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1641. Updating the frontline starter fittings - in Feedback/Requests [original thread]
Ripley Riley wrote: Tiericide would be interesting and probably great for the game, but it's not happening in the near future as far as we can tell. If it does happen it won't be until Legion, more than likely. That being said, the focus of t...
- by True Adamance - at 2014.11.30 22:03:00
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1642. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
Lloyd Orfay wrote: CCP Rattati wrote: Thanks for the topic. We will indeed be taking a look at vehicles, and I agree it's their time now. Right now I am hoping to be able to do so in December, with a hotfix. I will certainly be asking the CP...
- by True Adamance - at 2014.11.30 21:41:00
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1643. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
Powerh8er wrote: The tank role defeats its own purpose if its only effective against itself. Not wholly true. I mean one design flaw that has irked me is that of the Large Turret. Why install a weapon that is fundamentally inferior in te...
- by True Adamance - at 2014.11.30 21:38:00
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1644. FW - in Feedback/Requests [original thread]
Do I look Caldari to you?
- by True Adamance - at 2014.11.30 21:16:00
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1645. New game mode idea - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Fortify: Every single point is initially controlled by the defenders. To win attackers have to capture all five points in any order. Attackers lose if they run out of clones or if they take too long, resulting in their mcc be...
- by True Adamance - at 2014.11.30 20:53:00
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1646. Factional Warfare Game Mode Options - in Feedback/Requests [original thread]
I'd never support ambush for FW. Maybe Domination or a variation of it where the goal is to hold the central objective for X time duration where loss of control means you have to hold the main point for longer (and not MCC duration) like an EVE s...
- by True Adamance - at 2014.11.30 19:59:00
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1647. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
Helghus Resther wrote: CCP Rattati wrote: Thanks for the topic. We will indeed be taking a look at vehicles, and I agree it's their time now. Right now I am hoping to be able to do so in December, with a hotfix. I will certainly be asking th...
- by True Adamance - at 2014.11.30 19:58:00
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1648. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks for the topic. We will indeed be taking a look at vehicles, and I agree it's their time now. Right now I am hoping to be able to do so in December, with a hotfix. I will certainly be asking the CPM and Community for al...
- by True Adamance - at 2014.11.30 19:50:00
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1649. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: My official custom dropsuit colors entry. Sub out the Gold of Silver and that's a PIE Inc Dropsuit colourscheme.
- by True Adamance - at 2014.11.30 09:40:00
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1650. Scrambler Rifle - in Feedback/Requests [original thread]
Moreover the ScR is more fitting intensive than any other rifle, is the only rifle to deal with heat management, and in regards to the above assertions that the ScR will charge shot sentinels to death..... I believe it is more efficient to simply...
- by True Adamance - at 2014.11.30 02:07:00
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1651. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. So no unique colours or anything for vehicles? Put vehicles out of your mind. I have. Accept that they will never be iterated upon and you will find your zen.
- by True Adamance - at 2014.11.29 16:41:00
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1652. Vehicle Armour Module Balancing Discussion - in Feedback/Requests [original thread]
Harpyja wrote: Why not just decrease the CPU cost of armor modules? Then increase their PG costs and buff armor vehicles' PG. Should be easier fitting armor modules to armor vehicles than to shield vehicles. I also think that another problem a...
- by True Adamance - at 2014.11.29 06:52:00
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1653. Scan precision, range, and profile are NOT ewar - in Feedback/Requests [original thread]
Sir Dukey wrote: DeathwindRising wrote: They are sensor attributes. Which means they should be considered extensions of the dropsuit, like shields or armor and they should be balanced racially. Caldari - highest scan ranges, lowest precisio...
- by True Adamance - at 2014.11.28 13:30:00
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1654. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
Sir Dukey wrote: True Adamance wrote: Meeko Fent wrote: I feel, in the vein of vehicles needing special objectives, that perhaps there should be more installations that vehicles find useful. Things like Rep stations just for vehicles, w/...
- by True Adamance - at 2014.11.28 12:51:00
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1655. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
Meeko Fent wrote: Hmmm... Very, very interesting idea. Sounds... Interesting. I think that the damage should be half the Plasma cannon, double your ROF suggestion, and make it a hitscan weapon w/ the effect of a big ass , excuse my suggestion...
- by True Adamance - at 2014.11.28 04:57:00
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1656. [IDEA] Streamlining Factional Warfare - in Feedback/Requests [original thread]
Personally I am Amarrian.... I don't fight for LP. I don't want to fight for the Caldari unless that ask me to..... my job is defending the Empire. (More inbound)
- by True Adamance - at 2014.11.28 03:48:00
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1657. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
Bump
- by True Adamance - at 2014.11.28 03:47:00
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1658. eWar is the most unbalanced thing in this game - in Feedback/Requests [original thread]
gustavo acosta wrote: The delay works as long as your keeping an eye out, if you can't read a situation and figure where a scout might ambush you from, you deserve to lose your suit. Bad argument is bad. Scouts can literally ambush from...
- by True Adamance - at 2014.11.28 03:29:00
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1659. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
Meeko Fent wrote: I feel, in the vein of vehicles needing special objectives, that perhaps there should be more installations that vehicles find useful. Things like Rep stations just for vehicles, w/ Supply depots being just for infantry resup...
- by True Adamance - at 2014.11.28 03:16:00
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1660. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
Breakin Stuff wrote: True Adamance wrote: Indeed especially regarding the rebalancing of Large Turrets and the propositions to covert them into actually Heavy Variations of existing AV options. IMHO heavy turrets should be more cannon, le...
- by True Adamance - at 2014.11.28 02:55:00
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