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2201. [Feedback]Skill Points lowered... - in Feedback/Requests [original thread]
They can't fix it because it's not broken. It's just an awful system. They call it diminishing returns, and the more skillpoints you earn through battle, the less you earn through battle. Also, your skillpoints are not lowered at all, your skillpo...
- by Ulysses Knapse - at 2013.01.01 17:25:00
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2202. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Deveshi wrote: Ulysses Knapse wrote: +Never Misses, especially useful against Dropships = bo***cks No, I'm right. It never misses. Until acted upon by an external force. Just like motion.
- by Ulysses Knapse - at 2013.01.01 17:22:00
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2203. Dropship Natural Expansion: Co-Pilots - in Feedback/Requests [original thread]
EnglishSnake wrote: Dropships no guns its a transport ship not a bomber Logistics shouldn't be allowed to carry submachine guns. They are medics, not tanks. It's funny, because my sarcastic statement makes just as much sense as your serious ...
- by Ulysses Knapse - at 2013.01.01 12:06:00
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2204. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Advantages of a Swarm Launcher: +Doesn't Require Fatboy Suit +Never Misses, especially useful against Dropships +Extra Damage against Armor Advantages of a Forge Gun: +Slightly more damage against Shields Yep. Forge Gun is totally overpowere...
- by Ulysses Knapse - at 2013.01.01 12:01:00
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2205. Wuts next...? - in Feedback/Requests [original thread]
cody-p wrote: wut about the psn trofys will we get any of those? What about the correctly spelled words, will we get any of those? No one knows for sure. Not even CCP is 100% certain of what they want Dust to be.
- by Ulysses Knapse - at 2013.01.01 11:54:00
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2206. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
Benefits of a Heavy with a Forge Gun: +Disposable +Can Hide Behind Objects +Slightly More Damage Benefits of a Tank with a Railgun: +Better Splash Damage +More Armor +More Armor (Twice for Emphasis) +More Speed +Rate of Fire +Less Charge Time +An...
- by Ulysses Knapse - at 2013.01.01 11:26:00
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2207. [Suggestions] Rethinking Sniper Rifles - in Feedback/Requests [original thread]
Charging for 2 seconds? What about the upside? Is there no upside? Then snipers get mad. I'm a sniper, and I would get mad. Even 1.5 seconds is slower than the current rate of fire. 1.2 seconds is the current rate of fire. You want to nearly halve...
- by Ulysses Knapse - at 2013.01.01 00:11:00
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2208. Feedback - This build is eh? - in Feedback/Requests [original thread]
Framerate is fine for most of us, and connection lag is minimal, even for my internet, which is saying something.
- by Ulysses Knapse - at 2012.12.31 23:46:00
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2209. Forgehammers - in Feedback/Requests [original thread]
A weapon that deals twice as much damage as a Forge Gun, doesn't require charging time, and can be used once every two seconds? Dear lord, 2012 indeed...
- by Ulysses Knapse - at 2012.12.31 08:16:00
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2210. Make Inertia Dampeners Tactical - in Feedback/Requests [original thread]
Encharrion wrote: Unfortunately, F=ma where F is the force, m is the inertial mass, and a is the acceleration. For some kind of inertial dampener to work it would have to reduce the inertial mass, which would reduce the force exerted on and by ...
- by Ulysses Knapse - at 2012.12.30 06:20:00
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2211. Request Stances - in Feedback/Requests [original thread]
Psychotic Shooter wrote: I Would every one except heavys should be able to go prone I disagree. Heavies should be able to go prone, but changing stances should be somewhat slower for them.
- by Ulysses Knapse - at 2012.12.30 05:19:00
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2212. WAIT, WAIT, WAIT.... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Currently the knives are made completely pointless by shotguns. Milita shotguns are cheaper, and can do everything that the current knives do with more range, and less limitation. Shotguns are not sidearms.
- by Ulysses Knapse - at 2012.12.30 04:34:00
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2213. Request Making Weaponry - in Feedback/Requests [original thread]
Weapon customization is confirmed and it is coming SoonGäó.
- by Ulysses Knapse - at 2012.12.30 04:33:00
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2214. Request: Railgun. Make them like before. - in Feedback/Requests [original thread]
Konohamaru Sarutobi wrote: Ulysses Knapse wrote: 1. It has to be mounted on a vehicle, which is more expensive. 2. It has to be mounted on a vehicle, which is more visible. 3. It has to be mounted on a vehicle, which is less agile. 4. It has...
- by Ulysses Knapse - at 2012.12.30 04:28:00
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2215. WAIT, WAIT, WAIT.... - in Feedback/Requests [original thread]
Maken Tosch wrote: You are assuming that CCP will impose the 1,500m decloaking range from Eve Online. That is 1,093 yards. Good job on that conversion failure. It's actually 1640.42 yards.
- by Ulysses Knapse - at 2012.12.29 23:47:00
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2216. A question to all Thale Users - in Rookie Training Grounds [original thread]
Sinboto Simmons wrote: no it is not charged it's a medium rate of fire sniper (think the militia sniper) There is no medium rate of fire sniper. The lowest is 50RPM, which is what most sniper rifles are. The others are either Charge or 100RP...
- by Ulysses Knapse - at 2012.12.29 22:26:00
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2217. The MAV - in Feedback/Requests [original thread]
Shameful bump is ashamed. I am sorry.
- by Ulysses Knapse - at 2012.12.29 22:09:00
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2218. Orbital Strike Procedure Help Needed - in Feedback/Requests [original thread]
This isn't feedback. It doesn't belong here.
- by Ulysses Knapse - at 2012.12.29 22:07:00
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2219. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
Jak Teston wrote: Currently the only interactions between tanks and infantry are (beware, slight simplification ahead!): 1 ) Friendly infantry tries to get into any tank that's not militia. 2) Hostile infantry dies I'm pretty sure that's not...
- by Ulysses Knapse - at 2012.12.29 22:02:00
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2220. Request: Railgun. Make them like before. - in Feedback/Requests [original thread]
1. It has to be mounted on a vehicle, which is more expensive. 2. It has to be mounted on a vehicle, which is more visible. 3. It has to be mounted on a vehicle, which is less agile. 4. It has no scope.
- by Ulysses Knapse - at 2012.12.29 21:55:00
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