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41. What if suits and vehicles didn't cost isk? - in Feedback/Requests [original thread]
Django Quik wrote: Isk costs are what implements the personal risk vs reward factor in this game. You think people would care in pubs if their death was worth 1 clone or 3 (something that makes absolutely no sense in terms of lore btw) ? They'd...
- by Varjac Theobroma Montenegro - at 2014.04.05 17:46:00
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42. What if suits and vehicles didn't cost isk? - in Feedback/Requests [original thread]
Leonid Tybalt wrote: Varjac Theobroma Montenegro wrote: The isk we pay for suits has no direct influence on EVE.. YET! The idea is that it will have a direct influence on EVE and vice versa once the market gets integrated. But Rome wasn'...
- by Varjac Theobroma Montenegro - at 2014.04.05 17:38:00
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43. What if suits and vehicles didn't cost isk? - in Feedback/Requests [original thread]
Broonfondle Majikthies wrote: We're mercenaries. We get paid. Our gear costs money. The better you do the more your paid. Win the round and your team gets more isk. I don't run proto because; firstly - its a bit of a douchebag thing to do in ...
- by Varjac Theobroma Montenegro - at 2014.04.05 17:27:00
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44. What if suits and vehicles didn't cost isk? - in Feedback/Requests [original thread]
TLDR (for now imagine this in FW only) Suits have no cost. Losing better gear in matches causes the clone ticker to deplete faster. HAV loss is worth 5 clones High meta loss is 3 clones Low meta loss is 1 clone You pay isk to attack or defen...
- by Varjac Theobroma Montenegro - at 2014.04.05 17:23:00
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45. What if suits and vehicles didn't cost isk? - in Feedback/Requests [original thread]
Varjac Theobroma Montenegro wrote: The isk we pay for suits has no direct influence on EVE. The only thing the price of our suits affects is how we deploy on the field and in what strength. Since we all eat our losses and technically isk is g...
- by Varjac Theobroma Montenegro - at 2014.04.05 17:19:00
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46. Put damage type and bonus/resistance info in your game - in Feedback/Requests [original thread]
-_- simple stuff...
- by Varjac Theobroma Montenegro - at 2014.04.05 07:45:00
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47. What if suits and vehicles didn't cost isk? - in Feedback/Requests [original thread]
Yea, it would have more impact then, but the issues I brought up will remain. And really, bringing more isk to Dust from EVE doesn't make any more sense in terms of meaningful loss for Dust battles. And then, Dust only becomes another mining sourc...
- by Varjac Theobroma Montenegro - at 2014.04.05 06:53:00
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48. What if suits and vehicles didn't cost isk? - in Feedback/Requests [original thread]
The isk we pay for suits has no direct influence on EVE. The only thing the price of our suits affects is how we deploy on the field and in what strength. Since we all eat our losses and technically isk is generated whenever it is needed with no...
- by Varjac Theobroma Montenegro - at 2014.04.05 04:28:00
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49. What if suits and vehicles didn't cost isk? - in Feedback/Requests [original thread]
Just a thought. The death of a proto suit costs your team 3 clones Advanced costs 2 Basic and mlt cost 1 STD LAV and DS cost 1 HAV and ADS cost 5 You could also only give the winning team isk, kinda like FW. And when you attack another dist...
- by Varjac Theobroma Montenegro - at 2014.04.03 21:01:00
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50. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
GVGMODE wrote: Abstract The recent change to Rail Turrets was made under duress by CCP Shangai as the community quickly vented their disagreement against a balance change to the health of heavy soldiers, which by the way are advocates and use...
- by Varjac Theobroma Montenegro - at 2014.03.31 08:08:00
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51. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Leanna Boghin wrote: OK here is why a RESPEC needs to happen. First off Nanohives are now completely useless. you nerfed them so bad there is no point in using them or having the skills for them. You go to a proto nanohive and go to get ammo an...
- by Varjac Theobroma Montenegro - at 2014.03.30 19:14:00
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52. Tanks - My take on the "Hot fixes" - in Feedback/Requests [original thread]
Triple hardened tanks also have more flex in how often they are activated. Basically, lower tier equipment will become much less valid. Idea: it's getting to the point where vehicles on either side are almost a given. Very rarely does one side no...
- by Varjac Theobroma Montenegro - at 2014.03.28 17:24:00
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53. Make squad uplinks green - in Feedback/Requests [original thread]
Never forget this! Wonder how much lag this could cause though....
- by Varjac Theobroma Montenegro - at 2014.03.28 15:48:00
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54. So CCP, Cal Cammando - in Feedback/Requests [original thread]
Hrmgigglemmf .... What do you mean? ... Hahmmf .. What's wrong with baby blue? .... .. Teehehmmgf ... LOLOLOLOLOLOL Hahahahahahahaha .. But yea .. I was soooo disappointed with the colors.
- by Varjac Theobroma Montenegro - at 2014.03.25 19:47:00
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55. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
So are we pacified by the 3 mil sp? (2 w/o booster. But if you didn't show your $upport for this game, even a little, then for shame.) I want to say, "yes." But I still have that feeling that my weapons and upgrade tiers will be gimped. I choose...
- by Varjac Theobroma Montenegro - at 2014.03.18 16:31:00
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56. Question for Devs concerning Uplinks and Amarr Logi Suit - in Feedback/Requests [original thread]
What about when you throw links in a different suit then switch to an amarr?
- by Varjac Theobroma Montenegro - at 2014.03.18 16:08:00
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57. [Idea] RDV should appear to carry recalled vehicles away - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Still laughing from reading the post. I am trying to imagine the grief that your suggestion would cause. More graphics, more animation, more load on the system and even more chance that something will go wrong. A simple...
- by Varjac Theobroma Montenegro - at 2014.03.18 16:05:00
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58. Please add GÇÿweapon typeGÇÖ to descriptions - in Feedback/Requests [original thread]
Here here!
- by Varjac Theobroma Montenegro - at 2014.03.18 15:56:00
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59. [Idea] RDV should appear to carry recalled vehicles away - in Feedback/Requests [original thread]
If an RDV hits my ADS, should it crash too?
- by Varjac Theobroma Montenegro - at 2014.03.18 02:57:00
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60. SP rotation - in Feedback/Requests [original thread]
And that's the HTFU mechanic. Which has its merits. I just think a tweak to the system would allow players to not have to grind as much. In EVE, don't you just get a passive SP? There is no active SP from battles, right? In Dust, SP is largely...
- by Varjac Theobroma Montenegro - at 2014.03.16 18:29:00
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