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1341. Why does everyone forget there is a heavy handed nerf inbound? - in General Discussions [original thread]
We're all going to be killed by scifi gunships one day. Can't wait for everything to be here before we balance things Dewie.
- by Tony Calif - at 2012.09.11 18:57:00
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1342. "come shoot devs" - in General Discussions [original thread]
This is why you get so many likes pony person... I mean GM unicorn ;)
- by Tony Calif - at 2012.09.11 18:49:00
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1343. "come shoot devs" - in General Discussions [original thread]
Where are the details? I've not had an e-mail...
- by Tony Calif - at 2012.09.11 18:45:00
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1344. "come shoot devs" - in General Discussions [original thread]
Every weapon that kills a dev will be nerfed!!! (getcha tanks out people).
- by Tony Calif - at 2012.09.11 18:43:00
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1345. laggy ppl and laggswichers!!! - in General Discussions [original thread]
Lag switch operation is a weak skill. Wall hack proficiency lvl 5 and aim bot management lvl 5 has been working well for me. Salvaged skill books ftw! (yea I'm trolling, but this post is about people using lag switches at different times... Nothi...
- by Tony Calif - at 2012.09.11 18:41:00
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1346. Help just got into the beta - in General Discussions [original thread]
I have 8 mil SP and haven't been playing with a booster. This is your trouble. There are a lot of helpful people here (good ole EvE uni). If you ask in local chat, say you're a noob looking for a squad, someone will help you out. You might have to...
- by Tony Calif - at 2012.09.11 17:16:00
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1347. How many squads actually wait for a scout/player to place DROP UPLINKS in good p... - in General Discussions [original thread]
I drop both close to each other. Just in places the enemy can't camp both from the same spot.
- by Tony Calif - at 2012.09.11 17:11:00
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1348. Amicable solution to the HAV debate ... opinions please. - in General Discussions [original thread]
Yeah, the goons should be able to blow 1.4 tril ISK for a million marauders and instawin... Limits should be set according to player count. No army sends partially crewed tanks out. 1*HAV/LAV per 3 players. 1* Dropship per 6. Maybe 1HAV every 4 t...
- by Tony Calif - at 2012.09.11 17:07:00
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1349. How many squads actually wait for a scout/player to place DROP UPLINKS in good p... - in General Discussions [original thread]
The uplinks which allow you to have 2 at the same time are spiffing.
- by Tony Calif - at 2012.09.11 17:00:00
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1350. Why Dust should be like MAG(Discuss) - in General Discussions [original thread]
@Royal The game modes were unique to MAG. Domination on CoD is so weak compared to domination on MAG. I'm hoping we get to see more progressive game play like that. Like we had in the Crater Lake stage of the Beta *Bring back crater lake* Edit: @...
- by Tony Calif - at 2012.09.11 16:57:00
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1351. I have a couple of nooby questions to ask, please don't crush me to hard for... - in General Discussions [original thread]
Best advice for you is to make a few classes, very similar, but switch your equipment choices. I.e. hives & repair too, hives & injector, repair tool & injector. See what you get the most use from.
- by Tony Calif - at 2012.09.11 16:37:00
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1352. In Defense of Sniping - in General Discussions [original thread]
They could make 100 builds and the job of a sniper will never change. Cover hack point. Win. (Sha, I hate the sound of these new modules, but tbh they'll be fine. Just slow everything down more... Mass drivers/SMG will be a big pile of win. Split...
- by Tony Calif - at 2012.09.11 13:03:00
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1353. really good players - in General Discussions [original thread]
Quote: If you're a tank driver, noone cares. So true lol. +1
- by Tony Calif - at 2012.09.11 12:58:00
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1354. To the tank whiners: - in General Discussions [original thread]
An important counter to HAV spam is large rail gun turrets. Trouble is they are faaaar too weak. 3-4 militia rail gun shots and they die. The most effective method for tank hunting I've found requires a militia Dropship, and 4 or so people with A...
- by Tony Calif - at 2012.09.11 12:55:00
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1355. really good players - in General Discussions [original thread]
Practise makes perfect.
- by Tony Calif - at 2012.09.11 12:14:00
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1356. are forge guns worth using anymore? - in General Discussions [original thread]
They're good except for the explosive feedback when under fire from a tank. It's also worth using just so you can say "Hado-Ken" and fireball people. Forgeguns are the coolest gun in Dust, and should be made a little OP because of that. Because t...
- by Tony Calif - at 2012.09.11 02:04:00
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1357. PROTO COALITION - in General Discussions [original thread]
Last build I bought 300 Proto assault for the same reason. Ran 2mil profit on the first 100 1.5 mil down on the second (15-17 in a single game cost 1.4 mil because I wouldn't change out of my 75k suit while being tank camped). And 500k up from the...
- by Tony Calif - at 2012.09.11 01:57:00
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1358. PROTO COALITION - in General Discussions [original thread]
I might hang out with you guys once I get 2mil SP.
- by Tony Calif - at 2012.09.11 00:34:00
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1359. In Defense of Sniping - in General Discussions [original thread]
Quote: I would like ccp to follow stats and decide nerfs,not us. Any game that the community has begged for nerf after nerf has turned into crap. Totally agree. You can't please everyone. I think CCP do both. Take small missiles and the br...
- by Tony Calif - at 2012.09.10 23:50:00
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1360. are people lag switching - in General Discussions [original thread]
PEEEEEEETREEEEEEEEEEEEEE wrote: Tony Calif wrote: Still waiting for E's vs 3's - corp war. It's goin' down meet me in the club I gotcha back. Tank surfing since replication!
- by Tony Calif - at 2012.09.10 23:34:00
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