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241. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
John VahKriin wrote: Greetings and Salutations, I agree 100% with your ideas on E-WAR, it sounds like a good idea and your ideas seem pretty tactical for people with the itch to use this kind of equipment, Thank you. Any suggestions or twea...
- by Traynor Youngs - at 2012.07.03 18:40:00
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242. [REQUEST] More Vehicles - in Feedback/Requests [original thread]
Lilianna Sentinel wrote: The one I agree with the most is the APC. That would be the perfect thing to put a cloning vat on. It would, of course, be more well armored than the dropship. As well as easier to maneuver into tight spaces. Agreed,...
- by Traynor Youngs - at 2012.07.03 18:38:00
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243. A suggestion to manage passive SP generation in a reasonable manner. - in Feedback/Requests [original thread]
Bad idea. The point is to have a F2P game that when you are tired of you can take a break without taking a huge penalty. So they want you to come back in a year and have more points to spend. Part of the problem you are afraid of will be fixed ...
- by Traynor Youngs - at 2012.07.03 18:36:00
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244. Like To see huge Battles. - in Feedback/Requests [original thread]
Nstomper wrote: Mike Dobrowney wrote: Ignatius Crumwald wrote: You like it big, do ya? The more poeple to kill at once the better. I have seen and been in Huge battles in Eve Online. I think Dust will be the same in the end. Just a li...
- by Traynor Youngs - at 2012.07.03 18:32:00
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245. [REQUEST] More Vehicles - in Feedback/Requests [original thread]
Just some brainstorming Ideas: GUNSHIP: A VTOL aircraft that has two seats, pilot and gunner. The pilot has control of just a single weapon that shoots straight forward only, and the gunner gets control of a turret, not a full sized tank turret, ...
- by Traynor Youngs - at 2012.07.03 18:31:00
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246. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Just some brainstorming ideas from a RL EWAR expert (Its my job) Sensors: Make it a fitting option (new sensor slot) with different types that work differently and can be jammed differently; RADAR: Line of sight, obscured by objects, has a maximu...
- by Traynor Youngs - at 2012.07.03 18:06:00
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247. ( Requests ) Many of my Requests. - in Feedback/Requests [original thread]
It will be fun to see a Rustmatar HAV with a double Artillery turret taking on a smooth Golden Amarr HAV with Pulse Lasers on it.
- by Traynor Youngs - at 2012.07.03 17:31:00
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248. An event of EPIC proportions - in Feedback/Requests [original thread]
I think the corp battles will be similar to this. There will be multiple districts on each planet that can affect each other in real time during battles. There is no time limit. You are fighting over the objectives that are set by your players ...
- by Traynor Youngs - at 2012.07.03 14:15:00
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249. BATTLES OF EPIC PROPORTIONS - in Feedback/Requests [original thread]
Sorry for double post, but I found this video FANFEST Interview Where they say they are testing internally with 64 vs 64 player battles, that 128 people on one map. So I think that answers the question. The comment happens around 5 min in.
- by Traynor Youngs - at 2012.07.03 14:13:00
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250. BATTLES OF EPIC PROPORTIONS - in Feedback/Requests [original thread]
Please don't use all caps for thread optics. Its annoying and makes people assume that your thread is stupid/trolling. I agree that the larger the battles the better, however, you should try to elaborate on what you are saying and make a case for...
- by Traynor Youngs - at 2012.07.03 13:46:00
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251. [IDEA] Tutorials - in Feedback/Requests [original thread]
I know that for people who have either: A: Never played an FPS or B: Never played Eve Online, Or both, will have a hard time getting the hang of this game and might fall off the learning cliff. I do not suggest making the game easier, I suggest...
- by Traynor Youngs - at 2012.07.03 03:25:00
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252. Stop Dropship crushing and allow hot drops - in Feedback/Requests [original thread]
The Dropships should have a ground effect that lets them descend really fast into the ground without doing damage to themselves (basically turn off the impact damage to the bottom of the dropship) by preventing them from actually hitting the groun...
- by Traynor Youngs - at 2012.07.03 00:37:00
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253. Love the game! But please change the 'suicide terminology' - in Feedback/Requests [original thread]
I say change it to "Biomass" Thats what Eve players call it anyway.
- by Traynor Youngs - at 2012.07.02 20:33:00
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254. Why I think the majority of eve players should not beta test Dust 514. - in Feedback/Requests [original thread]
Reason why Eve Players should be beta testing this game regardless of their FPS background: You are about to be making a HUGE impact on a gaming universe that has been populated by US for 9 years. We have lives in New Eden, and blood and tears. ...
- by Traynor Youngs - at 2012.07.02 20:30:00
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255. Spawn Campers - in Feedback/Requests [original thread]
CCP have said that the spawn point being static is a bug. Intent is to be random in an area around the spawn. That will fix spawn camping.
- by Traynor Youngs - at 2012.06.30 16:29:00
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256. [Request] Shooting from drop ship seat without a turret - in Feedback/Requests [original thread]
Freyar Tarkin wrote: Don't the doors close during flight at moderate altitudes? More like armor plates come down, but you can still see out. I think if we can shoot from the Dropship, then people should be able to shoot the passengers witho...
- by Traynor Youngs - at 2012.06.30 16:22:00
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257. Range indication - in Feedback/Requests [original thread]
We need a range indicator for where the reticle is pointed and weapon effective ranges need to be listed. Even if only for the beta. I say this because I recognize that it seems that the hit point bars only show up when someone is in range, howe...
- by Traynor Youngs - at 2012.06.30 05:18:00
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258. A room to host reunions, and a map to make tactics with friends!!!! - in Feedback/Requests [original thread]
I agree so I am gonna help out your post and make it helpful. I think that we need a space where we can invite corpies, friends, etc in which we can do a couple of things. 1. Play back a video of a previous battle and discuss what went wrong, wh...
- by Traynor Youngs - at 2012.06.30 05:12:00
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259. Weapon Modifications - in Feedback/Requests [original thread]
I would like to be able to modify weapons. Given the current system of fittings, I could see each weapon having some set number of "mod" slots that show up after you fit the weapon, so that after the weapon is fitted, these mod slots light up and...
- by Traynor Youngs - at 2012.06.30 05:07:00
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260. Race Equipment UniquenessGÇô Was I under the wrong impression? - in Feedback/Requests [original thread]
I would be very surprised if CCP deviated from the model of Eve very much. I expect to have a scout, assault, heavy and logistics drop suit for each race, each with their own skill bonus and racial skills, same with weapons and vehicles. They ha...
- by Traynor Youngs - at 2012.06.30 04:59:00
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