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501. How is increasing scout speed consider bad? - in General Discussions [original thread]
DTOracle wrote: Toby Flenderson wrote: The scout suit is fine as it is. It really seems like people just expect to go from an assault suit with high HP to a scout suit with no real tactic changes. Speed should not make you invincible, it s...
- by Toby Flenderson - at 2013.12.09 13:01:00
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502. Why the hate for the redline railtanks - in General Discussions [original thread]
Spkr4theDead wrote: Foxhound Elite wrote: Ghosts Chance wrote: DUST Fiend wrote: Dropship i just LOS them when im in my python to be honest... they dont move much, that and rendering makes seeing a dropship over 250m away a stroke ...
- by Toby Flenderson - at 2013.12.09 12:52:00
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503. Why the hate for the redline railtanks - in General Discussions [original thread]
chances ghost wrote: relyably no visual range on infantry has a soft cap at around 120m, and a hard cap of 200m. reliably sight range is only 20m however as thats when infantry is 90% guarenteed to render (still not 100%) a redline rail tan...
- by Toby Flenderson - at 2013.12.09 12:46:00
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504. Why the hate for the redline railtanks - in General Discussions [original thread]
Ghosts Chance wrote: Toby Flenderson wrote: Ghosts Chance wrote: Chunky Munkey wrote: Because it's cowardly and you deserve to lose your tank. Doesn't matter if it is a threat or not. You're basically sticking a banner over your head ...
- by Toby Flenderson - at 2013.12.09 04:29:00
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505. Why the hate for the redline railtanks - in General Discussions [original thread]
Ghosts Chance wrote: Chunky Munkey wrote: Ghosts Chance wrote: Chunky Munkey wrote: Because it's cowardly and you deserve to lose your tank. Doesn't matter if it is a threat or not. You're basically sticking a banner over your head sa...
- by Toby Flenderson - at 2013.12.09 04:26:00
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506. Shield tankers need.... - in General Discussions [original thread]
Anmol Singh wrote: TranquilBiscuit ofVaLoR wrote: Ishukone Assault SMG? doesn't do 120% damage to armor and only does 26 dmg pershot.... less dmg per sec than i am asking for Larger clip. And it's a secondary
- by Toby Flenderson - at 2013.12.09 04:14:00
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507. Shield tankers need.... - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: Ishukone Assault SMG? Just got SMG proficiency level 5 to compliment my proto minmatar assault suit. Two complex damage mods puts it around the power of a toxin but with a 100 round clip and something like 1050...
- by Toby Flenderson - at 2013.12.09 04:12:00
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508. Why the hate for the redline railtanks - in General Discussions [original thread]
Ghosts Chance wrote: Chunky Munkey wrote: Because it's cowardly and you deserve to lose your tank. Doesn't matter if it is a threat or not. You're basically sticking a banner over your head saying "I really really don't want to die!". ...
- by Toby Flenderson - at 2013.12.09 03:59:00
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509. Stop blowing the shield extender thing out of proportion. - in General Discussions [original thread]
Michael Arck wrote: In other words, it will force assault players to stop acting like this is a COD match and actually think about their actions. I can dig it. I don't understand what you're getting at here. If anything this shield nerd mak...
- by Toby Flenderson - at 2013.12.09 03:53:00
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510. How is increasing scout speed consider bad? - in General Discussions [original thread]
hgghyujh wrote: negative49er wrote: it define the purposes of a scout because it breaks hit detection horribly, you wanna see scouts dodging through a solid steam of bullets with out taking damage again??? don't get me wrong I'm a scout...
- by Toby Flenderson - at 2013.12.09 03:44:00
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511. Dust Community Is Malicious - in General Discussions [original thread]
Son-Of A-Gun wrote: Toby Flenderson wrote: Bojo The Mighty wrote: But no, people want to be selfcentric little thieves who get upset over tiny **** and make threats over things that really don't influence the battle. If you're referrin...
- by Toby Flenderson - at 2013.12.08 18:15:00
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512. Dust Community Is Malicious - in General Discussions [original thread]
Bojo The Mighty wrote: But no, people want to be selfcentric little thieves who get upset over tiny **** and make threats over things that really don't influence the battle. If you're referring to people wearing proto suits as one of the thi...
- by Toby Flenderson - at 2013.12.08 00:20:00
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513. this post is for a dev to look over please read - in General Discussions [original thread]
I-Shayz-I wrote: This is why I don't get involved in PC. Agreed. I won't pretend like without the lag me and my buds could take on a full team of AE or TP or any other corps listed above, but it's too bad that I'll probably never know how mu...
- by Toby Flenderson - at 2013.12.07 20:29:00
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514. PROMOTEEEEEED!!!!!!!!! (CCP PLEASE VALIDATE xD) - in General Discussions [original thread]
XxGhazbaranxX wrote: 191 meter kill with the plasma cannon... sorry I wasn't recording but I did snap a picture with my phone. Will try to replicate on video for the plasma cannon peeps. Second weapon was a mass driver EC-3 assault... CCP Ple...
- by Toby Flenderson - at 2013.12.07 16:43:00
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515. Armor repair mods need to be buffed to... - in General Discussions [original thread]
Arkena Wyrnspire wrote: My thoughts are that there will be even more tears from shield tankers. I don't think it's necessary. Armour is meant to be slow regen - this could change that for the worse. The logistics class is already making armo...
- by Toby Flenderson - at 2013.12.07 16:40:00
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516. 1.7 respec discrimination. - in General Discussions [original thread]
Heavenly Daughter wrote: Neo Hyperthron wrote: Everyone should receive a respec with 1.7 update. OR skill points from vehicle respec should be allowed ONLY into vehicle skill tree. Otherwise its discrimination. Balac's , thats nothing lik...
- by Toby Flenderson - at 2013.12.04 14:05:00
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517. Civil wars in FW? - in General Discussions [original thread]
Alaika Arbosa wrote: Toby Flenderson wrote: HowDidThatTaste wrote: Run in squad with nanite injectors, kill the fool with each of your squad mates three times. Problem solved. Why nanite injectors? Just due to the general increase of d...
- by Toby Flenderson - at 2013.12.04 12:38:00
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518. 1.7 respec discrimination. - in General Discussions [original thread]
No full respec needed, but I do like the idea of vehicle SP needing to remain vehicle SP. Otherwise a tanker could become a proto stomping infantry while no infantry would have the luxury of trying out vehicles. Don't give them a choice if no one ...
- by Toby Flenderson - at 2013.12.04 12:35:00
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519. Civil wars in FW? - in General Discussions [original thread]
Tch Tch wrote: HowDidThatTaste wrote: Run in squad with nanite injectors, kill the fool with each of your squad mates three times. Problem solved. What happens if it is a troll squad stomping their own side? Well they could only get aw...
- by Toby Flenderson - at 2013.12.04 12:31:00
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520. Civil wars in FW? - in General Discussions [original thread]
HowDidThatTaste wrote: Run in squad with nanite injectors, kill the fool with each of your squad mates three times. Problem solved. Why nanite injectors? Just due to the general increase of danger that comes with FF or does team killing some...
- by Toby Flenderson - at 2013.12.04 05:07:00
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