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61. SP rotation - in Feedback/Requests [original thread]
FOTM is inevitable. Your solution worsens it. The fact that you haven't contested this assertion leads me to assume you ultimately agree. Your suggestion FOTM, as a phenomenon, might be caused by risk is contradicted by past experiences that clea...
- by Varjac Theobroma Montenegro - at 2014.03.14 03:56:00
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62. SP rotation - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: deepfried salad gilliam wrote: no. Just... no. Sometimes the "obsolete" skills are the ones people least expect. Right, so being able to change to them would help, wouldn't it.
- by Varjac Theobroma Montenegro - at 2014.03.14 03:43:00
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63. SP rotation - in Feedback/Requests [original thread]
Malkai Inos wrote: Speeding up progression does generally not improve retention or long term involvement unless the current system is inherently broken. It doesn't because it's not. A SP cap is basically the anti-thesis of the current skill sy...
- by Varjac Theobroma Montenegro - at 2014.03.13 17:57:00
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64. SP rotation - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: again i say Malkai Inos wrote: deepfried salad gilliam wrote: no. You're really funny. Discuss this with me or join your troll brethren.
- by Varjac Theobroma Montenegro - at 2014.03.13 16:16:00
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65. SP rotation - in Feedback/Requests [original thread]
Malkai Inos wrote: deepfried salad gilliam wrote: no. Why though? Why no, what are the disadvantages? Be serious. Your anecdotal response does not encourage progress. Think big picture here. Pros: new fits without excessive time sink...
- by Varjac Theobroma Montenegro - at 2014.03.13 16:14:00
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66. SP rotation - in Feedback/Requests [original thread]
This is more about player retention and long term involvement than anything else. I would more appreciate a max sp cap and this kind of system. Aka, true specialization. Vets do specialize in different skills as time goes on, but if you stop perf...
- by Varjac Theobroma Montenegro - at 2014.03.13 16:11:00
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67. SP rotation - in Feedback/Requests [original thread]
In real life when you invest into learning something you spend time to get the skills and money to purchase equipment. This goes for military too. However, it is natural for evolution to take place. Over time abilities get replaced, or become obso...
- by Varjac Theobroma Montenegro - at 2014.03.13 15:06:00
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68. [Request] Dropsuit and Weapon Stats - in Feedback/Requests [original thread]
AMEN BRUTHA
- by Varjac Theobroma Montenegro - at 2014.03.04 22:50:00
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69. As a tanker, I kind of hate 1.7. - in Feedback/Requests [original thread]
Tallen Ellecon wrote: I think they should redo blasters entirely. I'd like it if blasters had a reduced rate of fire but higher DPS. They should be able to out DPS a large rail, but only at short range. I also think all large turrets weapons sh...
- by Varjac Theobroma Montenegro - at 2014.03.04 22:47:00
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70. As a tanker, I kind of hate 1.7. - in Feedback/Requests [original thread]
Interesting.
- by Varjac Theobroma Montenegro - at 2014.03.04 21:32:00
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71. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Demand what?
- by Varjac Theobroma Montenegro - at 2014.03.04 17:52:00
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72. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
Still want these.
- by Varjac Theobroma Montenegro - at 2014.03.04 17:20:00
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73. Dropships. - in Feedback/Requests [original thread]
Skihids wrote: Varjac Theobroma Montenegro wrote: Don't remember who said it, I read it the other day. Some hotshot pilot... Do you know how to make a small fortune flying DS? ... ... Start with a large one!!! Rofl Rofl Rofl That was ...
- by Varjac Theobroma Montenegro - at 2014.02.25 06:45:00
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74. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
Nice work. Certainly interesting.
- by Varjac Theobroma Montenegro - at 2014.02.25 06:44:00
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75. Varying MCCs - in Feedback/Requests [original thread]
Maximus Stryker wrote: Has it been explained in "actual" game mechanics why MCCs in Pubs and PC have cannons to conduct warbarge strikes but the MCC in factional warfare cannot? I was thinking about this and came up with the idea of having dif...
- by Varjac Theobroma Montenegro - at 2014.02.25 06:36:00
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76. Dropships. - in Feedback/Requests [original thread]
Don't remember who said it, I read it the other day. Some hotshot pilot... Do you know how to make a small fortune flying DS? ... ... Start with a large one!!! Rofl Rofl Rofl
- by Varjac Theobroma Montenegro - at 2014.02.25 06:32:00
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77. Dropships. - in Feedback/Requests [original thread]
Yea lolcrafts are pretty funny. I fly 90 percent of the time and lose alot of isk. I was getting OHK by a breach yesterday. 500k a ship. The FGer felt bad for my loss he actually gave me isk, I thanked him of course. Sometimes I get assists way af...
- by Varjac Theobroma Montenegro - at 2014.02.25 05:17:00
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78. Altimeters for dropships. - in Feedback/Requests [original thread]
Western Ways wrote: Just started dropshipping on an alt yesterday and i gotta say. . . i love it. Hard as ufck to pilot, but sexy as hell. There are obviously pilots out there better qualified as to say what's needed, but i thought a digital al...
- by Varjac Theobroma Montenegro - at 2014.02.22 06:50:00
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79. [Request] role identifiers - in Feedback/Requests [original thread]
Sayomon wrote: I think we should be able to assign it ourselves from our Character Sheets. The icon would reflect our primary role; Scout, Assault, Logi, Heavy (Probably should be split into Sentinel/Commando), and Vehicles. The primary issue...
- by Varjac Theobroma Montenegro - at 2014.02.21 02:26:00
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80. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Awry Barux wrote: Godin Thekiller wrote: lol, it's going to happen. I'll believe it when I see an official statement to that effect. Until then, I'm going to moan and whine and complain and make noise every single day. Everyday? I will...
- by Varjac Theobroma Montenegro - at 2014.02.20 23:49:00
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