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1221. [Requests] More turret choices - in Feedback/Requests [original thread]
Reno Pechieu wrote: You use the word 'nonsense', I don't think it means what you think it means. I see no sense involved in it, therefore "nonsense". It means exactly what I think it means. Reno Pechieu wrote: Also "Assault Rifle Turrets"...
- by Ulysses Knapse - at 2013.11.10 14:55:00
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1222. [Requests] LAVs gunman position. - in Feedback/Requests [original thread]
Reno Pechieu wrote: Heck, why doesnGÇÖt the LAVs shield extend to protect its occupants? It's a shield, not a forcefield.
- by Ulysses Knapse - at 2013.11.10 14:48:00
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1223. [Requests] More turret choices - in Feedback/Requests [original thread]
We'll have seven turret types. 1. Blaster 2. Railgun 3. Artillery 4. Autocannon 5. Pulse Laser 6. Beam Laser 7. Missile That's what CCP has planned, I would say. Don't come up with ridiculous nonsense like "Plasma Cannon Turrets" and "Mass Drive...
- by Ulysses Knapse - at 2013.11.10 14:40:00
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1224. [Suggestion] Rope ladder for dropship - in Feedback/Requests [original thread]
Jadek Menaheim wrote: I would think that instead of a rope ladder some type of tractor beam would work better. Possibly it would be activated as a module slot on the ship. No. It has too many complications. A rope/ladder is nice and simple.
- by Ulysses Knapse - at 2013.11.10 06:15:00
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1225. [Feedback] Playing Dust 514 is more frustrating than fun (protostomping) - in Feedback/Requests [original thread]
I vote in favor of EVE's system. Tech I is the standard. It's versatile, and you can use it in many different ways. Tech II is specialized. It's more powerful, but also more expensive and less versatile. Tech III is... well, in EVE, it's a littl...
- by Ulysses Knapse - at 2013.11.09 17:20:00
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1226. (REQUEST)Adopt a Noob-SP donation - in Feedback/Requests [original thread]
No, just no. For one, it's almost pointless. For two, it doesn't make any bloody sense.
- by Ulysses Knapse - at 2013.11.09 16:58:00
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1227. We need jump suits or jetpacks - in Feedback/Requests [original thread]
Yes, we definitely need jumpsuits.
- by Ulysses Knapse - at 2013.11.09 16:41:00
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1228. I guess I will try it here - in Feedback/Requests [original thread]
TechMechMeds wrote: The Robot Devil wrote: I tried putting this in General but I can't even get people to tell me I'm stupid for suggesting it. Is the post too long and needs a TL;DR? TL;DR Segregate battles by the total Meta value. Use t...
- by Ulysses Knapse - at 2013.11.08 14:26:00
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1229. So... - in Feedback/Requests [original thread]
Fire of Prometheus wrote: wearing suits that give us the ability to carry weapons that weigh as much as we do We probably could carry weapons that heavy, but most of our weapons are only moderately heavier than their real-life equivalents. Yo...
- by Ulysses Knapse - at 2013.11.08 14:21:00
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1230. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Ulysses Knapse wrote: Cody Sietz wrote: Ulysses Knapse wrote: Cody Sietz wrote: right now there are no armour mods for the high slot That's the idea. Ok, can we move shield regulators to the hi...
- by Ulysses Knapse - at 2013.11.06 19:17:00
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1231. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Cody Sietz wrote: Ulysses Knapse wrote: Cody Sietz wrote: Ulysses Knapse wrote: Cody Sietz wrote: right now there are no armour mods for the high slot That's the idea. Ok, can we move shield regulators to the high slot? ...
- by Ulysses Knapse - at 2013.11.06 17:25:00
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1232. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Cody Sietz wrote: Ulysses Knapse wrote: Cody Sietz wrote: right now there are no armour mods for the high slot That's the idea. Ok, can we move shield regulators to the high slot? No, that's also the idea. If you don't beli...
- by Ulysses Knapse - at 2013.11.06 16:22:00
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1233. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Cody Sietz wrote: right now there are no armour mods for the high slot That's the idea.
- by Ulysses Knapse - at 2013.11.06 16:19:00
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1234. breach assault rifle. a minor tweak for it. - in Feedback/Requests [original thread]
Den-tredje Baron wrote: Remove breach AR, remove tactical AR (maybe remove seeing that it looks like that the rail rifle wil jusst be a pimped up tactical) because CCP have stated themselves that these variants where only put in to be a kind of...
- by Ulysses Knapse - at 2013.11.06 16:06:00
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1235. Scram rifle - in Feedback/Requests [original thread]
f fs wrote: scram rifle seem to kill me alot more after 1.6.. oppinions? Funny. It feels like the only thing I've been killed by since 1.6 has been an Assault Rifle.
- by Ulysses Knapse - at 2013.11.06 11:42:00
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1236. [REQUEST] Plasma Cannon Idea's - in Feedback/Requests [original thread]
Beyond Creation wrote: make the projectile go faster the farther it goes No. It's a blaster, not for long-range combat. If anything, should be weaker the farther it goes. Beyond Creation wrote: give it a lasting area of effect when it hit...
- by Ulysses Knapse - at 2013.11.06 08:57:00
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1237. [REQUEST] RPG Style Weapons - in Feedback/Requests [original thread]
Michael Epic wrote: I feel like RPG style weapons would greatly expand the style and gameplay of Dust 514. How many of you have ever played Mass Effect? Do you remember how you could customize Shepard and his squads weapons? Sort of like that,...
- by Ulysses Knapse - at 2013.11.05 22:22:00
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1238. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: but if they're all knives then the variety is lost. Knives make more sense.
- by Ulysses Knapse - at 2013.11.05 15:35:00
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1239. Something doesn't feel right....Gripe - in Feedback/Requests [original thread]
Heavenly Daughter wrote: This has to be the difference between keyboard and a standard controller What makes you think that? Did you try it for yourself? Do you know for a fact what they were using? If not, then you can't just say things lik...
- by Ulysses Knapse - at 2013.11.05 15:32:00
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1240. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
General Sideboob wrote: All CCP needs to do is block proto gear from public matches the same way they block certain types of ships from high sec space. There is already a precedent for it in Eve, so it really kind of makes sense. No, no it do...
- by Ulysses Knapse - at 2013.11.05 15:29:00
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