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81. map ideas - in Outposts [original thread]
Here are a few new ideas I came up with. *a open area complex build on a huge tree that has walk ways between branches. *an area were lava hardened(this would disable our north indicator) *a part of hazard zone in a abandoned factory *a crater tha...
- by Valto Nyntus - at 2013.08.24 03:10:00
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82. [feedback/bug]PC disconnect after 5 PCs - in Technical Support/Bugs [original thread]
After playing 5 pcs I got dc'ed from dust, there was also slight lag in voice and game(about half a sec lag).I was in 5 pcs and after 5 of the wins we had, I got dc'ed(I thought I should include this incase it may effect this problem).Another piec...
- by Valto Nyntus - at 2013.08.24 02:38:00
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83. PG AND CPU incorrect values - in Technical Support/Bugs [original thread]
i remember making fittings one day and i found that the pg usage was wrong.I don't remember what i was using, but i think there is a miscalculation with at least some of the items we put in our fittings.I'm also only assuming cpu has the same prob...
- by Valto Nyntus - at 2013.08.19 05:30:00
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84. map ideas - in Outposts [original thread]
to solve the line of sight problem here is an idea.By building the terrain so that as you climb up the mountain you have a ok to flat area to fight across, for example in a certain position you can make it so that only 1(or 2+) positions can count...
- by Valto Nyntus - at 2013.08.19 03:26:00
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85. [Forum Request]RSS Feed + Notifications - in Feedback/Requests [original thread]
My idea is to add a function to your notifications so that it functions as a RSS feed.This could help players and even admins/gms be more active in the forums without having to stay on constantly while waiting for a response from someone else.We w...
- by Valto Nyntus - at 2013.08.18 21:33:00
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86. map ideas - in Outposts [original thread]
yeah, that's what i meant, a natural bridge.even though we may not need it, it would be really cool if it was added into the game.
- by Valto Nyntus - at 2013.08.18 05:10:00
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87. map ideas - in Outposts [original thread]
i have several idea that on types of map designs you may like, here is a list: * a floating city or chunk of land with the sea or land below it * a landscape that is in the shape of a bridge, but even bigger with the sea or land below it * a map t...
- by Valto Nyntus - at 2013.08.13 18:48:00
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88. [Request]Charge Shotgun - in Feedback/Requests [original thread]
Why would the amarr shotgun be like this^?I would think it would be more like the caldari then the amarr.
- by Valto Nyntus - at 2013.08.05 22:14:00
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89. [Request]Charge Shotgun - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Valto Nyntus wrote: Heavies beware It should be the other way around It's a cool idea though, brings me back to chromosome when I used to use only shotgun. Also, you're a really cool guy to play with. I remember y...
- by Valto Nyntus - at 2013.08.04 05:06:00
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90. [Request]Charge Shotgun - in Feedback/Requests [original thread]
We have a charge sniper rifle and i'm sure we didn't need that, but we added it.I'm sure their is nothing wrong with adding this shotgun.If the stats are bad we can alter my original idea, but keep the essential features- - the charge feature, low...
- by Valto Nyntus - at 2013.08.04 04:15:00
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91. [Request]Charge Shotgun - in Feedback/Requests [original thread]
The idea is the same as it is for the sniper, but it would be variation for the shotgun.Damage will be 1 shot, but if you miss you need to charge again.While he/she is charging they are vulnerable and can be killed.The clip size is 3 and reload ti...
- by Valto Nyntus - at 2013.08.03 15:34:00
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92. (FEEDBAK & REQUEST) REMOVING IDLE PLAYERS FROM BATTLE - in Feedback/Requests [original thread]
Reav Hannari wrote: STABBEY wrote: I fully agree, This last week the game has been horrible theres usualy only 3-5 people actualy fighting on 1 of the teams, the rest just sit in the MCC, Sit on a redline turret, or just sit back sniping whi...
- by Valto Nyntus - at 2013.07.08 17:43:00
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93. (FEEDBAK & REQUEST) REMOVING IDLE PLAYERS FROM BATTLE - in Feedback/Requests [original thread]
CCP should add a timer given to people in the mcc that counts down to zero and kicks them from the game.When the players are kicked the mcc will salvage the clone and add 1 to the clone count.The timer will last 2 mins and the amount of time you h...
- by Valto Nyntus - at 2013.07.08 16:19:00
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94. Sticky:Get your name in the EVE Collector's Edition book! - in General Discussions [original thread]
After dust 514 moves to the PS4 the line between virtual reality and our lives will get smaller.The PS4 will reveal our identity and bring the community closer together.Dust 514 will never be how it used to be, the community will make sure of this...
- by Valto Nyntus - at 2013.07.07 15:16:00
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95. [Request] This game needs a better engine! - in Feedback/Requests [original thread]
Oso Peresoso wrote: TheAmazing FlyingPig wrote: ... You don't just decide one day, "Huh. I don't like my game engine. I'll use a different one". And that's why CCP has a problem on their hands. wow, you're just like my brother, you won'...
- by Valto Nyntus - at 2013.06.25 04:26:00
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96. STOP ASKING FOR MORE NERFS - in Feedback/Requests [original thread]
Why don't we let the cpm council members decide if a certain gun, suit, or whatever needs to be nerfed and by how much?or at least have ccp ask for their opinion about the nerf and by how much.for example they can ask to players for our opinions o...
- by Valto Nyntus - at 2013.06.19 02:26:00
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97. [Suggestion/Vehicle]A.R.M. Strike Aircraft - in Feedback/Requests [original thread]
Today i wanted to talk about how this aircraft can change how squads fight together and a new type of teamwork.First of all, when an aircraft is by itself, it won't be as strong as when it's with a group.That's why i want you imagine the type of b...
- by Valto Nyntus - at 2013.06.18 20:31:00
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98. [Suggestion/Vehicle]A.R.M. Strike Aircraft - in Feedback/Requests [original thread]
Here are two defensive turrets i came up with: Interceptor Turrret:(anti-missile) If the A.I. was in control of this turret, it would defend your vehicle automatically.This is done by locking on approaching missiles, and intercepting the missiles...
- by Valto Nyntus - at 2013.06.17 18:28:00
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99. [Suggestion/Vehicle]A.R.M. Strike Aircraft - in Feedback/Requests [original thread]
Brutus Va'Khan wrote: Valto Nyntus wrote: i just realized my answer to #3 can lead to a lack of available buttons for everything, so i came up with a better control setup.Before i continue though, i'll give out some of of the key assignment....
- by Valto Nyntus - at 2013.06.17 03:41:00
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100. [Suggestion/Vehicle]A.R.M. Strike Aircraft - in Feedback/Requests [original thread]
i just realized my answer to #3 can lead to a lack of available buttons for everything, so i came up with a better control setup.Before i continue though, i'll give out some of of the key assignment. r1=fire l1=pick target r2=primary drone button ...
- by Valto Nyntus - at 2013.06.17 03:04:00
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