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41. [Idea] Regarding Mobile CRUs - in Feedback/Requests [original thread]
I like the idea, but do they still have that bug where if you are in a FW and someone spawns on your vehicle while your moving, you die?
- by Tonka Legacy - at 2014.06.30 15:30:00
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42. Heavies overpopulating? stay tuned - in Feedback/Requests [original thread]
am I the only one who feels heavy frames are overpowered atm? They are hard to kill when they are sentinels especially because of their bullet resistances, but now, there are full teams of heavies. You would think the situation would be easy to de...
- by Tonka Legacy - at 2014.06.30 15:28:00
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43. The Fabulous, Amazing and quite Insane ALL MILITIA EVENT 28th June - in General Discussions [original thread]
i've never met u be4, but is there money involved?
- by Tonka Legacy - at 2014.06.28 13:39:00
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44. MCC Armor Rep---A Crazy Idea - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: I DONT WAY an ENDLESS battle so I don't like this idea there is still the matter of being cloned
- by Tonka Legacy - at 2014.06.28 13:24:00
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45. [Suggestion] Make STD dropships useful again - in Feedback/Requests [original thread]
yah know your right, dropships aren't being used like they should. To get to high places yes, but to sacrifice your ship in the process for the places you cant land is ridiculously stupid of the pilot in my eyes. So I think they should add a hover...
- by Tonka Legacy - at 2014.06.26 11:06:00
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46. [Idea] Reimplementing Turret Variants - in Feedback/Requests [original thread]
yeah, I liked the variety, I want them back
- by Tonka Legacy - at 2014.06.26 10:58:00
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47. [SUGGESTION] Remove the ability for heavy frames to drive vehicles - in Feedback/Requests [original thread]
General12912 wrote: The title says it all. This includes all suits that are in the heavy frame catergory. That means Sentinels, Commandos and the basic Heavy Frame. There are some issues with these kinds of suits being able to drive vehicles. h...
- by Tonka Legacy - at 2014.06.26 10:52:00
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48. Good job with blaster and rail turret nerf, but... - in Feedback/Requests [original thread]
So the blaster, the things use to be crazy accurate, a big pain in the *** to destroy. But ohhoho man did you guys nerf the crap out of it. There I was on the map with the hill overlooking A in domination, I was in a wide open area and a madrugar ...
- by Tonka Legacy - at 2014.06.26 10:49:00
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49. Repair tool glow!! Bring it back - in Feedback/Requests [original thread]
+1, bring it back
- by Tonka Legacy - at 2014.06.26 10:32:00
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50. [REQUEST] Amarr Scout - in Feedback/Requests [original thread]
so THATS what makes caldari scouts so good and overused
- by Tonka Legacy - at 2014.05.25 20:41:00
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51. [request] - in Feedback/Requests [original thread]
Sir Dukey wrote: Railguns are ridiculous especially with damage mods and they take away the role of the missiles. What missiles can do, a large railgun can do better. Please nerf the amount of damage mods you are allowed to put on vehicles, it ...
- by Tonka Legacy - at 2014.05.25 20:38:00
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52. Caldari scouts - in Feedback/Requests [original thread]
Joe Macro wrote: What weapon are you using? They have high shields so it helps to have something that has more damage against shields. That's the only thing I can think of. hmg
- by Tonka Legacy - at 2014.05.25 19:55:00
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53. So.. Why you just bring back again Enforcer Tanks and Logistics LAV&... - in Feedback/Requests [original thread]
I loved all of those old things and support them fully and hope for their return.
- by Tonka Legacy - at 2014.05.25 19:43:00
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54. Caldari scouts - in Feedback/Requests [original thread]
does it seem like caldari scouts are like, immune to bullets? Either that or its like super slip to the point bullets just miss it 80% of the time. I caught a proto one off guard with my steelmine hmg, I swear I only hit him twice before he spun a...
- by Tonka Legacy - at 2014.05.25 19:34:00
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55. Snipers are too OP - in Feedback/Requests [original thread]
Wasten wrote: Bolt Immortal wrote: Everyone gets killed mostly by snipers and they can one hit kill so why not nerf them to make them weaker. Are you wearing a gallante starter fit with no shields? because i have proficiency 4 and a comple...
- by Tonka Legacy - at 2014.05.04 08:22:00
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56. Explain please - in Feedback/Requests [original thread]
Maken Tosch wrote: No news on Dust 514 for PS3. thank you, and that pissed me off
- by Tonka Legacy - at 2014.05.03 06:43:00
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57. Explain please - in Feedback/Requests [original thread]
Can someone please explain to me in a brief paragraph of whats going on and why people are all mad right now? I heard something of the game ending or something? I highly appreciate it.
- by Tonka Legacy - at 2014.05.03 06:32:00
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58. dropship explosions?? - in Feedback/Requests [original thread]
THEPIMP NAMED SLICKBACK wrote: The reason why they don't explode is if im not mistaken but a couple of updates ago there was a module called the damage control unit and if you were in a dropship falling with 0 health and you activated it the fi...
- by Tonka Legacy - at 2014.05.02 09:36:00
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59. (Important) Remove +50 for Killing - in Feedback/Requests [original thread]
wouldn't this make it so everyone shoots at downed bodies to check for points, rendering injectors useless?
- by Tonka Legacy - at 2014.04.30 21:36:00
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60. I've formulated a grand idea! - in Feedback/Requests [original thread]
Abe Foster wrote: This Idea is nice but the RE are meant to be hard to use but very effective, while for the proxy it is meant for you to drop a few and just leave., where you just notice that you got 75wp for tank damage after you forgot about...
- by Tonka Legacy - at 2014.04.30 03:17:00
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