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Prius Vecht
Red and Silver Hand Amarr Empire
405
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Posted - 2015.01.22 22:52:00 -
[1] - Quote
was looking on the Dust trello board and thought this was the best suggestion i've seen so far.
Dust needs to be more like EVE. especially with preventing one army from seeing what the other is bringing to the fight/has on their districts.
Why arent there a multitude of district sizes with production or value based on size? Allowing 24, 64, 128 and perhaps even 256 per side?
Throw away 'fair' and the 24 vs 24 mentality of equal antagonists and protagonists and instead think more in terms of 'max available'. Giving players ways to spend ISK is paramount. While there will obviously be a player cap, CCP should only limit the amount of mercs, assets and clones a corporation can bring to bear by what they can afford and district size. War has costs and ISK should be the only limitation, to an extent.
If Size 1 districts have a player cap of say, 32 players per side, 16 mercs and 150 clones could be available for the standard 80M clone pack [not accounting for distance traveled and clones lost of course] But extra mercs and clones can be added by the attacking or defending force at a cost of say, 2M ISK per merc while an additional 25 clones costs 5M ISK. Say the WTF platoon leader brings 29 mercs and 300 clones to the fight [an extra 56M ISK] while GIANT has 16 mercs and 150 clones. [zero extra cost] in this way corporations can customize the size of the forces they are willing to dedicate to a battle. Here is where huge, hour-long wars of attrition can be born.
lastly, stop giving away district and battle info. lets increase the guesswork and strategy. the opponent shouldnt see how many clones/assets one side is bringing until the battle begins. in the same vein no one should ever see district info simply by looking at the starmap. |
Iron Wolf Saber
Den of Swords
18425
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Posted - 2015.01.22 23:09:00 -
[2] - Quote
Your poor ps3 would melt under current conditions.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Aramis Madrigal
Titans of Phoenix VP Gaming Alliance
338
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Posted - 2015.01.23 00:01:00 -
[3] - Quote
Perhaps multiple, concurrent PC's (or partially overlapping), with the final result determined by adding up the individual battles? Certain districts may have multiple regions that could be attacked at the same time, giving an advantage to a PC corp that can field multiple teams.
-Aramis |
LUGMOS
Quafe Premium
1638
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Posted - 2015.01.23 01:09:00 -
[4] - Quote
Aramis Madrigal wrote:Perhaps multiple, concurrent PC's (or partially overlapping), with the final result determined by adding up the individual battles? Certain districts may have multiple regions that could be attacked at the same time, giving an advantage to a PC corp that can field multiple teams.
-Aramis Wut? Like mini tournaments for control of a planet?
I don't know, maybe it would be too much work lol.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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axis alpha
Namtar Elite Gallente Federation
489
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Posted - 2015.01.23 01:12:00 -
[5] - Quote
*squints eyes*
CBJ....... is that you?
This sounds like contra ban joe 100%
I cut you up so bad.... You gonna wish I no cut you up so bad.
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bathtubist
Eternal Beings General Tso's Alliance
4
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Posted - 2015.01.23 01:36:00 -
[6] - Quote
Well MAG (rip you will be missed) had about 256 players in a game mode was working good and all
But that was 2012 now I could gues about an inc to 56 players would be good |
hfderrtgvcd
1771
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Posted - 2015.01.23 01:39:00 -
[7] - Quote
pc should be about player skill and tactics, not zerging.
You can't fight in here! This is the war room.
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axis alpha
Namtar Elite Gallente Federation
490
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Posted - 2015.01.23 02:15:00 -
[8] - Quote
hfderrtgvcd wrote:pc should be about player skill and tactics, not zerging. Agreed but it would be kinda interesting to see how something like that would play out lol
I cut you up so bad.... You gonna wish I no cut you up so bad.
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Bradric Banewolf
D3ATH CARD RUST415
686
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Posted - 2015.01.23 02:21:00 -
[9] - Quote
hfderrtgvcd wrote:pc should be about player skill and tactics, not zerging.
I have to disagree. War isn't about that at all, and in his discription there is a cap. What this would do is make the 16 man A team beatable. Corps would need as much quality as quantity. If you can't beat their 16 add more mercs to the equation. If they can't bring more mercs they will have their hands full.
Strong corps can be strong in more ways than one, but currently the strong 16 wins everything. I like the sounds of this idea more than what we have now.
"Anybody order chaos?"
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Operative 1174 Uuali
Y.A.M.A.H
384
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Posted - 2015.01.23 02:38:00 -
[10] - Quote
Oh my God the lag? Lol.
How about splitting control of the districts into several matches to simulate a larger offensive. You can only use what you started with before the series of matches. Therefore, you have attrition warfare vs. maneuver warfare.
I'm better than laser focused; I'm hybrid focused.
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First Prophet
Followers of The Prophet
2414
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Posted - 2015.01.23 03:19:00 -
[11] - Quote
The game is already at the player cap.
People find this this review helpful!
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bolsh lee
Ahrendee Mercenaries
1287
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Posted - 2015.01.23 05:44:00 -
[12] - Quote
The community size would suit something more along the lines of 2v2, 6v6, 8v8, 16v16....
Actually 6v6 would be pretty sweet depending on map layout.... |
BLUNT SMKR
Ahrendee Mercenaries
111
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Posted - 2015.01.23 06:51:00 -
[13] - Quote
bolsh lee wrote:The community size would suit something more along the lines of 2v2, 6v6, 8v8, 16v16....
Actually 6v6 would be pretty sweet depending on map layout....
Having 6v6, 12v12, an 16v16 would be awesome. An it Would help a lot of small corps get into PC.
TeamWork>KDR
I Don't Know Why They Grinning Them Suckers Ain't Winning I Could Tell You That Right From The Beginning
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Tyjus Vacca
Crux Special Tasks Group Gallente Federation
315
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Posted - 2015.01.23 07:26:00 -
[14] - Quote
hfderrtgvcd wrote:pc should be about player skill and tactics, not zerging.
thats a cop out and the go-to excuse anytime someone brings a numbers advantage. why cant it just be using resources? i love the idea of not being able to see the forces on a planet or in an attack. it makes the game more exciting and actually adds strategy.
sniper changes !!? O_o
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Tolen Rosas
Kang Lo Directorate Gallente Federation
421
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Posted - 2015.01.23 07:36:00 -
[15] - Quote
the bigger question is the one raised at the end, why can we see exactly how many forces the enemy has before the battle starts or by just looking at the starmap? just like 'the supply depot is being hacked' the game gives away to much intel you should have to work for.
lets add more guesswork and excitement to the game. |
137H4RGIC
Bloodline Rebellion Capital Punishment.
418
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Posted - 2015.01.23 07:49:00 -
[16] - Quote
hfderrtgvcd wrote:pc should be about player skill and tactics, not zerging. Zerging, however simple, was a tactic. Just ask HitIer.
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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PARKOUR PRACTIONER
G0DS AM0NG MEN General Tso's Alliance
2465
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Posted - 2015.01.23 08:05:00 -
[17] - Quote
137H4RGIC wrote:hfderrtgvcd wrote:pc should be about player skill and tactics, not zerging. Zerging, however simple, was a tactic. Just ask HitIer.
*Goes to ask-* Oh wait, he lost and suicided in his private area.
Recon is an Art
PSN Sil4ntChaozz/Protofits SilentChaozz
WERE NOT EVEN RELATED!!
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Jadek Menaheim
Xer Cloud Consortium
5164
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Posted - 2015.01.23 08:15:00 -
[18] - Quote
Suicide in public areas is strictly prohibited. He least he followed that rule.
Neckbeard for Good charity shave
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pegasis prime
BIG BAD W0LVES
1972
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Posted - 2015.01.23 08:51:00 -
[19] - Quote
Iron Wolf Saber wrote:Your poor ps3 would melt under current conditions.
256 players in one game of dom in mag and my ps3 never faltered
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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Darken-Sol
BIG BAD W0LVES
1610
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Posted - 2015.01.23 08:57:00 -
[20] - Quote
pegasis prime wrote:Iron Wolf Saber wrote:Your poor ps3 would melt under current conditions. 256 players in one game of dom in mag and my ps3 never faltered
MAG was an addiction. Probably the best fps ever.
Crush them
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Reiki Jubo
Amarr Templars Amarr Empire
453
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Posted - 2015.01.23 12:26:00 -
[21] - Quote
pegasis prime wrote:Iron Wolf Saber wrote:Your poor ps3 would melt under current conditions. 256 players in one game of dom in mag and my ps3 never faltered
sure didnt! u have to excuse IWS he gets butthurt anytime anyone suggests the devs could be doing a better job.
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Prius Vecht
Red and Silver Hand Amarr Empire
410
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Posted - 2015.01.23 12:30:00 -
[22] - Quote
Dust needs to be more of an ISK-sink too many corps sitting on billions of ISK because theres nothing to spend it on. |
ReGnYuM
Red Star.
3453
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Posted - 2015.01.23 12:46:00 -
[23] - Quote
Iron Wolf Saber wrote:Your poor ps3 would melt under current conditions.
MAG did not melt my PS3, hell it ran better then dust.
Bad Devs blame hardware.
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RayRay James
Titans of Phoenix VP Gaming Alliance
911
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Posted - 2015.01.23 13:45:00 -
[24] - Quote
Iron Wolf Saber wrote:Your poor ps3 would melt under current conditions.
I would water cool every aspect of my PS3, upgrade the HDD to SDD, and anything else needed to get to 48 v 48 or higher.
Of course, they could either finally port to PS4 or get Legion going... that might work better. |
RayRay James
Titans of Phoenix VP Gaming Alliance
911
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Posted - 2015.01.23 13:48:00 -
[25] - Quote
hfderrtgvcd wrote:pc should be about player skill and tactics, not zerging.
EVE has plenty of uneven matches (numbers wise), and the zerglings don't always win.
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Atiim
Titans of Phoenix
15214
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Posted - 2015.01.23 14:06:00 -
[26] - Quote
pegasis prime wrote:Iron Wolf Saber wrote:Your poor ps3 would melt under current conditions. 256 players in one game of dom in mag and my ps3 never faltered That's because the DEVs from MAG actually knew how to develop a game.
The 1st Matari Commando
-HAND
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Prius Vecht
Red and Silver Hand Amarr Empire
411
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Posted - 2015.01.23 15:23:00 -
[27] - Quote
RayRay James wrote:hfderrtgvcd wrote:pc should be about player skill and tactics, not zerging. EVE has plenty of uneven matches (numbers wise), and the zerglings don't always win.
this. |
Cyrus Grevare
WarRavens Capital Punishment.
390
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Posted - 2015.01.24 08:25:00 -
[28] - Quote
While it may not be possible to have more than 16 players per side this idea of uneven odds could work with a few tweaks.
Suppose the following: Set a new PC mode where a win condition is clone attrition, similar to ambush. In this mode just as you have EVE pilots drop orbitals, have them be able to bring an influx of clones to a the PC match if connected to the district, as a sort of reinforcement. Say 100 extra clones + 10 extra minutes on the clock.
This could afford reinforcement to the attackers (or defenders) only limited by the amount willing to be invested and could make the EVE side support even more important, it can even make way for awesome space battles for support to the ground battle.
Picture a single PC match going on for hours, even if 16 per side this could require player rotations on the fly!
It would be an awesome payout if Rattati adds get paid what you destroy ^^
www.protofits.com - a Dust 514 fitting tool
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Bethhy
Ancient Exiles.
3204
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Posted - 2015.01.24 08:45:00 -
[29] - Quote
Bradric Banewolf wrote:hfderrtgvcd wrote:pc should be about player skill and tactics, not zerging. I have to disagree. War isn't about that at all, and in his discription there is a cap. What this would do is make the 16 man A team beatable. Corps would need as much quality as quantity. If you can't beat their 16 add more mercs to the equation. If they can't bring more mercs they will have their hands full. Strong corps can be strong in more ways than one, but currently the strong 16 wins everything. I like the sounds of this idea more than what we have now.
I have said this already to this ridiculous concept with little to no understanding of how PC works or how PC corps or alliances are built to cover a 23.5 hour time zone...
With players living position on the planet, mixed with corporations and then alliance scale with these several corporations to cover a 24 hour clock...
There is no time a PC alliance is weak.....
But really? why do I care to explain... This will be like every other PC change, and will just lead droves of lambs to slaugter by the same group of players... I will enjoy it even though it will come with me internally saying "I told them so"
But what do PC players know who have been doing this for years? we only want to make PC relevant and actually work.
Warbarges are cool?
See, i can be positive! |
Bethhy
Ancient Exiles.
3204
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Posted - 2015.01.24 08:47:00 -
[30] - Quote
RayRay James wrote:hfderrtgvcd wrote:pc should be about player skill and tactics, not zerging. EVE has plenty of uneven matches (numbers wise), and the zerglings don't always win.
Make sure you let Goonswarm know. |
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