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581. Strafe Speed and Hit Detection - in General Discussions [original thread]
We've asked on the forums before about quantified strafe & sensitivity and never heard. For this info to be thrown out on IRC pisses me off. Why should I waste my time here? Iron wolf is one of the few people who puts IRC info onto the forums...
- by Tony Calif - at 2012.10.30 12:59:00
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582. Strafe Speed and Hit Detection - in General Discussions [original thread]
Maybe CCP should gtfo of IRC and onto the forums then. IRC was not a requirement of this beta. It's quite clear though it should have been. The ps3 community at large do not use IRC.
- by Tony Calif - at 2012.10.30 09:35:00
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583. Tournament bracket changes ? Not facing team from your own group in quarters ? - in General Discussions [original thread]
Agreed Laurent. Badly run tournament. Even for a beta. All they had to do was draw the teams properly, and not change the day/time just to suit people with nothing to do at weekends. Who live in America. While I'm happy there is a tournament a...
- by Tony Calif - at 2012.10.30 09:31:00
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584. Strafe Speed and Hit Detection - in General Discussions [original thread]
I don't care if the hit boxes are the same. My target is smaller :p And I've not seen confirmation from CCP that the little girls don't have little hitboxes. Edit: if they do actually have smaller hit boxes then CCP should give up with FPS ....
- by Tony Calif - at 2012.10.30 04:03:00
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585. Strafe Speed and Hit Detection - in General Discussions [original thread]
1 part skinny female characters, 1 part latency, and 1 part bouncing around over terrain/allies. The scout is the only suit which feels a reasonable speed now. Imho all suit types should still move, strafe and turn faster. ALL of them.
- by Tony Calif - at 2012.10.30 03:38:00
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586. large missile turrets are game breaking OP - in General Discussions [original thread]
If you say armour tanks aren't terrible this build you don't have a clue on how to fit a shield tank
- by Tony Calif - at 2012.10.30 02:51:00
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587. large missile turrets are game breaking OP - in General Discussions [original thread]
I'm actually advocating giving tanks more base HP. And that splash damage from the large railgun is too low (maybe it would be better if people have them skilled up, but that's a lot of SP needed to make them effective vs weak infantry). Just loo...
- by Tony Calif - at 2012.10.30 01:14:00
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588. large missile turrets are game breaking OP - in General Discussions [original thread]
Any decent forge gunner has an SMG/Pistol. Usually, a high level one.
- by Tony Calif - at 2012.10.30 00:09:00
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589. Tank Mechanics VS Forge Guns or Swarms - in General Discussions [original thread]
Mass drivers would be soooooooo op.
- by Tony Calif - at 2012.10.29 22:51:00
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590. large missile turrets are game breaking OP - in General Discussions [original thread]
I don't think they're ridiculously OP. they're working as intended IMHO. However, HAVs could do with about 1000 / 800 more base Armour / Shield. Or 500 / 400 depending on what the most insane resist you can build. I haven't looked into that. No ...
- by Tony Calif - at 2012.10.29 22:33:00
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591. Who do you think are the top player corporations? - in General Discussions [original thread]
Zion. Quantity has a quality all of its own.
- by Tony Calif - at 2012.10.29 21:50:00
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592. large missile turrets are game breaking OP - in General Discussions [original thread]
Quote: So now we have paper tanks with stupidly OP turrets on them, invincible dropships with OP turrets and AV totally broken to compound the issue. This is a good summary of the whole thread. Only thing I would add is the disparity betwe...
- by Tony Calif - at 2012.10.29 21:46:00
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593. Points for repairing? - in General Discussions [original thread]
If they gave me no points for killing people, I'd still kill people. If they gave me no points for hacking objectives, I'd still hack. If I play with a squad of heavies, I actually play Logi. But don't tell anyone. Points should not be an incenti...
- by Tony Calif - at 2012.10.29 20:31:00
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594. Maphia Clan scandal - in General Discussions [original thread]
I want that blackops LAV. We have fun games all the time WTF. Please, this thread isn't even about your corp. This thread should die. Because it's stupid. It was stupid 2 days ago. It's even more stupid now. Some GM drop the lock bomb. If you hav...
- by Tony Calif - at 2012.10.29 20:13:00
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595. large missile turrets are game breaking OP - in General Discussions [original thread]
IMHO reduce the base damage by 25-35%. That way, they don't need to re balance the skills. CCP have decided SP should be the deciding factor in this game. 20% damage mod is fine... IF IT COST PG & CPU. Currently it costs NO power. And only ar...
- by Tony Calif - at 2012.10.29 18:20:00
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596. large missile turrets are game breaking OP - in General Discussions [original thread]
It's only 1 sided because of A.) breach forge wil take atleast 3 shots to drop a good tank. That's about 12 seconds with everything maxed. B.) damage amplifiers are low slots. Shield tanks only sacrifice nanofibre/PG/CPU upgrades. It's gank &...
- by Tony Calif - at 2012.10.29 15:15:00
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597. Request time change - in General Discussions [original thread]
Yeah, you guys got fully screwed by the schedule change. It would be very cool if Zion could accommodate you, or atleast, play on Friday (Saturday for you guys, right?)
- by Tony Calif - at 2012.10.29 05:46:00
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598. laws of spawning - in General Discussions [original thread]
Awesome post :D
- by Tony Calif - at 2012.10.29 05:08:00
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599. When are we going to get more players? - in General Discussions [original thread]
Tech Ohm Eaven wrote: Tony Calif wrote: SP is actually more important than gear. A militia starter fit player with say 12 mil SP is a god compared to a type 2 suit, with only 1 mil SP. figures based on last builds SP. But, once you have sh...
- by Tony Calif - at 2012.10.29 04:45:00
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600. When are we going to get more players? - in General Discussions [original thread]
SP is actually more important than gear. A militia starter fit player with say 12 mil SP is a god compared to a type 2 suit, with only 1 mil SP. figures based on last builds SP. But, once you have shiny stuff, you just don't want to use militia ...
- by Tony Calif - at 2012.10.29 04:34:00
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