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21. A Fix to Vehicle Spam - in Feedback/Requests [original thread]
Exionous wrote: Fix the quota to take vehicle types, not total vehicles. I can deal with one or two tanks, if I'm having a good day and they're all militia, three, but 4-6 tanks? Might as well start killing myself. So, these numbers are prett...
- by Varjac Theobroma Montenegro - at 2014.04.21 03:59:00
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22. Request: Dropship damage from impact - in Feedback/Requests [original thread]
Y the fudge can't we just knock around and have quick landings. Is it to prevent road kills? Cause AV is pretty sharp now, and little concern should be to DS road kill. Fudge, this is an assault transport, it's suppose to be fudging agile as fudge...
- by Varjac Theobroma Montenegro - at 2014.04.21 03:54:00
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23. [request] Drop ship - in Feedback/Requests [original thread]
TheEnd762 wrote: Make it so swarms and FGs are actually effective against them and people won't need to use this tactic. Pro forges annihilate pro ADS (python) and pro swarms will send them packing. I lose ships all the time to solo forges. ...
- by Varjac Theobroma Montenegro - at 2014.04.21 03:52:00
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24. Additional vehicle mods - in Feedback/Requests [original thread]
Tonka Legacy wrote: Varjac Theobroma Montenegro wrote: Tank cloak LAV cloak ADS allowed to have two players fire from ship. A certain mod will replace a turret slot to allow this. Btw: semi-troll/semi-serious I can tell, its fine, I won...
- by Varjac Theobroma Montenegro - at 2014.04.20 07:52:00
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25. Additional vehicle mods - in Feedback/Requests [original thread]
Tank cloak LAV cloak ADS allowed to have two players fire from ship. A certain mod will replace a turret slot to allow this. Btw: semi-troll/semi-serious
- by Varjac Theobroma Montenegro - at 2014.04.20 07:01:00
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26. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: I only disagree with your first point, if a tanker can ram an LAV (way superior agility) that LAV deserves to be destroyed. All in all good thread with good points, +1 Then what about tank on tank rams!? Those guys...
- by Varjac Theobroma Montenegro - at 2014.04.20 06:58:00
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27. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
AmlSeb wrote: Collision needs to be revamped as a whole not only vehicle to vehicle. The problem probably lies in the engine as afaik UR3 can't work with masses that well so that collision damage based on speed and mass is hard to implement ...
- by Varjac Theobroma Montenegro - at 2014.04.20 06:51:00
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28. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Aero Yassavi wrote: Seymor Krelborn wrote: if your only reason is that you hate it it isn't a good reason to remove collision... you have yet to give a reason besides you hate it, even when confronted with the argument you said you were prep...
- by Varjac Theobroma Montenegro - at 2014.04.20 06:44:00
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29. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Seymor Krelborn wrote: I hate this tactic... I've also used the jihad jeep in desperate situations. just because you don't like it isn't a good reason to remove it, it's probably the worst reason... maybe even a decent reason to keep it... ...
- by Varjac Theobroma Montenegro - at 2014.04.20 06:39:00
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30. Lock on "Missiles" for ADS and flares. - in Feedback/Requests [original thread]
Enji Elric wrote: no one else? Really? No-one has any thoughts? Right?! I always feel no one shares enough. ADS fights need to be exciting and fun. How does one pilot gain an advantage over another? VTOL dog fights aren't really e...
- by Varjac Theobroma Montenegro - at 2014.04.20 06:20:00
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31. A injector that poisons the enemy - in Feedback/Requests [original thread]
BLOOD Ruler wrote: Love the ideas dude well night night.Its like 1;00AM where I live later Same time here. I don't sleep. I am a vampire. (;..;) L8r though. MSG me in game some time.
- by Varjac Theobroma Montenegro - at 2014.04.20 06:06:00
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32. A injector that poisons the enemy - in Feedback/Requests [original thread]
I have wanted to develop a game where players could have access to designer tools. The idea is that players could create new equipment profiles and new items through a specially designed toolset and test server. Then these players could create an ...
- by Varjac Theobroma Montenegro - at 2014.04.20 05:55:00
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33. A injector that poisons the enemy - in Feedback/Requests [original thread]
Yea, it could be a piece of equipment. You zoom in with it like binoculars and you can shoot a trace round. Maybe you have five trace rounds but can only have one active. Maybe even two active at proto, idk. You can't shake the round by switching ...
- by Varjac Theobroma Montenegro - at 2014.04.20 05:42:00
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34. A injector that poisons the enemy - in Feedback/Requests [original thread]
While we are talking cool stuff. Imagine a marker weapon that scouts can use to visually mark a target to all squad members. If that enemy is killed by a squad member then some kind of wp are awarded to marker user. Imagine a sniper than can't fel...
- by Varjac Theobroma Montenegro - at 2014.04.20 04:54:00
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35. A injector that poisons the enemy - in Feedback/Requests [original thread]
BLOOD Ruler wrote: Also a good idea Thanks. It would be fun to see scouts use this to further give them a unique purpose.
- by Varjac Theobroma Montenegro - at 2014.04.20 04:44:00
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36. A injector that poisons the enemy - in Feedback/Requests [original thread]
Didn't read at all just thought of something else. How about a clone stealer!? You inject the enemy clone to give your team one more clone on the ticker, this kills the clone of course. This equipment can only steal, not revive your own team pla...
- by Varjac Theobroma Montenegro - at 2014.04.20 04:39:00
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37. dropships and av - in Feedback/Requests [original thread]
Nevyn Tazinas wrote: Regularly seeing ADS with no gunners going 20+/0 against multiple AV. ADS with only pilot needs a nerf. ADS gunners need a buff to make them more relevant. This is only in pubs. A well coordinated infantry based AV in PC...
- by Varjac Theobroma Montenegro - at 2014.04.19 16:47:00
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38. AV balance concerns - in Feedback/Requests [original thread]
I can understand people's frustration in public matches against ADS. Very few AV present a threat to a very skilled pilot. However, this does not translate to PC. Two forges or a forge an a swarm counter an ADS superbly. In fact, it's a little OP....
- by Varjac Theobroma Montenegro - at 2014.04.19 16:31:00
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39. triage warning when a rep tool is on you - in Feedback/Requests [original thread]
Bump
- by Varjac Theobroma Montenegro - at 2014.04.19 16:17:00
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40. What if suits and vehicles didn't cost isk? - in Feedback/Requests [original thread]
Maken Tosch wrote: Varjac Theobroma Montenegro wrote: Django Quik wrote: Isk costs are what implements the personal risk vs reward factor in this game. You think people would care in pubs if their death was worth 1 clone or 3 (something t...
- by Varjac Theobroma Montenegro - at 2014.04.06 16:26:00
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