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Yani Nabari
One-Armed Bandits Atrocitas
28
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Posted - 2013.04.10 00:06:00 -
[61] - Quote
Tarquin Markel wrote:Xender17 wrote:Cloak+shotgun? Nay, sir! Summon not the overpowered heinousness that surely shall invoke the great nerf bat (whose wings darken the very sky). Personally, I'm hoping the cloak is potent and effective, but takes up the light weapon slot. Combine that with a fix or three to nova knives, and you've got yourself a practical ninja.
Define potent and effective? As taking up the primary weapon slot would render it neither of those points in most players books. We'd laugh it right out of existence everywhere outside of random ambush pub matches.
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DUST Fiend
OSG Planetary Operations Covert Intervention
2442
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Posted - 2013.04.10 00:11:00 -
[62] - Quote
Tarquin Markel wrote:What's more, the shotgun user probably also has either a scrambler or an SMG for when the shotgun runs out of ammo. If all you had to begin with was the sidearm, you're stuck reloading instead of switching weapons and finishing a wounded target off. It makes a substantial difference, especially with the scrambler and its teeny magazine.
So basically what you're saying is that we need significantly more in depth game modes for your version of a stealth character to thrive. Going off of this, you would very rarely get kills, because you're next to worthless when not cloaked. When cloaked, all you're doing is sneaking around, hoping for that one friendly red who is taking a dump instead of moving around.
Basically, you want them to be non combat units in all but the most niche of situations. I guess that's alright, if and only if they had a practical use.
In your suggestion for stealth, in the current version of the game, you would only be remotely useful as a dedicated hacker, periodically picking up a kill here and there. You can give info to your teammates I suppose, but nothing a sniper can't do better.
Basically, I fail to see what role a stealth character would play in your version of it, I suppose. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
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Posted - 2013.04.10 00:36:00 -
[63] - Quote
DUST Fiend: Let me try to respond to you by answering this guy.
Yani Nabari wrote:Define potent and effective? As taking up the primary weapon slot would render it neither of those points in most players books. We'd laugh it right out of existence everywhere outside of random ambush pub matches.
Potent and effective: cloak is active whenever equipped, with little or no cooldown between uses. User is nigh on invisible when motionless, and visible only as a shimmer or blur when moving. Speed is not limited, nor are running, jumping, etc. Entering and leaving cloak are both silent. Electronic signature is, of course, unaffected, necessitating the use of dampening modules.
The specifics are negotiable, but some combination of the above is needed to make the cloak, effectively, the scout's primary weapon.
In this scheme, the cloaked scout can and does serve several purposes: scouting, alerting squad and teammates to enemy movements; infiltration, sneaking behind enemy lines to hack objectives, hunt snipers, and (in a pinch) flank mid-firefight. Note that while the scout doesn't have an AR or sniper rifle, there's nothing preventing slipping in close with an SMG or popping somebody in the head with the scrambler. Also, grenade slots remain, allowing the scout to decloak, huck a grenade, and recloak. Similarly, the scout can seed drop uplinks, plant remote explosives, or drop AV mines all over creation.
Use in Ambush would probably be limited to scouting and assassination of particularly aggravating targets ("Go kill that kittening Thale's guy"). Use in Skirmish would expand to infiltration and hacking. In all cases, the role would give the hostile team something to be paranoid about other than snipers, since you can never be sure that a guy isn't going to literally appear beside you and one-shot your head with a proto scrambler pistol before going "poof" again.
You can kill, easily, with a sidearm. You just have to be a little better at using it than you have to be with a light weapon. The cloaked scout would focus on doing exactly that. |
Draemus Acidborne
Inf4m0us
1
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Posted - 2013.04.10 00:38:00 -
[64] - Quote
We won't have cloaking on May 6th because the 300 ninja standing behind me are busy being AWESOME. 300 ninja's are awesome. And they don't have beards, wear loincloths or anything like that. Can't see them? That's because they're awesome. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2442
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Posted - 2013.04.10 00:43:00 -
[65] - Quote
Tarquin Markel wrote:You can kill, easily, with a sidearm. You just have to be a little better at using it than you have to be with a light weapon. The cloaked scout would focus on doing exactly that.
We'll just have to agree to disagree. This vision of cloaking feels kind of silly to me, as for me, I just feel that stealth specialists should specialize in sneaking. They take the time and the effort to sneak behind enemy lines to hack a key objective, and then they move up to take out enemy hostiles.
Most of the uses you mention are arbitrary at best, and can basically all be fulfilled by a non specialist as is.
I think letting someone hop in and out of cloak at will, along with having movement largely unhindered, is the wrong direction to take it. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
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Posted - 2013.04.10 00:52:00 -
[66] - Quote
DUST Fiend wrote:We'll just have to agree to disagree. This vision of cloaking feels kind of silly to me, as for me, I just feel that stealth specialists should specialize in sneaking. They take the time and the effort to sneak behind enemy lines to hack a key objective, and then they move up to take out enemy hostiles.
Most of the uses you mention are arbitrary at best, and can basically all be fulfilled by a non specialist as is.
I think letting someone hop in and out of cloak at will, along with having movement largely unhindered, is the wrong direction to take it.
Heh-- we may not disagree as much as you imagine.
I, also, prefer the way stealth works right now. I like having to stay physically out of sight and have the electronics duel it out for whether I can be spotted on the mini map or not. It's satisfying this way. If I sneak up on somebody, I feel like there was some actual skill involved.
Cloaking ... well, I suppose I feel that if they're going to insist on including it, it should at least be something actively important and interesting in its own right, something to let those who use it really focus on it. At least it'll end the general pattern of people sneering at dampeners.
The uses I mention are uses for which I think it would make a good primary tool. If you're going to have something that lets you slip around invisible, it seems like it should (1) require sacrificing other capabilities and (2) at least arguably be worth the sacrifice.
I don't actually want it at all, but it's coming, so ... *shrug* |
Yani Nabari
One-Armed Bandits Atrocitas
28
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Posted - 2013.04.10 01:03:00 -
[67] - Quote
Tarquin Markel wrote:Yani Nabari wrote:Define potent and effective? As taking up the primary weapon slot would render it neither of those points in most players books. We'd laugh it right out of existence everywhere outside of random ambush pub matches. Potent and effective: cloak is active whenever equipped, with little or no cooldown between uses. User is nigh on invisible when motionless, and visible only as a shimmer or blur when moving. Speed is not limited, nor are running, jumping, etc. Entering and leaving cloak are both silent. Electronic signature is, of course, unaffected, necessitating the use of dampening modules.
So you give up a weapon that is actually going to be a benefit to you and aren't going to completely invisible at range.
Not worth giving up a gun for, not by along shot.
edit:
I seem to be able to spot someone moving on screen at 500m off when only catching sight of a flash of their arm or head. a "shimmer" on screen when i know someone's there (and we'll ALL know when someone's cloaking eventually if the group is smart) isn't going to be all that hard to spot. A cloak won't stop a bullet in flight, it only makes osmone second guess whether it was a person there. Given that currently no cover is present to obscure sight, anything that moves that doesn't have that friendly blue pointer over top is getting a bullet into it's midsection ASAP. No reason to NOT put a bullet into anything that moves (unless it's a tank) |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
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Posted - 2013.04.10 01:17:00 -
[68] - Quote
Yani:
By "shimmer or blur," I don't mean something sparkly and bloom-enhanced. I mean something like the way invisibility works in, say, Skyrim-- an indistinct humanoid outline.
Sure, people are going to work out how to hunt for those, and fair enough, but there's probably not going to be anything there you can target with a sniper rifle (to pick an example at random).
(Yes, I've been a little frustrated trying to sneak around Manus Peak. Why do you ask?)
Yes, sharp-eyed people with assault rifles will be a problem, as they damn well should. No, I don't agree that this will reduce the cloak's usefulness below a critical level. If it does, CCP can always reduce the shimmer or blur.
As I think I said somewhere, balancing this thing is going to be a kittening pain.
Enough; I've been arguing this off and on literally all day, and I don't even want it in the game. This is just my best shot at a decent way to implement it. What say we give it a rest and see what CCP actually does with the silly thing? |
ARF 1049
The Phoenix Federation
12
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Posted - 2013.04.10 01:21:00 -
[69] - Quote
Well how about when if you take any type of damage your optic camo is turned off and has to reset also these people aren't completely clear just like the black ops 2 suits i am imagining sort of that distorted wavy look
It takes about 20 second cool down it occupies an equipment slot (i know i am gonna get some hate mail for this but oh well it makes more sense)
You turn it on by switching to it you pull out your little wrist touch screen and you then hit L1 to turn it on then you pull out whatever weapon you where last holding and you can switch stuff, but it is a 18% weapon change time difference.
with different lengths off time for it basic being like 10-15 seconds or something and proto being 30-40 seconds and also....
SCOUTS ONLY!!!! NO OTHER DROPSUITS CAN THESE EVER BE USED ON.
since we got through that i believe this is a pretty good idea besides this however i am in serious need of some type of protection for scouts because we are chewed up if anyone sees us >_> |
StarBurst Stream
OSG Planetary Operations Covert Intervention
1
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Posted - 2013.04.10 01:23:00 -
[70] - Quote
King Kobrah wrote:All those years of playing team sneaking in metal gear online (attacking team is 100% invisible armed with only knives and a tranq pistol) and hunting down invisible campers is finally going to pay off
+1
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
138
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Posted - 2013.04.10 01:24:00 -
[71] - Quote
This is good news. We don't need a new balancing problem when no one touched the old ones for ages.
I do wonder, if not with cloaking, when and how CCP is planning (or not) to fix scout? Will it be the scanner device? If so I wonder how effective/ popular it's gonna be. |
Yani Nabari
One-Armed Bandits Atrocitas
28
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Posted - 2013.04.10 01:28:00 -
[72] - Quote
Tarquin Markel wrote:Yani:
By "shimmer or blur," I don't mean something sparkly and bloom-enhanced. I mean something like the way invisibility works in, say, Skyrim-- an indistinct humanoid outline.
Sure, people are going to work out how to hunt for those, and fair enough, but there's probably not going to be anything there you can target with a sniper rifle (to pick an example at random).
(Yes, I've been a little frustrated trying to sneak around Manus Peak. Why do you ask?)
Yes, sharp-eyed people with assault rifles will be a problem, as they damn well should. No, I don't agree that this will reduce the cloak's usefulness below a critical level. If it does, CCP can always reduce the shimmer or blur.
As I think I said somewhere, balancing this thing is going to be a kittening pain.
Enough; I've been arguing this off and on literally all day, and I don't even want it in the game. This is just my best shot at a decent way to implement it. What say we give it a rest and see what CCP actually does with the silly thing?
Curious, why do you think a sniper wouldn't be able to see you yet a guy with an AR would, assuming they were looing at the same spot....
A player doens't need their equipment to register an enemy to take a shot, see movement that isn't tied to a friendly? Fire, kill, maim, destroy. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
138
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Posted - 2013.04.10 01:29:00 -
[73] - Quote
A good cloaking device should have a long cool-down time, not work with sprinting and have a short duration - say, under ten seconds when skill is fully maxed. Even then, this level of tactical advantage is gonna hurt FPS mechanics. If ppl rage about red line snipers and tanks now, imagine what cloaking is gonna bring to the game. FPS should be about competitive shooting, not dirty tricks imo. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2443
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Posted - 2013.04.10 01:30:00 -
[74] - Quote
Ludvig Enraga wrote: I do wonder, if not with cloaking, when and how CCP is planning (or not) to fix scout? Will it be the scanner device? If so I wonder how effective/ popular it's gonna be.
Logis will likely be better scanners, more room for modules, and less likely to be gunned down while scanning.
The scout is peculiar because right now it's really only efficient with a shotgun. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
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Posted - 2013.04.10 01:41:00 -
[75] - Quote
Yani Nabari wrote:Curious, why do you think a sniper wouldn't be able to see you yet a guy with an AR would, assuming they were looing at the same spot....
A player doens't need their equipment to register an enemy to take a shot, see movement that isn't tied to a friendly? Fire, kill, maim, destroy.
Well, for one thing, I'm not thinking the cloaked person would show up as much of anything at that range. Depends on how the graphics are implemented, but a distant, cloaked subject probably doesn't look like much of anything.
Also, if there is some trace of movement but it doesn't effectively describe a human form, it makes precision very difficult, and precision is absolutely necessary for a sniper. It might help if your "crosshair" pixel still turns orange when on target, but you still have to time the shot on a moving target to begin with.
That's AFTER spotting it.
Compare to: AR just sprays in right general direction. Oh, look-- a hit. Taking fire probably drops cloak, so more hits follow the first.... |
Yani Nabari
One-Armed Bandits Atrocitas
28
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Posted - 2013.04.10 01:50:00 -
[76] - Quote
Unless something was actually done to make it so it didn't render outside a certain distance, it's likely it would be visible to anyone in the map that can see the spot. Harder to get a one shot kill, yes, but not impossible to land a couple rounds into the cloaked body.
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Nguruthos IX
Kameira Lodge Amarr Empire
194
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Posted - 2013.04.10 01:59:00 -
[77] - Quote
All this speculation is annoying. wheres the source stating no cloaking in next build? |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
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Posted - 2013.04.10 02:11:00 -
[78] - Quote
Yani Nabari wrote:Unless something was actually done to make it so it didn't render outside a certain distance, it's likely it would be visible to anyone in the map that can see the spot. Harder to get a one shot kill, yes, but not impossible to land a couple rounds into the cloaked body.
This is assuming an awful, awful lot about the implementation, considering that, as a cloaking device, the whole point is to make you difficult to spot.
If you're easy to spot, it needs work. If you're impossible to spot, it also needs work. Presumably there will be some point in between that the cloak will actually inhabit. Exactly where that is will be determined by the poor bastard tasked with balancing the thing. |
Yani Nabari
One-Armed Bandits Atrocitas
28
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Posted - 2013.04.10 02:33:00 -
[79] - Quote
I'm saying if you're visible at all, the trade off for a weapon isn't at all worth it. You're giving up an offensive tool for a defensive means that is rendered pointless with common sense and player cooperation. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
92
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Posted - 2013.04.10 05:37:00 -
[80] - Quote
Then you and I have very different standards for what makes a worthwhile trade.
That's really all I have to say. |
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Garrett Blacknova
Codex Troopers
2431
|
Posted - 2013.04.10 06:40:00 -
[81] - Quote
Nguruthos IX wrote:All this speculation is annoying. wheres the source stating no cloaking in next build? There's nothing saying no cloaking next build, but it's no cloaking at the time of the update is confirmed.
6th of May - next update - we'll be getting back the previously-glitched Active Scanners that will now actually work (hopefully). At some point in the undisclosed future, with no specific date announced, there will be other actually new equipment items - a deployable shield and a cloaking device. |
The Robot Devil
BetaMax. CRONOS.
74
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Posted - 2013.04.10 10:34:00 -
[82] - Quote
Ydubbs81 RND wrote:DUST Fiend wrote:I can't wait for cloaking so I can finally become a full on infiltrator. Nothing like sneaking behind enemy lines, quickly hacking an objective, and then flanking the idiots engaging my squad (lol distractions). Why do you have to wait for cloaking? Why can't you do that now? See, this is what I mean....cloaking has to be the nubbest idea to an fps. Wait until good players abuse it though...let's see how much players like it then.
I will love the abuse. Everything has a counter and the cloak will be no different. |
Ulysses Knapse
Nuevo Atlas Corporation
214
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Posted - 2013.04.10 10:50:00 -
[83] - Quote
Ludvig Enraga wrote:A good cloaking device should have a long cool-down time, not work with sprinting and have a short duration - say, under ten seconds when skill is fully maxed. Even then, this level of tactical advantage is gonna hurt FPS mechanics. If ppl rage about red line snipers and tanks now, imagine what cloaking is gonna bring to the game. FPS should be about competitive shooting, not dirty tricks imo. No, just no. You are wrong on so many levels. |
Yani Nabari
One-Armed Bandits Atrocitas
28
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Posted - 2013.04.10 14:51:00 -
[84] - Quote
Tarquin Markel wrote:Then you and I have very different standards for what makes a worthwhile trade.
That's really all I have to say.
I'm sorry I just see no reason to base a build around something that someone can counter by looking at you from 100+ meters away.
If it can't stand on it's own outside of specific favorable circumstances it's not worth using. |
Ydubbs81 RND
Ahrendee Mercenaries
1043
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Posted - 2013.04.10 15:59:00 -
[85] - Quote
DUST Fiend wrote:Ydubbs81 RND wrote:[Why do you have to wait for cloaking? Why can't you do that now?
See, this is what I mean....cloaking has to be the nubbest idea to an fps. Wait until good players abuse it though...let's see how much players like it then. I do it now, but it's nowhere near as effective as it could be. Cloaking is fine, so long as you can't run around with it and it has a cool down. If you don't like variation, DUST probably isn't the FPS for you. Adapt or Die bro.
Adapt or die? How about get some skill or die? All of you guys are just looking for ccp to help you get better.
People flank all of the time.....there are two different skills dedicated to reduce scan profile and only one to anaalyze it. Now, you want invisibility?
Variety is great but cheap and cheesy mechanics to getting kills ruins the fun factor |
DUST Fiend
OSG Planetary Operations Covert Intervention
2471
|
Posted - 2013.04.10 16:01:00 -
[86] - Quote
Ydubbs81 RND wrote:Adapt or die? How about get some skill or die? All of you guys are just looking for ccp to help you get better.
People flank all of the time.....there are two different skills dedicated to reduce scan profile and only one to anaalyze it. Now, you want invisibility?
Variety is great but cheap and cheesy mechanics to getting kills ruins the fun factor
If you become a stealth specialist, you're going to get LESS kills, because you have to spend even MORE time sneaking around. As is, if a shotgun scout is getting as many or more kills than an AR or LR style player, the CQC player is doing significantly better, because he has to maneuver around the battlefield to get his kills, where the mid range combatant can camp for his (since he has such wide reach).
A sneaking scout is moving even slower. This isn't a problem, it's just a problem with people who can't adapt, and hence, die. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
92
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Posted - 2013.04.10 16:09:00 -
[87] - Quote
Yani Nabari wrote:I'm sorry I just see no reason to base a build around something that someone can counter by looking at you from 100+ meters away.
If it can't stand on it's own outside of specific favorable circumstances it's not worth using.
Whereas I figure that a tool that requires some skill to use is just perfect for the game I'm looking to play, and a crowded, busy battlefield is a pretty good area to stay unnoticed in. Maybe you have some trouble sneaking around right under the noses of alert players with nothing better to do than scan for movement, but that's what diversionary tactics and actual sneakiness are for.
It wouldn't be any fun if it reliably prevented you from being detected running across the face of a sand dune.
Tell you what: if it works as I suggest and hope, we'll have plenty of chances to find out whether it's worth the time and effort. ... And, the more players analyze it your way, the more effective it is likely to be.
Rarity breeds unfamiliarity breeds unexpected scrambler bolts to the cranium. Hee! |
Yani Nabari
One-Armed Bandits Atrocitas
28
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Posted - 2013.04.10 16:15:00 -
[88] - Quote
Rarity in a game means it's usually not worth doing.
edit:
or it's inconsistent as kittens or heavily tied to random numbers. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
92
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Posted - 2013.04.10 16:54:00 -
[89] - Quote
Yani Nabari wrote:Rarity in a game means it's usually not worth doing.
edit:
or it's inconsistent as kittens or heavily tied to random numbers.
Yes, but there are other options. For example, dampeners are currently rare in DUST, not because they don't work but because most people figure that because you can be visually spotted there's no point in trying to hide electronically.
This makes things very entertaining for those of us who are half-decent at actually being sneaky (and is a major reason why I'm not actually wild about the cloak. I like stealth being a niche role).
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Yani Nabari
One-Armed Bandits Atrocitas
28
|
Posted - 2013.04.10 17:11:00 -
[90] - Quote
The problem isn't that it's a niche role, it's that the niche isn't useful with the current game settings.
The cqc assassin is about as useful as the knifing heavy or a sniper specializing in 30m or shorter sniping (with a charged sniper rifle).
the James Bond stealth duelist would be good for little beyond laughs in any serious play. |
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