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61. [Idea/Brainstorm]The Pilot Suit and Integration with the Vehicle - in Feedback/Requests [original thread]
True Adamance wrote: You cocked up the Amarr suit like everyone who suggests amarrian bonuses does. Pilot Suit : All Pilot Suit Bonus : -10% to active module cooldown per level(the placeholder skill) That's insanely good its needs be about 2-...
- by Valto Nyntus - at 2013.09.09 00:07:00
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62. [Idea/Brainstorm]The Pilot Suit and Integration with the Vehicle - in Feedback/Requests [original thread]
In this thread i'm going to give my thoughts on how the pilots suit should be like and the features that the pilot suit can have that separate it from an ordinary dropsuit. Pilot Suit : All Pilot Suit Bonus : -10% to active module cooldown per le...
- by Valto Nyntus - at 2013.09.08 23:29:00
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63. [Feedback/Request]1.4 swarm physics and forge physics vs dropship - in Feedback/Requests [original thread]
forteXVI wrote: honestly as a dropship pilot since beta, I feel the physics are pretty good, I have been able to compensate the knock back of AV such as that and use it to my advantage it's how you take control of the shock, rather then fight...
- by Valto Nyntus - at 2013.09.07 18:36:00
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64. [Feedback/Request]1.4 swarm physics and forge physics vs dropship - in Feedback/Requests [original thread]
they are not fine, i'm losing 1 mil dropships to a op physics system.if they were fine i would not be asking them to fix it.I understand having physics that show the dropship being pushed is realistic, but the way it is now is op and demotes the u...
- by Valto Nyntus - at 2013.09.07 16:57:00
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65. [Feedback/Request]1.4 swarm physics and forge physics vs dropship - in Feedback/Requests [original thread]
I started piloting dropship in 1.3 and got pretty good at it, but the physics for how the weapons that hit a dropship is too strong.In 1.4 swarm launcher are now externally op in it's physics because the proto swarms come way too fast and cause th...
- by Valto Nyntus - at 2013.09.07 02:35:00
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66. Respec Petition - in General Discussions [original thread]
put my name down as well.
- by Valto Nyntus - at 2013.09.05 22:14:00
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67. A new type of Domination Mode - in Domination Gamemode [original thread]
I'd like to also add that the way domination is now is way too slow and it's much more easier to clone the enemy team then get a win by the objective.If what i said above ^ is implemented, it would not be just a cheap copy of skirmish and would be...
- by Valto Nyntus - at 2013.09.04 20:53:00
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68. Blaster Turret Range vs. Blaster Tank Range - in Feedback/Requests [original thread]
If they let us drop turrets from the mcc, it would make sense if there is a proto version and that the pilot of the mcc having to have the necessary skills to drop them. for example here is possible skills for mcc pilots: *Turret Deployment lvl 1-...
- by Valto Nyntus - at 2013.09.03 19:39:00
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69. 1.4 Dropship Camera Angle - in Feedback/Requests [original thread]
if it wasn't for the fact that in the last built i got good at flying i would have crashed with this camera view even more than the old build when i was learning how to fly.other than that it's a interesting camera view and would is great for the ...
- by Valto Nyntus - at 2013.09.03 17:42:00
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70. A new type of Domination Mode - in Domination Gamemode [original thread]
My idea is to alter the way normal dominations are done by changing the objective a little, in short my idea is to change the null cannon to a super null cannonI(bigger version) and make multiple terminals for that super null cannon.Here are a few...
- by Valto Nyntus - at 2013.09.03 03:44:00
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71. [Request] A titan-like vehicle for dust - in Feedback/Requests [original thread]
already though of this( Behemoth ), but sadly it's still too early for this feature.
- by Valto Nyntus - at 2013.09.01 21:42:00
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72. [Request] TEAM DEPLOY! TEAM DEPLOY! TEAM DEPLOY! - in Feedback/Requests [original thread]
+1 i support this feature, this is also a great way to get a group of people practice together
- by Valto Nyntus - at 2013.09.01 21:37:00
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73. [Request] Seeking CCP/CPM Clarification on Stacking Penalties - in Feedback/Requests [original thread]
about stacking penalty, with vehicle shield skills leveled up(or maybe also without) the passive module the increase shield resistance has the wrong value. example base resist is 6% with skill + 11% with module = less than 17%.
- by Valto Nyntus - at 2013.09.01 04:56:00
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74. [Request] Large socket (Map) based on a crashed EVE ship. - in Feedback/Requests [original thread]
Aero Yassavi wrote: Sounds good and I can see where they could used a "crashed ship" outpost for bonuses and stuff. However I really really want to see the racial outposts first. Imagine all the possibilities, Amarr, Minmatar, and Gallente Orb...
- by Valto Nyntus - at 2013.09.01 03:22:00
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75. An opposite approach to the red line problem - in Skirmish Gamemode [original thread]
of course i understand that the idea i came up with will be far in the future and there are more important stuff for ccp to work on, all i'm really trying to do is just give them a nice idea i though up.
- by Valto Nyntus - at 2013.08.30 02:50:00
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76. An opposite approach to the red line problem - in Skirmish Gamemode [original thread]
I remember during the closed beta, the red line was altered in some way.That's why I suggested this idea that follows the same approach, but at the same time adds new features and fixes old problems we have now; like how snipers and rail tanks can...
- by Valto Nyntus - at 2013.08.30 02:30:00
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77. An opposite approach to the red line problem - in Skirmish Gamemode [original thread]
Instead of shrinking the red line, what about extending it to the point that any decent former red line sniper/rail tank has to be inside the new non-red line zone.This way we solve the red line problem without making unreasonable nerfs.This will ...
- by Valto Nyntus - at 2013.08.30 01:28:00
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78. What can the CPM say and can't say under the nda? - in The Council's Chamber [original thread]
Wow that sounds like a lot of stuff can't be told to the community, is there any chance they will loosen up a little and give us more information?
- by Valto Nyntus - at 2013.08.24 15:12:00
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79. What can the CPM say and can't say under the nda? - in The Council's Chamber [original thread]
I never been the type to go into the fine print when it comes to something like the bad, so I was wondering what can the CPM say and not say?If I knew this and I ever wanted to ask a question about something, know this can really come in handy.
- by Valto Nyntus - at 2013.08.24 05:30:00
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80. [feedback/bug]PC disconnect after 5 PCs - in Technical Support/Bugs [original thread]
I forgot to mention I did not play any pub matches between these 5 pcs
- by Valto Nyntus - at 2013.08.24 04:56:00
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