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Thread Statistics | Show CCP posts - 1 post(s) |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
280
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Posted - 2013.05.10 02:05:00 -
[31] - Quote
hooc order wrote:SoTa of PoP wrote:Are we really judging this game by MMO standards?
I'm pretty sure this is currently an RPGFPS. MMO means Massive Multiplayer - not lobby shooting.
We have all the mechanics of an RPG and FPS combined - none of the MMO. LORE!!!! LORE!!! That and a copy paste skill/level system taken from EvE which has no place in Dust because unlike in EvE where one cannot simulate maintaining a warp core engine aiming a gun at people and taking cover from fire can be simulated.
And CCP has stated enough times in the past.
gameplay>>>lore.
Man its refreshing to see im not the only one who thinks this. Good to know FPS players are still fighting to preserve the dream that is DUST. |
Kain Spero
Imperfects Negative-Feedback
1389
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Posted - 2013.05.10 20:05:00 -
[32] - Quote
Rhorian Darkstar wrote:you do know this apart eve and not another generic fps. if you dont like go back to cod
Dust is a part of New Eden. Eve and Dust coexist.
I've played FPS games for over 20 years and I've been playing Eve since 2005. I love Eve, but it needs to be clear as crystal that Dust is a FPS that takes place in New Eden and not an Eve fps.
Some things that are great in Eve translate really well to and FPS while there are other features that would be complete idiocy to bring into an FPS game.
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Kain Spero
Imperfects Negative-Feedback
1389
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Posted - 2013.05.10 20:34:00 -
[33] - Quote
Rhorian Darkstar wrote:ppl forget this not an FPS (like cod) but and MMOFPS. So its supposed to take for ever and pick up and win. the skills are core feature they cannot take out. if you dont like it move on to another game
I think the skill system is something that does translate well from Eve to Dust, but at the same time this "its supposed to take forever" mentality for a new player to become combat effective needs to die. That isn't even true in Eve.
In Eve there are ways for pilots to participate with the big boys on day one (swarms of Velators nuking a battleship is something that comes to mind). The fact of the matter is that Dust is a lobby shooter and you have to make it where players can become useful to their team quickly.
In my opinion the best way to go about this is to make the skill system fat and not tall. What this means is going from noob to a specific specialization should be a short journey and vets get their advantage by the variety of roles that they can fill on the battlefield: one moment an AR slayer, the next a HAV pilot, the next a scout suit stealth hacker. This variety and the tactical decisions it entails on the battlefield is on of the aspects that makes Dust unique.
The cool thing about this is that it doesn't take away from the very true fact that Dust, like Eve, does reward specialization as well. Someone who goes through and puts shallow investment in 5 different things won't be as strong filling those roles as someone who goes deeply into two. |
Breakin Stuff
Goonfeet
852
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Posted - 2013.05.10 20:50:00 -
[34] - Quote
if you think actual EVE players want an RNG to decide if a shot hits in an FPS you are an idiot.
Dear God this IS an FPS, not point and hope.
Carebears might want it.
But no. Just...no.
the only thing I might like to see are resistances to damage types being fully utilized.
that would make a lot of balance a tactical choice rather than the devs micromanaging numbers. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
55
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Posted - 2013.05.10 20:53:00 -
[35] - Quote
Keyser Soze VerbalKint wrote:Okay since we are sharing common development ideas here are some for EVE PVP 1.No autopilot 2. All weapon systems have to be manually aimed and maintained 3.Flying the ship around in space makes the weapons system fire in random directions until you max out a skill that only does it slightly less 4. All equipment in EVE should be sold by NPC 5. Get rid of mid slots 6. Limit the size of a fleet to 16 to 32 max. After all this is how its done in Dust. /sarcasm For those unable to get the point, there are plenty of EVE players that would simply flip out and either a tell me to HTFU or STFU and quit trying to change their game. Point: We dont go into EVE telling players how to play spaceship MMO and say this is how its done in Dust. Perhaps people can stop telling players who understand FPS how to balance it citing EVE as the basis for it. Point 3 is the most pervasive, the fact im arguing with people who think RNG in shooters are an acceptable gameplay mechanic is just double facepalm worthy. Not everything should be up for debate; its like arguing with climate change deniers who say well the jury's out since a few scientists disagree
EVE's been around for 10 years and is still going strong. If we can pick up some lessons which can help make the game experience better, I am down for them. The games are different, of course, but there are definitely some good ideas which can help us out.
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Ulysses Knapse
Bojo's School of the Trades
360
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Posted - 2013.05.10 21:04:00 -
[36] - Quote
Keyser Soze VerbalKint wrote:Okay since we are sharing common development ideas here are some for EVE PVP
1.No autopilot 2. All weapon systems have to be manually aimed and maintained 3.Flying the ship around in space makes the weapons system fire in random directions until you max out a skill that only does it slightly less 4. All equipment in EVE should be sold by NPC 5. Get rid of mid slots 6. Limit the size of a fleet to 16 to 32 max.
After all this is how its done in Dust. 1. Human bodies don't have auto-pilot. 2. Human bodies don't have automated tracking computers. 3. Human bodies don't have weapon mount stabilization. 4. Now, come on, that's just a stupid point. EVE started out like that, but it evolved. Dust will do the same. 5. You mean high-slots, which are basically replaced by Weapon, Equipment and Turret slots. 6. Not FPS-related at all. If Dust 514 had open-world gameplay, such a restriction would be seen as ridiculous in it.
Now, I know you were trying to make a point, but you forget here that capsuleers aren't trying to turn Dust 514 into a spaceship game, they just want it to feel closer to the EVE universe. The whole Standard / Advanced/ Prototype thing is noticeably flawed when compared to the EVE system of Tech I /Tech II /Tech III, lore is very important to us, and a lot of the concepts in EVE could work very well in Dust if applied correctly. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
285
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Posted - 2013.05.10 22:10:00 -
[37] - Quote
Breakin Stuff wrote:if you think actual EVE players want an RNG to decide if a shot hits in an FPS you are an idiot.
Dear God this IS an FPS, not point and hope.
Carebears might want it.
But no. Just...no.
the only thing I might like to see are resistances to damage types being fully utilized.
that would make a lot of balance a tactical choice rather than the devs micromanaging numbers.
I think heavy HMGs should have stopping power, that in a nutshell would have an immediate impact on their ability to suppress and reduce a lot of the 1v1 shenanigans where ppl simply outstrafe the heavy and dance around their bullets.
Stopping power on HMG also makes sense given the caliber of the bullets.
Thoughts? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
285
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Posted - 2013.05.10 22:14:00 -
[38] - Quote
Mary Sedillo wrote:
EVE's been around for 10 years and is still going strong. If we can pick up some lessons which can help make the game experience better, I am down for them. The games are different, of course, but there are definitely some good ideas which can help us out.
Not in dispute, what was in dispute were some of the core features of EVE that simply didn't translate well into a lobby shooter FPS.
A quick road to specialization is among them, New players need to feel even if they are at a disadvantage in gear they can quickly power through the initial stages of the grind and achieve balance.
A simply analysis of the posts from January to April can see a downward trend in the number of complaints about proto gear in pubs as well as the effectiveness of Heavies(an argument many called right away as player progressed because we knew what happens at the top end)..
Point is those players were able to grind out in a relatively short period of time but even then those were few in number many more were lost. Player retention is best kept in a FPS when players feel they have a chance(not a gaurantee) of getting on level footing with the vets so in the end player skill is the only determining factor.
Player skill MUST be the determining factor in all PVPs, of which FPS is a form of. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
285
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Posted - 2013.05.10 22:25:00 -
[39] - Quote
Ulysses Knapse wrote:
Now, I know you were trying to make a point, but you forget here that capsuleers aren't trying to turn Dust 514 into a spaceship game, they just want it to feel closer to the EVE universe. The whole Standard / Advanced/ Prototype thing is noticeably flawed when compared to the EVE system of Tech I /Tech II /Tech III, lore is very important to us, and a lot of the concepts in EVE could work very well in Dust if applied correctly.
I don't deny lore helps drive the game but as CCP has said before
Gameplay>>Lore.
Because you can always change the lore. I know this may drive some people up a wall but making sure the gameplay is accesible and not overly restricting is important.
As for Lore to me the greatest lore in New Eden is the lore we create ourselves. Dust/EVE is real and the actions we take are chronicled in the history of the game. That is the best aspect of the game, im sure many here who wanted to save the Titan during the Caldari prime event know this better than I.
These are the moments i live for in this game, and the more FPS players we can bring to the game the more things like this we can see become reality.
https://docs.google.com/document/d/1UdOM8s8C_vHIHuLIPYzNlEp3WyUOjjiWey9R9FgJfS0/edit |
Ulysses Knapse
Bojo's School of the Trades
362
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Posted - 2013.05.10 22:28:00 -
[40] - Quote
Keyser Soze VerbalKint wrote:Gameplay>>Lore. Good lore is better than bad gameplay. |
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
288
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Posted - 2013.05.10 22:35:00 -
[41] - Quote
Ulysses Knapse wrote:Keyser Soze VerbalKint wrote:Gameplay>>Lore. Good lore is better than bad gameplay.
gameplay matters more after all thats what we are playing, a game. The metaphysical and everything comes after that because if the game isnt fun to play than the lore never gets advanced. |
Ulysses Knapse
Bojo's School of the Trades
364
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Posted - 2013.05.10 22:42:00 -
[42] - Quote
Keyser Soze VerbalKint wrote:Ulysses Knapse wrote:Keyser Soze VerbalKint wrote:Gameplay>>Lore. Good lore is better than bad gameplay. gameplay matters more after all thats what we are playing, a game. The metaphysical and everything comes after that because if the game isnt fun to play than the lore never gets advanced. Still doesn't change the facts. Good lore is better than bad gameplay. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
288
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Posted - 2013.05.10 22:57:00 -
[43] - Quote
Ulysses Knapse wrote:Keyser Soze VerbalKint wrote:Ulysses Knapse wrote:Keyser Soze VerbalKint wrote:Gameplay>>Lore. Good lore is better than bad gameplay. gameplay matters more after all thats what we are playing, a game. The metaphysical and everything comes after that because if the game isnt fun to play than the lore never gets advanced. Still doesn't change the facts. Good lore is better than bad gameplay.
agree to disagree, but it really isnt |
Negris Albedo
Nuevo Atlas Corporation
11
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Posted - 2013.05.10 22:59:00 -
[44] - Quote
Keyser Soze VerbalKint wrote:Ulysses Knapse wrote:Keyser Soze VerbalKint wrote:Ulysses Knapse wrote:Keyser Soze VerbalKint wrote:Gameplay>>Lore. Good lore is better than bad gameplay. gameplay matters more after all thats what we are playing, a game. The metaphysical and everything comes after that because if the game isnt fun to play than the lore never gets advanced. Still doesn't change the facts. Good lore is better than bad gameplay. agree to disagree, but it really isnt I'd rather read a great book about a game than play an awful game. Wouldn't you? |
Don Von Hulio
Not Guilty EoN.
262
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Posted - 2013.05.10 23:08:00 -
[45] - Quote
DUST should just function within EVE with its own rule set. So pretty much the diections the game is going is the best direction.
I hate seeing a worthwhile thread thats about balancing a game, then a veteran EvE player comes in an fucks it all up because something within the game isnt "Lore friendly". And most of the time its something trivial that they have just gotten used to and really doesnt even count as "Lore".
If they dont have anything beneficial to say or have input on stats and using EvE as a stencil.... they just need to be sit in the corner, be quiet, and speak when spoken to. |
Ulysses Knapse
Bojo's School of the Trades
366
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Posted - 2013.05.10 23:10:00 -
[46] - Quote
EVE does many things right that Dust does not.
Tech levels, for example.
Dust has a linear progression system.
Standard is decent. Advanced is good. Prototype is great.
They are all basically the same, except the higher you go, the more versatile it becomes.
Now take EVE's system.
Tech I is the standard-level, and can successfully perform a variety of roles. Navy is basically souped up Tech I, but isn't really all that more versatile. Tech II is excellent, but is specialized and thus not as versatile. This is an important part of its design! |
Don Von Hulio
Not Guilty EoN.
262
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Posted - 2013.05.10 23:13:00 -
[47] - Quote
Ulysses Knapse wrote:EVE does many things right that Dust does not.
Tech levels, for example.
Dust has a linear progression system.
Standard is decent. Advanced is good. Prototype is great.
They are all basically the same, except the higher you go, the more versatile it becomes.
Now take EVE's system.
Tech I is the standard-level, and can successfully perform a variety of roles. Navy is basically souped up Tech I, but isn't really all that more versatile. Tech II is excellent, but is specialized and thus not as versatile. This is an important part of its design!
DUST isnt even to that stage yet, and CCP has commented on having tech levels. So if you just stick to program, follow the announcements, actually play the game like an FPS, and benefit your team by not dieing. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
297
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Posted - 2013.05.11 00:06:00 -
[48] - Quote
Negris Albedo wrote: I'd rather read a great book about a game than play an awful game. Wouldn't you?
No i wouldnt. Instead id prefer a great game where im the one writing the story. Thats a book(tv show ) Id want to read/watch. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
297
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Posted - 2013.05.11 00:19:00 -
[49] - Quote
Some Dev diaries on Dust definitely worth a look
http://www.youtube.com/watch?v=229TTSGeRKI&list=SPFC7B99173F4DC31F
http://www.youtube.com/watch?v=DkestS-CzAs&list=SPFC7B99173F4DC31F |
Ulysses Knapse
Bojo's School of the Trades
366
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Posted - 2013.05.11 00:50:00 -
[50] - Quote
Keyser Soze VerbalKint wrote:Negris Albedo wrote: I'd rather read a great book about a game than play an awful game. Wouldn't you?
No i wouldnt. You just admitted you would want to play an awful game. Therefore, why should I take you seriously? |
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
305
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Posted - 2013.05.11 02:29:00 -
[51] - Quote
Ulysses Knapse wrote:Keyser Soze VerbalKint wrote:Negris Albedo wrote: I'd rather read a great book about a game than play an awful game. Wouldn't you?
No i wouldnt. You just admitted you would want to play an awful game. Therefore, why should I take you seriously? And the dev diaries you linked. I've already watched them. They have nothing to do with this thread. They are differentiating Dust 514 from other FPSs, not Dust 514 from EVE.
Actually it discusses how it contrasts to EVE as well and why they went FPS instead of RTS or some other type of game genre.
And thats some creative editing, i expanded on far more than saying that id play a awful game over reading about a good one. Here let me link it back for you.
https://forums.dust514.com/default.aspx?g=posts&m=784902#post784902
As to their relation to this thread they have plenty to do with it, this is a discussion on gameplay philosophy and the hardline stance many take on EVE gameplay and game philosophies being rigidly adhered to in Dust as many have come into threads proclaiming, especially in regards to core gameplay design and philosophy.
The example given was a sarcastic response on what the situation would look like were the shoe on the other foot.
Hope that clears up any confusion. |
Jaqen Morghalis
Abandoned Privilege
41
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Posted - 2013.05.11 02:43:00 -
[52] - Quote
If I want to read a great story, I'd read a book, not put on a video game.
On the other hand, if I want to play a fun game, I won't read a book.
Dumb comparison.
A game with no lore, but good gameplay, will still be fun to play, but a crappy game, with good lore, will still be a crappy game, and no fun to play. No amount of "lore" will make up for poor gameplay.
When it comes to games, gameplay > lore.
When it comes to books, lore > gameplay.
Dust is not a book. |
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CCP Eterne
C C P C C P Alliance
1641
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Posted - 2013.05.13 11:56:00 -
[53] - Quote
Moving from Feedback & Requests to General Discussions. |
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Chimeric Destiny
Intara Direct Action Caldari State
48
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Posted - 2013.05.13 13:09:00 -
[54] - Quote
Id rather play a game that is fun then something that is overly dedicated to lore at the detriment of good gameplay. |
Vaerana Myshtana
Bojo's School of the Trades
889
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Posted - 2013.05.13 14:28:00 -
[55] - Quote
MlDDLE MANGEMENT wrote: If things as sacred as accuracy of a shot out of the barrel is something up for debate and something ppl are okay applying dice rolls to then there really is no hope for this game. Its really time for the nonsense to stop.
RL applies "dice rolls" to the accuracy of a shot out of the barrel.
Thus, I'm fine with the game doing it.
Yes, I agree, it's time for the "FPS games must make me feel like a GOD!" nonsense to stop.
Again, COD is that way -> |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
352
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Posted - 2013.05.13 23:28:00 -
[56] - Quote
Vaerana Myshtana wrote:MlDDLE MANGEMENT wrote: If things as sacred as accuracy of a shot out of the barrel is something up for debate and something ppl are okay applying dice rolls to then there really is no hope for this game. Its really time for the nonsense to stop.
RL applies "dice rolls" to the accuracy of a shot out of the barrel. Thus, I'm fine with the game doing it. Yes, I agree, it's time for the "FPS games must make me feel like a GOD!" nonsense to stop. Again, COD is that way ->
Fail for using RL as justification
If thats the case a single bullet to your head or a triple tap and you are dead too so lets add that
Funny you fall back on the COD fanboi troll, id toss that out if i were a carebear that cant actually refute any of the OP. Too bad i hate COD and play KZ, Socom, MAG, Counter Strike, and more strafe shooters dating back for nearly 3 decades.
Failharder with your sad posts. |
Crash Monster
Snipers Anonymous
257
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Posted - 2013.05.13 23:39:00 -
[57] - Quote
I value all your well considered opinions... (hahahahaha).
How many times do we have to have the same f'ing argument about which genre everyone personally feels the game belongs in and why feature X should be left out and feature Y put in.
Pedantic nitwits.
Edit: I forgot... self aggrandizing.
Pedantic self aggrandizing nitwits. |
Vrain Matari
ZionTCD Unclaimed.
518
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Posted - 2013.05.13 23:49:00 -
[58] - Quote
Keyser Soze VerbalKint wrote:Okay since we are sharing common development ideas here are some for EVE PVP
1.No autopilot 2. All weapon systems have to be manually aimed and maintained 3.Flying the ship around in space makes the weapons system fire in random directions until you max out a skill that only does it slightly less 4. All equipment in EVE should be sold by NPC 5. Get rid of mid slots 6. Limit the size of a fleet to 16 to 32 max.
After all this is how its done in Dust. /sarcasm
For those unable to get the point, there are plenty of EVE players that would simply flip out and either a tell me to HTFU or STFU and quit trying to change their game.
Point: We dont go into EVE telling players how to play spaceship MMO and say this is how its done in Dust. Perhaps people can stop telling players who understand FPS how to balance it citing EVE as the basis for it.
Point 3 is the most pervasive, the fact im arguing with people who think RNG in shooters are an acceptable gameplay mechanic is just double facepalm worthy.
Not everything should be up for debate. There are some things that are considered universal truths. While im always open to rigorous debate, creating a fun game that people want to login and play because the gameplay is fun isn't.
Good gameplay is the engine of FPS and as people advance in their careers they will advance the metagame in turn and the lore it will create will be the result of a large sample of players acting to exert their skills/influence to have a hand in shaping the next decade of New Eden. I just realized what you really want to be: a priest.
A priest of mmofps design handing down the word of fps gods to clueless peasants like me.
Good luck with that.
Bro. |
Laheon
Osmon Surveillance Caldari State
445
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Posted - 2013.05.13 23:59:00 -
[59] - Quote
Keyser Soze VerbalKint wrote: 1.No autopilot 2. All weapon systems have to be manually aimed and maintained 3.Flying the ship around in space makes the weapons system fire in random directions until you max out a skill that only does it slightly less 4. All equipment in EVE should be sold by NPC 5. Get rid of mid slots 6. Limit the size of a fleet to 16 to 32 max.
Right, I'll ignore the sarcasm and just respond to these posts.
1. No autopilot? Autopilot's used for carting a ship 40+ jumps. That ****'s boring. Not to mention modern planes have autopilot. 2. Seeing how modern jets have targeting systems, I can't see why spaceships can't. 3. Technically, there are skills which do that. 4. Um, eventually DUST equipment will be created and sold by players. Except for the BPO's. 5. Highs are, technically, equipment and weapon slots. They couldn't allow heavies to run around with both a forge gun and an AR, so they limited it. Medium slots are the equivalent of high slots on dropsuits.
Even if you didn't play Eve and only ever played shooters, you'd be able to see these points.
Now, I haven't seen EVE players suggest FPS mechanics, such as aiming, shooting, balance tweaks, etc. They have, however, commented on the modules and any lore-based change they may want to see, e.g. racial dropsuits, role bonuses, weapon bonuses, etc. The only people I've ever seen say "tweak the basic mechanics" have then followed it up by saying "it's not as fun as MAG/CoD/BF3". Now, not saying that it's not a valid point, but that most people who do suggest basic gameplay tweaks are those who have extensive FPS playing experience. That doesn't exclude any Eve experience, by the way. |
Laheon
Osmon Surveillance Caldari State
445
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Posted - 2013.05.14 00:02:00 -
[60] - Quote
Keyser Soze VerbalKint wrote: Funny you fall back on the COD fanboi troll, id toss that out if i were a carebear that cant actually refute any of the OP. Too bad i hate COD and play KZ, Socom, MAG, Counter Strike, and more strafe shooters dating back for nearly 3 decades.
3 decades? I didn't realise we were in 2030 already. |
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