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281. EVE514 - in General Discussions [original thread]
EVE does many things right that Dust does not. Tech levels, for example. Dust has a linear progression system. Standard is decent. Advanced is good. Prototype is great. They are all basically the same, except the higher you go, the more versat...
- by Ulysses Knapse - at 2013.05.10 23:10:00
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282. EVE514 - in General Discussions [original thread]
Keyser Soze VerbalKint wrote: Ulysses Knapse wrote: Keyser Soze VerbalKint wrote: Gameplay>>Lore. Good lore is better than bad gameplay. gameplay matters more after all thats what we are playing, a game. The metaphysical and ev...
- by Ulysses Knapse - at 2013.05.10 22:42:00
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283. EVE514 - in General Discussions [original thread]
Keyser Soze VerbalKint wrote: Gameplay>>Lore. Good lore is better than bad gameplay.
- by Ulysses Knapse - at 2013.05.10 22:28:00
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284. So CPM, whats ur view on.... - in General Discussions [original thread]
Nova Knife wrote: scrambler pistol 450% headshot dmg mod
This is just plain broken. Drop it to 200% and the pistol suddenly becomes fine. And ruin the most unique part of the weapon? No, I don't think that's a good idea.
- by Ulysses Knapse - at 2013.05.10 22:24:00
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285. EVE514 - in General Discussions [original thread]
Keyser Soze VerbalKint wrote: Okay since we are sharing common development ideas here are some for EVE PVP 1.No autopilot 2. All weapon systems have to be manually aimed and maintained 3.Flying the ship around in space makes the weapons system...
- by Ulysses Knapse - at 2013.05.10 21:04:00
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286. Who is your rival??? - in General Discussions [original thread]
EVE players. Nuff said.
- by Ulysses Knapse - at 2013.05.10 20:25:00
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287. The Amarr Medium suits. - in General Discussions [original thread]
And let's not forget about balance. Now we have three racial dropsuits with good shielding, but only one with good armor. Minmatar weapons are as useless as ever, and Amarr weapons will be as useful as ever. Honestly, who thought this was a good i...
- by Ulysses Knapse - at 2013.05.08 14:52:00
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288. This game becomes more casual on may the 6th - in General Discussions [original thread]
You say casual, I say streamlined. You say for scrubs, I say for all. You say dumbed down, I say standardized. You say easy, I say balanced.
- by Ulysses Knapse - at 2013.05.04 04:16:00
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289. ****PETITION**** REOVE PROTO AV UNTIL THERE ARE PROTO VEHCILES THAT NEED COUNTERING - in General Discussions [original thread]
They should take out Advanced AV, too, because we don't have real Advanced HAVs, we have standard HAVs and fancy marauders, the marauders barely being any better and costing six times as much.
- by Ulysses Knapse - at 2013.05.04 04:04:00
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290. List of skills stats from Fan Fest feed - in General Discussions [original thread]
Jack McReady wrote: doenst the forge gun have a slight bonus against shield (like 10%) and a slight penalty against armor? No, and it never has.
- by Ulysses Knapse - at 2013.05.04 02:00:00
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291. No Gauss Rifle - in General Discussions [original thread]
Bleeding Edge l wrote: I have a problem with the upcoming build in the fact that the Caldari race is left out of having a good light standard weapon to use for the assault and logistics classes. The Minmatar recieve a flaylock pistol while th...
- by Ulysses Knapse - at 2013.04.21 22:06:00
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292. Space Terrorism - in General Discussions [original thread]
Oh jeez, like we need more terrorists in space...
- by Ulysses Knapse - at 2013.04.20 20:18:00
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293. No Gauss Rifle - in General Discussions [original thread]
Bleeding Edge l wrote: The Amaar get a Scrambler Rifle to go along with thier op pistol I digress. It requires a good aim and quick shot, not to mention that it has a very small clip size and low body damage.
- by Ulysses Knapse - at 2013.04.20 20:18:00
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294. What about the Tactical AR needs fixing? - in General Discussions [original thread]
I never did understand why Tactical ARs have so much recoil and so much RoF. A skilled gunman in real life can fire 5-6 shots per second with a semi-automatic weapon, which is only around 300-360 RPM.
- by Ulysses Knapse - at 2013.04.12 05:13:00
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295. Cloaking is not coming on May 6 - in General Discussions [original thread]
Ludvig Enraga wrote: A good cloaking device should have a long cool-down time, not work with sprinting and have a short duration - say, under ten seconds when skill is fully maxed. Even then, this level of tactical advantage is gonna hurt FPS m...
- by Ulysses Knapse - at 2013.04.10 10:50:00
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296. Disappearing bullets - in General Discussions [original thread]
Himiko Kuronaga wrote: The problem being that its terrible gameplay. Wrong. It's actually the exact opposite. Your little sister most not understand the concept of "balance". I mean, we wouldn't people sniping with submachine guns, would we?
- by Ulysses Knapse - at 2013.04.10 10:32:00
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297. I wonder..... - in General Discussions [original thread]
Heathen Bastard wrote: RARARA PISSED OFF AV USER SPEECH Good job ignoring everything I just said.
- by Ulysses Knapse - at 2013.04.08 05:48:00
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298. "not a pay to win game" - in General Discussions [original thread]
Viktor Hadah Jr wrote: Ulysses Knapse wrote: Twisted202 wrote: Skipper Jones wrote: There is no aurum item that gives a DEFINITE advantage over some one who pays with isk. I have not put a single penny into this game and I have no prob...
- by Ulysses Knapse - at 2013.04.08 05:42:00
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299. I wonder..... - in General Discussions [original thread]
Heathen Bastard wrote: The dark cloud wrote: WARBLEGARBLE ANGRYTANKER SCREECH why is it that you tankers think you need to be totally immortal unless an entire squad rolls up with complex dam mod stacked proto gear to take out a standard ...
- by Ulysses Knapse - at 2013.04.08 05:32:00
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300. I wonder..... - in General Discussions [original thread]
The dark cloud wrote: Ulysses Knapse wrote: For some reason, the Marauders aren't showing. Oh well, they needed to be fixed anyway. I hope they come back godly. Also, the range bonus for Enforcers is kind of useless... unless they give them ...
- by Ulysses Knapse - at 2013.04.08 05:07:00
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