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861. Slot Madness - in Feedback/Requests [original thread]
RydogV wrote: It is not about the number of slots...but how you use them ;) The way you say it makes it sound like it's possible to effectively use such a low number. Standard Commando dropsuits get 1 High Slot alone. Advanced Commando dropsu...
- by Ulysses Knapse - at 2013.10.29 20:19:00
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862. Slot Madness - in Feedback/Requests [original thread]
dogmanpig wrote: *looks at update 1.6* right.... *laughs and walks away* Yeah, sure. 150 more HP. That's a good start. I'll be waiting for them to realize that it isn't enough.
- by Ulysses Knapse - at 2013.10.29 11:05:00
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863. Slot Madness - in Feedback/Requests [original thread]
Don't get me wrong, I love Dust 514, but some parts of it are just insane. The slot count of dropsuits happens to be one of those parts. First, I'm going to show you the numbers. The problem should speak for itself. Prototype Gallente Assault Sl...
- by Ulysses Knapse - at 2013.10.29 10:39:00
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864. The Role of HAVs - in Feedback/Requests [original thread]
Vyzion Eyri wrote: I like it, BUT this could be negated by the 'future tech' argument. We've already seen how often balance is chosen over realism in Dust 514. Vyzion Eyri wrote: Maybe projectile dispersion should increase based on whethe...
- by Ulysses Knapse - at 2013.10.29 08:20:00
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865. The Role of HAVs - in Feedback/Requests [original thread]
I've just thought of something to alleviate the issues with Large Turrets being overly effective against infantry. In World of Tanks (bear with me here), your aiming reticule widens and your gun's accuracy diminish when you either A. move the tur...
- by Ulysses Knapse - at 2013.10.29 07:35:00
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866. The Role of HAVs - in Feedback/Requests [original thread]
Vyzion Eyri wrote: NAME: % AV / % AP Large Blaster: 80% / 20% Large Missile: 90% / 10% Large Railgun 90% / 10% Small Blaster: 20% / 80% Small Missile: 25% / 75% Small Railgun: 40% / 60% I see... Well, this is confusing. Roles aren't re...
- by Ulysses Knapse - at 2013.10.29 07:23:00
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867. The Role of HAVs - in Feedback/Requests [original thread]
Garth Mandra wrote: I agree that HAVs don't seem to have a good role. I'm not sure what that role should be though. As an infantryman I'm not keen on the invincible rolling death machine that a few of the tank players advocate for as it doesn'...
- by Ulysses Knapse - at 2013.10.29 06:56:00
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868. The Role of HAVs - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Someone phrased this best, but the new roles of HAVs are what was described as 2 min / sporadic battering rams with how active modules are going to change. So HAV pilot main role is essentially going to function as stall...
- by Ulysses Knapse - at 2013.10.29 06:39:00
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869. The Role of HAVs - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Make large turrets "AV Turrets" and small turrets "AP turrets". These changes are keeping in mind the upcoming turret ammo. What changes for large turrets: -Missiles and railguns lose their splash -Missiles get more missi...
- by Ulysses Knapse - at 2013.10.29 06:33:00
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870. The Role of HAVs - in Feedback/Requests [original thread]
Nova Knife wrote: The problem is basically that CCP's trying to do pretty much everything, with everything. That's too large an issue to tackle in a single thread. I just wanted to focus on HAVs.
- by Ulysses Knapse - at 2013.10.29 06:13:00
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871. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
Meeko Fent wrote: Ulysses Knapse wrote: Meeko Fent wrote: Ulysses Knapse wrote: Meeko Fent wrote: At least when we mass produce something, we don't send it out pre-duct taped. Just pre-loaded. Minmatar technology might appear ...
- by Ulysses Knapse - at 2013.10.29 05:51:00
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872. The Role of HAVs - in Feedback/Requests [original thread]
Godin Thekiller wrote: Ulysses Knapse wrote: Godin Thekiller wrote: You're the one who's mixing the roles. The HAV's we got now does what it's supposed to: decent DPS, decent speed, tank The tech 2 hulls will nerf one of these, buff anoth...
- by Ulysses Knapse - at 2013.10.29 05:47:00
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873. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
Meeko Fent wrote: Ulysses Knapse wrote: Meeko Fent wrote: At least when we mass produce something, we don't send it out pre-duct taped. Just pre-loaded. Minmatar technology might appear rusty and flimsy, but it's actually pretty hi...
- by Ulysses Knapse - at 2013.10.29 04:41:00
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874. The Role of HAVs - in Feedback/Requests [original thread]
Godin Thekiller wrote: You're the one who's mixing the roles. The HAV's we got now does what it's supposed to: decent DPS, decent speed, tank The tech 2 hulls will nerf one of these, buff another, and keep one the same: Marauder- high tank, **...
- by Ulysses Knapse - at 2013.10.29 04:30:00
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875. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
Meeko Fent wrote: At least when we mass produce something, we don't send it out pre-duct taped. Just pre-loaded. Minmatar technology might appear rusty and flimsy, but it's actually pretty high-tech stuff.
- by Ulysses Knapse - at 2013.10.29 04:29:00
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876. The Role of HAVs - in Feedback/Requests [original thread]
HAVs. They are controversial vehicles, indeed. Why? Because they aren't exactly good with balance. Why? Because their roles were not properly defined, that's why. What's their role supposed to be? Apparently, big tanky metal monsters that chew peo...
- by Ulysses Knapse - at 2013.10.29 04:16:00
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877. [Idea!] Cargo Capacity - a limit on dropsuit stock - in Feedback/Requests [original thread]
Lynn Beck wrote: Hmm... You make too much sense. So all of the team's Assets should then go into the MCC, and the warbarge holds the installations? Basically, though the War Barge should still have some cargohold to hold extra gear.
- by Ulysses Knapse - at 2013.10.28 07:31:00
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878. [Idea!] Cargo Capacity - a limit on dropsuit stock - in Feedback/Requests [original thread]
Lynn Beck wrote: Serious thing to note though is that the current MCC size cannot possibly hold 10+ HAV's, 20+LAV's, 100+ clones worth of dropsuits, 100+ clones worth of weaponry, modules, and equipments. A N D fit it's own propulsion/defensive...
- by Ulysses Knapse - at 2013.10.28 04:26:00
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879. Myofibril Stimulants - in Feedback/Requests [original thread]
Myofibril Stimulants should increase strength in general. How? I don't know. I just said what I was thinking.
- by Ulysses Knapse - at 2013.10.28 04:16:00
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880. If I had control over DUST balance~ (not even suggesting you take me seriously) - in Feedback/Requests [original thread]
Fizzer94 wrote: God Hates Lags wrote: In my opinion the HMG should be brought back to it's chromosome stats just, without the sharpshooter range bonus insanity. Forgegun is fine as it is, just leave it alone. I personally don't hate the FG...
- by Ulysses Knapse - at 2013.10.28 04:08:00
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