everyone feel about the current flaylock? What do you think about the n... - in General Discussions [original thread]
But, it's the only side arm that can fit on my Mini sniper fit. Without that I would just stand around when flanked and do nothing till I get mowed down ... Wait a minute ... Damn it still happens like that! LOL LOL LOL LOL LOL LOL LOL
- by Varjac Theobroma Montenegro - at 2014.01.22 19:36:00
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543. Tank vs Assault Dropship prices - in General Discussions [original thread]
Agree, the price isn't terrible. I played all day without losing a single python, although I am very cautious. I just think a little bit of a drop would help out. I don't always fly you know, I like to run suits, especially when those proto forges...
- by Varjac Theobroma Montenegro - at 2014.01.22 19:31:00
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544. Dropships vs tanks vs AV - in General Discussions [original thread]
Benjamin Ciscko wrote: It's not like you can hover over me and hit me repeatedly without me being able to shoot back and still do 100+ damage to shields with a hardener. You complain about redline rail snipers is there really any other way to d...
- by Varjac Theobroma Montenegro - at 2014.01.22 18:32:00
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545. Dropships vs tanks vs AV - in General Discussions [original thread]
D legendary hero wrote: Varjac Theobroma Montenegro wrote: D legendary hero wrote: Varjac Theobroma Montenegro wrote: DS and ADS do not need any more power. I don't have too much experience fighting tiered out tanks, but I have handled...
- by Varjac Theobroma Montenegro - at 2014.01.22 17:42:00
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546. how does everyone feel about the current flaylock? What do you think about the n... - in General Discussions [original thread]
D legendary hero wrote: Varjac Theobroma Montenegro wrote: What if it was a buck shot explosive side arm? Just decrease the current damage and eliminate the splash. In essence the splash is still there but the ammunition could be like an ear...
- by Varjac Theobroma Montenegro - at 2014.01.22 17:39:00
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547. Dropships vs tanks vs AV - in General Discussions [original thread]
D legendary hero wrote: Varjac Theobroma Montenegro wrote: DS and ADS do not need any more power. I don't have too much experience fighting tiered out tanks, but I have handled std and adv by myself. A key thing to DS or ADS is timing, a tan...
- by Varjac Theobroma Montenegro - at 2014.01.22 17:37:00
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548. Not enough zap, too much yellow shots, too much LAME! - in General Discussions [original thread]
BUMP BUMP BUMP BUMP DJ wHiP says "somebody scream!" ( Minmatar dancing slaves get whipped ) Ahhhhhhhhhh! BUMP BUMP BUMP BUMP
- by Varjac Theobroma Montenegro - at 2014.01.22 17:35:00
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549. Dropships vs tanks vs AV - in General Discussions [original thread]
Charlotte O'Dell wrote: OMG no. You are so wrong. If there was no redline available, and a drop ship faced off v a tail tank, the D's would win every time because all it has to do is fly high on the way to the tank, then drop above it and the t...
- by Varjac Theobroma Montenegro - at 2014.01.22 17:31:00
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550. Dropships vs tanks vs AV - in General Discussions [original thread]
DS and ADS do not need any more power. I don't have too much experience fighting tiered out tanks, but I have handled std and adv by myself. A key thing to DS or ADS is timing, a tank without support will get a beating, and may even lose it. But t...
- by Varjac Theobroma Montenegro - at 2014.01.22 17:28:00
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551. how does everyone feel about the current flaylock? What do you think about the n... - in General Discussions [original thread]
What if it was a buck shot explosive side arm? Just decrease the current damage and eliminate the splash. In essence the splash is still there but the ammunition could be like an early fragmentation round. This would be a great defensive weapon fo...
- by Varjac Theobroma Montenegro - at 2014.01.22 17:13:00
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552. Heavy Suits using Light Weapons - in General Discussions [original thread]
Zerus Ni'Kator wrote: Varjac Theobroma Montenegro wrote: Tldr I have a fit for a heavy with proto AR. I don't use it very often. Usually I take it because it costs less than running an equivalent Gallente proto logi. I am going to die anywa...
- by Varjac Theobroma Montenegro - at 2014.01.22 01:50:00
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553. Heavy Suits using Light Weapons - in General Discussions [original thread]
Tldr I have a fit for a heavy with proto AR. I don't use it very often. Usually I take it because it costs less than running an equivalent Gallente proto logi. I am going to die anyway, and as a pilot I need to be isk conscious. I also call it ou...
- by Varjac Theobroma Montenegro - at 2014.01.21 22:23:00
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554. All we ask is you acknowledge our plight - in General Discussions [original thread]
I am a good pilot. We don't need an aerial safe zone, as at peak height nothing can shoot you anyways, even a forge doesn't have the range to hit you at max height. Piloting should stay a skill vehicle. You have to think about your location befo...
- by Varjac Theobroma Montenegro - at 2014.01.21 20:06:00
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555. All we ask is you acknowledge our plight - in General Discussions [original thread]
Chunky Munkey wrote: Judge Rhadamanthus wrote: Rail tanks have made dropships almost unusable and ruined strategic play for real tankers and LAV specialists. While we understand that fixing things takes time, and that resources are limited t...
- by Varjac Theobroma Montenegro - at 2014.01.21 07:09:00
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556. A different idea for vehicle presence - in General Discussions [original thread]
Those were both very vague responses. Care to elaborate?
- by Varjac Theobroma Montenegro - at 2014.01.21 05:40:00
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557. how does everyone feel about the current flaylock? What do you think about the n... - in General Discussions [original thread]
Got rid of all splash damage and increase the ROF. Then it will be used, and still a skill weapon.
- by Varjac Theobroma Montenegro - at 2014.01.21 05:07:00
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558. A different idea for vehicle presence - in General Discussions [original thread]
Quick brain storm: Decrease all vehicle HP to very low amounts, like 1500-2000 for nearly all of them. Increase time hardeners are active, like 60-80 seconds. Decrease cool down time to 25-35 seconds. Increase resistance to 70-80 percent of dam...
- by Varjac Theobroma Montenegro - at 2014.01.21 04:55:00
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559. All we ask is you acknowledge our plight - in General Discussions [original thread]
Quick brain storm: Decrease all vehicle HP to very low amounts, like 1500-2000 for nearly all of them. Increase time hardeners are active, like 60-80 seconds. Decrease cool down time to 25-35 seconds. Increase resistance to 70-80 percent of dam...
- by Varjac Theobroma Montenegro - at 2014.01.21 04:53:00
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560. [request] player balance interaction - in Feedback/Requests [original thread]
Of course. I think no matter how many alts one has, only one ps3 may be used to rate items. Also, I wonder if you could only rate items that you are skilled into? That has pros and cons of course though. Ideally, I would want to see the system te...
- by Varjac Theobroma Montenegro - at 2014.01.20 03:57:00
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