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Sardonk Eternia
Multnomah Interstellar Holdings Inc.
67
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Posted - 2012.09.11 11:14:00 -
[1] - Quote
I keep seeing a lot of you say "if you want to be a ***** and drive around in a tank then go play WoT"
If you want to be a forum warrior go to 4chan. That is all. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.09.11 11:52:00 -
[2] - Quote
DIAF, happy now you've got some attention? tanks are messed up balance wise and CCP will deal with it, and if the art of negotiation has anything to do with it neither side of the debate will be happy. |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.09.11 11:58:00 -
[3] - Quote
I have to admit, a lot of the people I see raging about tanks literally have no clue what they're talking about.
All they know is that tanks kill them loads so they're obviously OP...
I don't see them whining about a Duvolle or the mother "thukker"'s...... Guess they must be working as intended. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.11 12:18:00 -
[4] - Quote
Hey no fair I know a thing or 2 about tanks and I also moan about thukkers
Edit: didnt AR get ballanced already or haz i missed somthing ? |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.09.11 12:21:00 -
[5] - Quote
i want to be a flower... |
Tyas Borg
Osmon Surveillance Caldari State
112
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Posted - 2012.09.11 12:21:00 -
[6] - Quote
The only moaning I hear from you about Thukkers is when you've run out and your shouting, "Where's a nanohive?!?!?" |
Needless Sacermendor
98
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Posted - 2012.09.11 12:21:00 -
[7] - Quote
To be honest I haven't noticed the Duvolle or Thucker deaths yet ... It's generally GEK and the nades just land at my feet so I squish them ! I don't have a problem with the power or resilience of HAVs, only time I (as a dedicated AV specialist) have an issue with HAVs is when there's 3 or 4 of them rolling round particularly in the smaller maps ... It would be less of an issue if HAVs were limited separately from LAVs and dropships, maybe even better to limit dropships separately aswell, once they get more popular they'll become an issue for HAV drivers. Limits could be different for each map, I'm sure 4 HAVs wouldn't be too devastating on some of the bigger Skirmish maps down to 1 per side on the compound Ambush maps.
This could be complimented by either a constant display of currently deployed and queued vehicles of each type, or maybe something that pops up when you go to the vehicle class you want to call in.
Just an idea to ease the one sided tank fests we getting this and last build, it does just cause more people to train them as it's seen as the easiest / safest way to counter them.
Opinions from both sides please ... |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.09.11 12:27:00 -
[8] - Quote
I personally think that's the best way to deal with it Needless. If the vehicle quota had a tank max per map or say you had a finite amount of points to deploy a battle.
Come to think of it a system like that of the Tabletop Warhammer games could work quite well, implementing War Points as the currency.
For those unfamiliar, the system lets you have so many points to deploy per battle. So say you have 2000 points to play with, a Sagaris could cost like 750. You'd only ever see 2 at most on field and if you did, that'd only leave the rest of the entire team 500 points to deploy for the match.
At least this way when corp battles kick off you'd be able to balance the teams and deploy based on what you were fighting. I think the Eve tournament system works similar, but I've only seen videos on YT and don't know all the rules and regs. |
Baal Jagorin
Tronhadar Free Guard Minmatar Republic
5
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Posted - 2012.09.11 12:38:00 -
[9] - Quote
Needless Sacermendor wrote:To be honest I haven't noticed the Duvolle or Thucker deaths yet ... It's generally GEK and the nades just land at my feet so I squish them ! I don't have a problem with the power or resilience of HAVs, only time I (as a dedicated AV specialist) have an issue with HAVs is when there's 3 or 4 of them rolling round particularly in the smaller maps ... It would be less of an issue if HAVs were limited separately from LAVs and dropships, maybe even better to limit dropships separately aswell, once they get more popular they'll become an issue for HAV drivers. Limits could be different for each map, I'm sure 4 HAVs wouldn't be too devastating on some of the bigger Skirmish maps down to 1 per side on the compound Ambush maps.
This could be complimented by either a constant display of currently deployed and queued vehicles of each type, or maybe something that pops up when you go to the vehicle class you want to call in.
Just an idea to ease the one sided tank fests we getting this and last build, it does just cause more people to train them as it's seen as the easiest / safest way to counter them.
Opinions from both sides please ...
Over population of HAV's is probably the biggest issue. As for Tanks being immortal, I have drilled tanks with AV grenades and it usually takes most of its armor after three solid hits. The swarm launchers are a bit lacking in power at lower levels, but you have to remember you're dealing with people that are used to seeing a problem and being able to swap out kits to deal with it accordingly, like in battlefield. Perhaps instead of making one damage set for anti shields and one for anti tank make the shields the general damage avoidance method for the average player and put in weak points in the armor plating. For players that choose to optimize armor over shields take away weak point damage modifiers and limit the shields. It keeps it balanced for the less trained AV troopers, while keeping tactics viable for more seasoned combatants. Also for teams that suddenly find themselves facing a tank or two, get everyone using AV weapons and start focus firing. Those tanks are pricey and they will stop getting dropped in if they keep getting demolished. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.09.11 12:39:00 -
[10] - Quote
Tyas Borg wrote:I personally think that's the best way to deal with it Needless. If the vehicle quota had a tank max per map or say you had a finite amount of points to deploy a battle.
Come to think of it a system like that of the Tabletop Warhammer games could work quite well, implementing War Points as the currency.
For those unfamiliar, the system lets you have so many points to deploy per battle. So say you have 2000 points to play with, a Sagaris could cost like 750. You'd only ever see 2 at most on field and if you did, that'd only leave the rest of the entire team 500 points to deploy for the match.
At least this way when corp battles kick off you'd be able to balance the teams and deploy based on what you were fighting. I think the Eve tournament system works similar, but I've only seen videos on YT and don't know all the rules and regs.
A hard cap on the amount of tanks called in I think would work well. 1 tank has half a chance of facing down two if he is good but zero chance of facing 3 let alone 5. |
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Needless Sacermendor
98
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Posted - 2012.09.11 12:43:00 -
[11] - Quote
Yeah I think you're right on the Eve Tournaments though I'm not 100% sure myself.
I'm not sure if this idea is already partially in the plans ... Soon TM ... these commanders that will be Strategy playing the entire battlefield I understood should be the ones accepting or declining vehicle requests from his MCC bridge. I would have thought this would or certainly could have some form of restrictions whether it's a Strontium fuel supply limit for vehicles or something. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.11 12:44:00 -
[12] - Quote
Tyas Borg wrote:The only moaning I hear from you about Thukkers is when you've run out and your shouting, "Where's a nanohive?!?!?"
Shush you I'm testing them
Edit also no need to make threads botu em cos i heard they getting balanced in next build / smugface |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.11 12:55:00 -
[13] - Quote
An important counter to HAV spam is large rail gun turrets. Trouble is they are faaaar too weak. 3-4 militia rail gun shots and they die. The most effective method for tank hunting I've found requires a militia Dropship, and 4 or so people with AV nades and hives. Everyone equips Hive before entering drop ship. Jump out behind tank, drop hives and spam nades. 150k of militia Dropship might seem expensive to dive bomb a tank, but if it works it's worth it. |
Needless Sacermendor
98
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Posted - 2012.09.11 13:34:00 -
[14] - Quote
Agreed on the turret installations, they need a buff to defences somewhere maybe half way from current to the new supply depots new defences ... destructible but not with 3 swarm salvos.
Good tactic with the dropship, though it would be better if your pilot didn't have to bail aswell, you could have a squad with suitable fittings ready for a dropship pilot in another squad to pick up and drop on the HAV location. Though this obviously requires more co-operation than current persistent squads are allowing us. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.11 14:37:00 -
[15] - Quote
Beld Errmon wrote:DIAF, happy now you've got some attention? tanks are messed up balance wise and CCP will deal with it, and if the art of negotiation has anything to do with it neither side of the debate will be happy.
Tanks a FINE. No balance issues any longer. Unless you are one of those daft idiots thinking anyone should be able to solo kill a TANK |
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